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View Full Version : Guide to evadingescaping ASW attacks?


Twitch
08-14-05, 08:16 PM
is there such a thing... ive got everything else down... but destroyers.. are the death of me.. LITERALLY..

it annoys me because i will be cruising (early 1943) and get a radar signals warning... IMMEDIATLY crash dive to 100m and go silent, change direction... sometimes thats good enough but sometimes the alien technology sonar detects me from.. hell.. up to 3000 m sometimes... and here comes butthole... coming to drop his explosive turdlets all up in my business..

what is the best way to utilize decoys and changes in speed and depth and direction to get away from these jerks.. . i can usually manage to avoid getting hit all day.. but i cannto fully get away..

do destoryers have blind spots? how big?

anywho, thanks for any help :up:

Kernel
08-15-05, 08:44 AM
and here comes butthole... coming to drop his explosive turdlets all up in my business..

:rotfl: :rotfl:

I'm interested in what other people do to evade destryers too since I'm just coming up to the point in time where the destryers are beginning to get tough.

Carcassonne
08-15-05, 04:40 PM
DD's have issues finding you when you're under them or behind them. I found in my first career (yep survived the war), that the best way to avoid them is go very deep. maksure you give them the smallest profile ping i.e. let em see your arse or your nose. :up:

You'll also find that running silent in '43 and later doesn't have the affect that it once had since the warships rely more on sonar as time progresses.

If you don't have a snorkel run either on the surface either day or night. It's been argued both ways.

Remember that radar is for seeing surface or air vehicles. Sonar is strictly on for submerges vessels.

Spend the cash on the albreicht cover...later in the war you're offered a second version which does help.

As far as decoys are concerned. If i'm being detected I will commence a dive and make a ton of noise at which point as I'm diving and have my boat on it's dive angle release the decoy and either go silent or run at slow speed keeping my stern facing the DD while going deeper.

Keep in mind that decoys only last a few minutes, improvements in decoys will come with the last one lasting roughly 12-15 minutes (if memory serves well) whereas the first one you "buy" only lasts a couple/3 minutes.

Remember depth equals additonal time to manuever out of the way of DCs. The deeper you are the more you're able to evade the DCs and the harder it is for them to "know" where you are.

There are also some mods out there that will help tone down the sonar capabilities of warships...but hey where's the challenge.

Apocal
08-15-05, 06:32 PM
Bold 1 lasts for 3-5 minutes.

Against air ASW assets, I have found the following method to be quite successful. Upon detection of aircraft, maintain orders, ring up the flank bell and order a crash dive yourself, then, immediately after, order a hard knuckle to port/starboard. Once you are well under the waves, set the depth to 50 meters and wait three minutes, then set silent and wait for about a half-hour in case the aircraft called in any friends. Then take it up to periscope depth, make a quick observation to ensure no aircraft remain and if it's all clear resume cruising or snorkeling.

Against destroyers, right as they bring her around to make a depth charge run, order a hard knuckle, dive deep, and order a hard knuckle the other way, then go silent once the depth charges blow. It isn't very good, but nothing really is against late war DDs.