View Full Version : RUB1.43 has destroyed my ego
Damo1977
08-10-05, 02:49 AM
Why has it destroyed my ego you wonder? Well instead of bagging 50k on average per patrol. It has shrunk it to 20k in 2 patrols and at the start of the war. No more listening to "Ride of the Valkyries" as I head full steam into a convoy and fire my eels, while shells are landing around me and bouncing off my hull. And than repeat until all my eels are expended. Now shells hurt. Which I like. I know have to tactically think more, which has given me a new found keeness for the game. And also those new towns, its added abit more character. Thanks to those that were involved in RUB1.43. :up:
Take care all
One tiny little nitpick......Tobruk shouldn't be in German hands at the start of the war like it is in the mod. Keep up the good work peps.
cunnutazzo
08-10-05, 03:53 AM
Before RUB 1.43 I completed a mission in about 3 hours.
After RUB 1.43, a mission cannot be completed before 2 or 3 days.
kiwi_2005
08-10-05, 05:04 AM
Man Im gonna go download this now! :rock:
SmokinTep
08-10-05, 05:21 AM
It totally changes the game.
Halifax40
08-10-05, 05:23 AM
RUB has totally changed the game for me as well (with the other mods I have installed, too.. can't forget those little ones that spice up the game). I just had 2 unsuccessful runs at a T3 tanker in the middle of a convoy. There's something fishy, as the rec. manual says that the draft is 10.9 and when I set it for 11.9 they still hit the bottom of the hull, at least I think (from listening to hydro). In any case - I've gotten used to throwing a handful of torpedos at targets that I certainly want to go down. On targets of such importance like the tanker, not uncommon for me to fire 3 torpedos. Finally received my first message since I got the game about an enemy warship doing 30knots down by the AM grids. No way I could intercept it.. had to throw down the clipboard and unleash a barrage of common curse words. :arrgh!:
I just finished my 3rd patrol, taken from SH3 Commander:
--U-Boat Patrol History-----------------------------------------------
01. 01SEP39 - 19SEP39 (19 DAYS)
Ships sunk: 1 (1 Merchant, 0 Warship)
Tonnage: 1139 (1139 Merchant, 0 Warship)
U-Boat damaged
02. 20OCT39 - 04NOV39 (16 DAYS)
Ships sunk: 3 (3 Merchant, 0 Warship)
Tonnage: 20467 (20467 Merchant, 0 Warship)
03. 05DEC39 - 17DEC39 (13 DAYS)
Ships sunk: 2 (2 Merchant, 0 Warship)
Tonnage: 17856 (17856 Merchant, 0 Warship)
--U-Boat Campaign Summary---------------------------------------------
Total ships sunk: 6 (6 Merchant, 0 Warship)
Total tonnage: 39462 (39462 Merchant, 0 Warship)
Enemy planes downed: 0
Crew lost: 0
39k for 3 patrols. Much more realistic than the 30k I used to bag PER patrol and then some. I almost jump out of my chair when I get direct hits and all my plotting/calculating pays off. The only reason Im up at 39k for tonnage is because of the HUGE tonnage Large Cargo ships. 17k each and I bagged two of them. I might need to change the tonnage for those bad boys, 17k is a truck load.
One tiny little nitpick......Tobruk shouldn't be in German hands at the start of the war like it is in the mod. Keep up the good work peps.
:)
I knew the new cities/ports would cause some concern!
That feature is still in development - so some of the cities and ports might be a little off-track. Not to worry, it'll eventually get fixed by the Ops team.
And, if you think your tonnage has dropped now... wait until the next Improved Convoys/Ops is out, with my new zig-zagging convoys :|\
BladeHeart
08-10-05, 09:50 AM
I notice that some of the new ports have structures that show up on the map and some do not.
Do all these new ports have traffic and docks where shown or are they purely cosmetic?
Like the addition regardless. :up:
Wish there were a few labels for the channels between islands, or even some of the islands being named. Still get confused where the Orkneys and the Hebrides are. :roll:
It depends. Some ports are actually just coastal towns. A couple are non-ports, since an actual port would be far too big for Helgoland for example. On the whole though, if it's marked, it's usually there. In fact, there's even a number of "hidden" (unmarked) ports in the game. See if you find any easter eggs there :up:
Wolfram
08-10-05, 10:02 AM
It depends. Some ports are actually just coastal towns. A couple are non-ports, since an actual port would be far too big for Helgoland for example. On the whole though, if it's marked, it's usually there. In fact, there's even a number of "hidden" (unmarked) ports in the game. See if you find any easter eggs there :up:
I know easter egg I would love to find someday - the Laboe memorial.
