View Full Version : the new champion surviver, the T3!!!
Zie Chuckinator
08-11-05, 08:36 AM
ok. like march or april 1941. my IXB and i were cruisin around blowing ships out of the water with our 10cm deck gun. then we get reports of a convoy and we sail to it. i meet a T3 along the way.
so i put the rest of my AP ammo in it and its dead in teh water so i decide to finish it with my rear torps. i fire one at the flag in the middle. I hit it directly in teh middle and nothing happens. i fire another in between the middle and the bridge thingy. nothing happens. after a reload, i fire another inbetween the front tip of the bow and the middle nothing happens. so now i am really pissed and i fire another accidentally by pushing 'enter' when im manuvering to fire at the flag again. this hit right b4 the stack and the whole thing lit up like the 4th of July.
is this the sweet spot or was it that, the poor thing just couldn't take anymore?
ty in advance.
The Avon Lady
08-11-05, 08:39 AM
I just finished a career patrol. All of the T3s went down with one eel under keel amidship. Same with 2 T2s.
But there was one last T2 that would not go down until I threw a 3rd torpedo her way.
Go figure! :hmm:
Zie Chuckinator
08-11-05, 08:43 AM
oh yea, i forgot to mention that around 75-80% of my torp attacks are in terrible hurricanes that follow mea around the atlantic that give me gale force winds.
also...
are u playing w/ realistic duds Mrs. Avon Lady?
Syxx_Killer
08-11-05, 08:44 AM
I've had bad luck with tankers. Right now I am doing a whole campaign in a type IID. I'm in the middle of 1941 right now. I will not attack a tanker unless I have three or more fish to spare. :damn: :damn:
The Avon Lady
08-11-05, 08:45 AM
are u playing w/ realistic duds Mrs. Avon Lady?
Yes.
Abraham
08-11-05, 09:05 AM
Tankers were often though targets, especially when loaded with crude oil.
I find 2-3 eels usually enough for a T-3, sometimes just one or two (with some gunfire if needed and possible).
I find this not unrealistic.
Zie Chuckinator
08-11-05, 09:10 AM
other than middle keel shots, is there an impact sweet spot?
Yes, 7.8m bellow the waterline, in the aft part of the ship, right behind (20m) the Bridge, which is in the middle of the ship.
Ula Jolly
08-11-05, 11:16 AM
If the depth setting might be distorted on my torps, how much +/- should I set it relative to the draft?
If the depth setting might be distorted on my torps, how much +/- should I set it relative to the draft?
I've had good luck with draft +1 meter.
SmokinTep
08-11-05, 11:34 AM
Depending on the sea state, I will try and get as close to 1/2 m below the keel. Usually it is about 1 meter.
Stymnus
08-11-05, 11:36 AM
I was just doing the 'Happy Times' single mission and decided to lob off a slow steam torp across at the T3 from across most of the convoy..something like 5000m away, I think it was. Torpedo crused across, in front of the auxillary cruiser it has guarding the bunch, and I didn't think much more of it. Much to my surprise a minute later, *BOOM*..the T3 went up like a Christmas tree. I aimed just in front of the bridge, using my weapons officer for targetting (I was still on the surface, just about to submerge)
This had to have been my luckiest, longest-distance hit in the game yet.
Zie Chuckinator
08-11-05, 12:07 PM
i have fired a farther shot. sry do put u down but here's my shot.
6500 meters + at a C3. the sweet spot there is between the flag and the stack. like 95% of the time it'll snap in half like a twig.
it was during the night so i couldn't see at that range. all i had was that little triangle thing. i set the torp to 3 meters depth and like fired it 1 mm before the tip of the triangle got to my 15 degree line. (that was back when i had auto targeting, hey u were a newcomer to SHIII and besides, it was only my third or fourth partrol on my first career.)
like 7 minutes later boom. followed immediatly by "Enemy unit destroyed"
A little in front of the smokestack and 1 meter impact will hit the fuel bunker, usually a one shot kill. :arrgh!:
Fishmachine
08-11-05, 08:13 PM
ok. like march or april 1941. my IXB and i were cruisin around blowing ships out of the water with our 10cm deck gun. then we get reports of a convoy and we sail to it. i meet a T3 along the way. so i put the rest of my AP ammo in it and its dead in the water so i decide to finish it with my rear torps.
IXB in the beginning of 1941? Have you changed your turm for Type IX/II already? If not, then you could use your heavy flak to finishi her off. With 400 AP rounds you should be able to finish off already damaged ship. It'd take a long time with the sloooooow firing C/30 but x4 time compression and skilled flakgunner should help.
And, if anyone has concerns about the realism - 3,7cm gun IS an artillery and for the first two years of war it was the most common caliber of German PAK's (AT guns), so it could be used to engage unarmed and not up-armored merchant. And even if the merchant would have thick hull and only one of four rounds would penetrate it - aren't 100 3,7cm holes under the waterline a difference? ;)
nattydread
08-12-05, 02:43 AM
I've found that often times my torpedos imapct higher than expected when I heavy seas, this seems to decrease the affects of flooding the ship. i've also found that tankers leaving the UK take more to sink...I assume its because they are empty and have a lot of space to fill before they can no longer stay afloat. If it has several sealed bulk heads you may find it requires several hits spread about the ship. Always aim for the stacks, the engine room is likly to be close by and at the very least it will stop her or slow her drasticly. Keel shots are always good, it allows for more and faster flooding of the holds...remmember, fuel onboard is just a cherry on top that makes tankers seem deceptivly easier to kill.
I have been able to consistently kill T3's (laden) with a shot just forward of the the aft superstructure - T2's between the aft masts.
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