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View Full Version : Ok.. how can this be justified!!!!!!!!!!!!!!


Twitch
08-15-05, 06:18 PM
so ints mid 43 and im in my IXD in the AM grid..

i get a report of a convoy so a manuever to intercept it.

I pull in front and LONG before the lead escort is even detected by sonar i dive to 60m, go silent and kill the engine and wait...

finally about 5 min later (at 32x) the first ship is detected.. a Tribal class leading the convoy...i chill.. just sitting there like a hole in the water not making a peep.. he passes me (im watching via F12)... and is now 2200 meters behind me... im just getting ready to begin to rise to periscope depth when i hear "weve been detected".. i immedatly F12 and look around, sure enoguh he destroyer.. now about 2500 meters behind me and MOVING AWAY.. begins to turn around (there are no other warships withing 5000 meters) im now runnin at slow, still on silent running.. the destroyer turns fully around and is heading straight for me.. i crash dive and crap out a decoy.. immediatly turn hard left and go slow.... the destroyer now 1500 away but is completely un fazed by the decoy, the change in direction, the depth (now almost 100m) or the silent running... and lays a string of charges right across me with almost laser accuracy...



I had an even more retarded on the other day.. if you can imagine that.. i was being given the runaround and was at 150m evading 1 destroyer and some planes who seemed to be bombing water everywhere just for the sheer thrill of watching the splashes.. .any FINALLY i seem to have him fooled... he keeps circiling and depthcharging the snot out of the point of my last decoy.. so im slowly creeping away, he is about 3000M away and moving away with his bow facing exactly away.. he was in the middle of a long joyous string of depthcharging... booming and blasting everywhere water flying everyhere ... and suddenly i hear "enemy is pinging us!!" and he does a 180 and here he comes again..

i did eventually get away... but what bother me is:

A: he was facing away from me.. DIRECTLY away... how the hell is he gonna ping me?

B: he was at or over 3000m away and i was at 150m!

C: it was my impression that sonar doesent work very well when there are dozens of explosions all around the ship doing the pinging...


im sick of this BULLSH!T!!! is there a mod to tone down the sonar's on the escorts to something that might possably be considered realistic? i mean... for god's sake... i like a challenge as much as the next guy.. but... this is just absurd.

NZ_Wanderer
08-15-05, 06:46 PM
Jungman released a sonar-dc fix - works well :up: :up:

Twitch
08-15-05, 08:17 PM
umm

This allows the DD to track you better using active sonar to nail your ass.

why the HELL would i want this!!! LOLOL

NZ_Wanderer
08-15-05, 08:38 PM
Hmmm dunno where you got that info from.. here is the actual readme:

=============================================
This is a first trial of fixing the AI super sonar detection especially for DD that have Elite crew. Plus fix for the Real DC blast radius and simulations effects included.
Silent Hunter III patched 1.3
The minimum Sonar Range was changed from default zero to 200 meters.
The maximum Sonar Bearing angle was reduced from -+ 90 degrees bow, to 60 degrees.
I left the sensitivity alone and Maximum Range alone for this version.
The biggest problem I could see was trying to escape the death lock the DD has on you and can never escape. The DD can out turn you in a circle and maintain a lock with the 90 degree sonar pointing right at you in the center. Since you cannot go any faster than 2 to 3 knots without being heard by the late year hydrophones of the DD, you cannot get enough distance to sneak away without being picked up again. Also the Minimum Range of 200m helps to break the accuracy of the DC or HH by moving quickly before the over run.
If this does not help enough, then the sensitivity can be toned down, and max range decreased to allow for escape. The minimum sonar range of 200 m seems to help hide the sub at depth better so you can sneak away slowly without being detected by the UberSeer sonar.
There are 7 sonar active types, and 7 hydrophone passive.
Place the DepthCharge.zon Mod for the radius 15m blast, and the AI_Sensors.dat files into your DATA/Library folder.....and always backup your original files.

Update:
Place the optional DepthCharge.sim file into your DATA/Library folder in order to decrease the 'rock and roll' range effect more in line with the damage radius due to a near miss. The sub shaking/roll effect range was reduced from default 40m to 30m.

Beery
08-15-05, 08:44 PM
We use the sonar mod in RUb and it works well: escorts are not as deadly as in the standard game.

Nightowl
08-15-05, 09:06 PM
How do you back-up your original files? :oops: -Nightowl

NZ_Wanderer
08-15-05, 09:12 PM
How do you back-up your original files? :oops: -Nightowl

Easiest way I have found is after doing a proper install of SH3, make a complete copy of it to another folder/directory somewhere else on your hard drive, that way if something goes wrong you can just copy all the files back again....
Personally I use a File Manager called Total Commander to do all my copying, but you can use the drag and drop of explorer I suppose :rotfl:

The best way is to use the latest version of JSGME, as this automatically backups up the original files before replacing them with the mods... (It has a complete readme telling you what to do)
You can find it at http://www.subsim.com/phpBB/viewtopic.php?t=30638
Just look at the top of the first post :rock:

TheBlackHand
08-18-05, 11:21 AM
I'm having the exact same problem.

I DL'd (and thought I was using) "Real Damage Mod For 1.3 and New DC/Sonar Fix" from Subsim.com.

Does this mod work with 1.4b?

Am I supposed to use other mods or a certain game setting to get it to work? I'm playing at 57% realism.

Twitch
08-18-05, 12:24 PM
well i have a XXI now and its all good in the hood... so to speak... now i just toy with DCs... stay behind them, give them a run around... then stick a fatty up their ASS..

PAYBACK FOR THE PAST 3 years MOFOS!