I know this a broken record request of mine but still think a good one - a virtual memorial to those of the Deutsche Kriegsmarine....
:arrgh!:
That'd be neat. However, we'd need to learn how to make new objects for the game first :)
Wolfram
08-10-05, 10:37 AM
I appreciate all the efforts that modders do and know someday it possible.
:up:
Until then everytime I get ready to clear the Kiel Fjord along Northeast shore where the Fjord meets the Baltic. I will stop engines, and have the Gramaphone spin up Deutschland Uber Alles crew at attention...
D*** if I do not get choked everytime because it reminds me of my visit arriving at the Laboe memorial by water.
:arrgh!:
SteamWake
08-10-05, 11:26 AM
That'd be neat. However, we'd need to learn how to make new objects for the game first :)
Yea. Where is that darn SDK anyhow ?
I'm finding RuB 1.43 to be amazing. I really didn't expect it to be THIS damn good, but then again the folks who team to produce RuB don't mess around with mediocrity. A few observations after spending the last 48 hours holed up in a dark room... ///(1) I've had only one BdU-generated convoy contact report during Sep-Jan 1939/40, and I think that's just about right. In previous RuB versions with the same gameplay style of patroling the Western approaches, I feel there were always more convoy reports. In fact during those 5 months I have encountered only two convoys. (I chanced upon the second one by hydrophone.) ///(2) The Improved Convoys alteration makes all the difference in calling for more Kaleun-like raids of convoys. Previously, it seemed that I ALWAYS knew the relative position of escorts to the lanes. This positional relationship never changed as far as I could tell. Now with RuB 1.43, I found that my first convoy had the usual lead destroyer, and then a second destroyer working back very close to, but in front of, the middle lanes. I believe there were 3 additional destroyers as well on the sides (based on sound and smokestacks). This same convoy as well had 'zigzag-within' oil tankers, dashing in and out of several columns to make for much more challenging targeting. I've seen that before in the stock version, but only rarely. ///(3) I'm finding that some single ship 'discovered' targets are zigzagging as a matter of normal course, and this is different. I don't think there is any way I was discovered, anyhow, beyond 6k - so my conclusion is that these targets had a zig in the zag even before I came along. ///(4) I'm learning to keep it Slow while traveling on the surface at night. This because of the quick damage a surface gun can do to you. Even with a top notch watch crew, if a small gun boat appears out of the night he can poke some fast holes in your supper and do surprising damage. I try to keep my wake appearance smaller even at night because of this. /// (5) Perhaps it is merely luck, but there has been MUCH less weather, and no two-week storms. ///(6) Surprisingly, my first patrol yielded probably the highest tonnage I have ever had in a patrol since converting to 100% realism a few months ago. However, I was judiciously patient and plotting during that patrol, so perhaps CCIP's remark that RuB 1.43 rewards the patient, strategy-prone Kaleun, could not be stated in a better way. ///(7) You would think that for as long as I have been playing this game (almost 5 months) I would have seen some naval task forces, but I had not, until a chance encounter with a Nelson BB (2 of 'em) force in AM35. My sad story like so many others is that this beautiful target was only 5k in distance from me, but headed in absolutely the opposite direction at 30 kts. All I could do is snap some reccy shots and weep. //(8) I'm taking CCIPs advice that planes are killers, and I have had more encounters (but an appropriate amount - it feels right) than I am accustomed. This really spices up the game to know fear. ///(9) I haven't really paid much attention to graphical enhancements as they are/were listed out in text form, but whatever the combo, RuB 1.43 is the most beautiful version of the game I have played since 1.0 came out. The detail and hard work of the original graphic designers really comes out to play with the noted improvements here. Wow! ///(10) What have you noticed in RuB 1.43?
Rub 1.43 patrols below
Patrol 1
U-52, 7th Flotilla (Kiel)
Dep: 01/09/1939
patrolling AM18
kills:
(2) C3
(1) C2
(1) T2
33,029 tonnes (4 ships)
Arr: 28/09/1939
no damage
1790 renown awarded
no promotions for crew
no medals for crew
player promoted to Oberleutnant z.S.
played 08,09 August 2005
Patrol 2
patrolling BF17
Dep: 29/10/1939
kills:
(1) C2
(1) coastal merchant
(1) small merchant
10,795 tonnes (3 ships)
Arr: 28/11/1939
Visual spot of task force with probable two Nelson BB
22:00 AM35 20/11/1939
no damage
1120 renown awarded
no promotions for crew
22 u-boat war badges
player awarded Iron Cross, 2nd class
played 09,10 August 2005
Well, this thread makes me very happy, and I'm sure that's the case with the Ops team too. I'm very glad to see that the mods we've included and the work we've done has paid off in terms of so many happy players. You guys have made my day!
By the way, there is a minor adjustment to the mod in the shape of a new Campaign_LND.sim file. It's at my site and can be downloaded directly from www.beerymod.com/1.43patch.7z
Remember to install it only while you're safely in port.
Damo1977
08-10-05, 05:20 PM
Its nice to know there are other Captains out there that have had their tonnage shrink since RUB1.43 like me. It actually makes me quite happy :yep: (sorry).
Just like to report my hull integrity in my first 2 patrols with RUb1.43
1: 32% after three hits from a Corvette.
2. 64% after a Fiji (In a convoy) saw me trying to get into a good fire position at scope depth and decided he didn't like that very much. SO he opened up, I panicked and fired my last 3 torps too close 246m. But I am still alive.
Happy Hunting All
Observer
08-10-05, 05:48 PM
Why has it destroyed my ego you wonder? Well instead of bagging 50k on average per patrol. It has shrunk it to 20k in 2 patrols and at the start of the war. No more listening to "Ride of the Valkyries" as I head full steam into a convoy and fire my eels, while shells are landing around me and bouncing off my hull. And than repeat until all my eels are expended. Now shells hurt. Which I like. I know have to tactically think more, which has given me a new found keeness for the game. And also those new towns, its added abit more character. Thanks to those that were involved in RUB1.43. :up:
Take care all
One tiny little nitpick......Tobruk shouldn't be in German hands at the start of the war like it is in the mod. Keep up the good work peps.
Try SH3 Commander and you'll see that 20k of tonnage drop to only 15k. ;)
Nopileo
08-10-05, 06:01 PM
I've had a few encounters with the hedgehog earlier, but no more than I could still dive to 250+ meters (XXI). During my first patrol with RUb 1.43, I got a few hits from a hedgehog, and the boat imploded at about 150 meters after that.
I must admit I reloaded the game after this, but I'm certainly being much more careful now, not taking the same chances I did prior to RUb 1.43.
Also, I'm playing RUb without 'nerfing' the map this time, and it makes things very much more interesting and fun for sure. I spend a lot of time at the hydrophone station, listening to those persistant escorts and trying to swing my tail in their general direction. :ping:
Damo1977
08-10-05, 06:06 PM
Try SH3 Commander and you'll see that 20k of tonnage drop to only 15k. ;)
I should really create my signature......... I am playing with SH3comm too....that 20k isn't an average per patrol that my total for 2 patrols. 1st patrol was approx 12,100....2nd patrol which I thought couldn't get much worse than that was approx 8000. But things can only get better, heck I shouldn't kid myself. They can get a whole lot worse :rotfl:
jasonb885
08-10-05, 10:41 PM
...
///(2) The Improved Convoys alteration makes all the difference in calling for more Kaleun-like raids of convoys. Previously, it seemed that I ALWAYS knew the relative position of escorts to the lanes. This positional relationship never changed as far as I could tell. Now with RuB 1.43, I found that my first convoy had the usual lead destroyer, and then a second destroyer working back very close to, but in front of, the middle lanes. I believe there were 3 additional destroyers as well on the sides (based on sound and smokestacks). This same convoy as well had 'zigzag-within' oil tankers, dashing in and out of several columns to make for much more challenging targeting. I've seen that before in the stock version, but only rarely.
IC shouldn't be effecting the likelihood of ships jumping columns. That's a game engine issue. I'm glad you enjoyed the additional escorts and much wider convoys. (You'll find up to nine columns of four or more ships.)
///(3) I'm finding that some single ship 'discovered' targets are zigzagging as a matter of normal course, and this is different. I don't think there is any way I was discovered, anyhow, beyond 6k - so my conclusion is that these targets had a zig in the zag even before I came along.
As far as I know, that's just luck. They shouldn't be doing that ordinarily.
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