PDA

View Full Version : What Has Been Your Highest Tonnage Total?


Carcassonne
08-03-05, 03:54 PM
What has been your highest tonnage total for a given patrol?

0-20,000
21,000-40,000
41,000-60,000
61,000-80,000
81,000-100,000
100,000+

List your realsim % for your patrol.
List your boat type.
Year and month (if memory serves)


By the way this is my unscientific way of finding out how much harder 100% realsim is compared to say 50%.

Come on mates it's in the name of SCIENCE :know:

Ula Jolly
08-03-05, 06:05 PM
27,500 (Small tanker, armed trawler, C2, 2xcoastal merchant, T2 and two destroyed destroyers that I didn't get renown for :up:
45% (Hey! I'm on my first career!!)
VIIB
July, 1940. (Outside and inside Hartlepool)

DerKaleun
08-03-05, 07:00 PM
80k plus some peanuts... at 94% but this career was unfortunately ended by a DC from a stinking CLEMSON class... :damn:

jason210
08-03-05, 09:52 PM
88000

I think it was 1941. Can't remember all the details but anyway, after taking out a couple of C2s and a destroyer on the way to the patrol grid, I bumped into a convoy and took out the corvette escorts. Then I surfaced and used the deck gun and the rest of my torpedos to sink everything else. Almost.

I play at 55%. Type VII.

Trick is to sink C2s and C3s with one shot.

canimo
08-03-05, 10:02 PM
around 68k


33% 1942

VIIB :up:

Sarge McSarge
08-03-05, 10:03 PM
88,000 VIIB 1939 54%
My present patrol http://www.subsim.com/phpBB/viewtopic.php?t=41135
is likely to finish with a higer score as long as I survive.

Sarge

scrapser
08-03-05, 10:23 PM
164,000 VIIB 1942 64%

Heading to the U.S>, I met up with 6 lone passenger liners and sank them each with a single shot to the bow (they were all steaming east at 15 kts). Finished my patrol by encountering a nice convoy with T3's.

BTW, in 1940 I sank a complete convoy including the escorts for a total of 18 ships (had to finish off many of them with the deck gun as I ran out of fish).

scrapser

Spaxspore
08-03-05, 11:12 PM
180k,
3 Brit Battleships, 1 escort carrier, 1 pass liner, 1 Type 2 tanker (w/deck Gun), 1 type 3 tanker, 1 c3 (with deck gun), and lastly a aux Crusier


U-110 Patrol 23, 60% realism, Early 1942, North Alantic

Detritus
08-04-05, 02:55 AM
120,188 tons
Realism? Not sure, but guess it'd be around 75-80+ %. (event cam, WE assistance & stabilized scope on)
Type VIIB
November- December 1940.

Current patrol, though, could be the best so far. 77,000 tons bagged, huge convoy/ task force about to show up, 9 torps left. IXB, July 1942, realism as above.
Oh yeah: no campaign affecting mods.

SmokinTep
08-04-05, 07:02 AM
Never made it over 100k yet. Been close a few times. My current career, 20 patrols, I am averaging about 60k, and that with 3 patrols in a type II.

Carcassonne
08-04-05, 10:01 AM
From reading some of your replies if the u-boats were as successful as a whole much like you guys, the French would be speaking German today.

Man, you guys rock :rock:

SmokinTep
08-04-05, 10:15 AM
:/\rlz:

c0sm1c
08-04-05, 10:26 AM
32000 for me :smug:

Spaxspore
08-04-05, 11:23 AM
From reading some of your replies if the u-boats were as successful as a whole much like you guys, the French would be speaking German today.

Man, you guys rock :rock:

Thank you sir, LOS!

Type941
08-04-05, 05:49 PM
Patrol 2


10/16/39 from Kiel
Type VIIB
Total Tonnage ~ 71500 12merchants, one destroyer - yes, I found a convoy and it wasn't guarded. The destroyer was my first victim and was by itself.

44% Realism

Sarge McSarge
08-04-05, 05:58 PM
Just finished my most recent patrol and broke the 100,000 mark. More luck than skill.
106,000 VIIB 1940 54%

Sarge

Ula Jolly
08-04-05, 06:03 PM
Just finished my most recent patrol and broke the 100,000 mark. More luck than skill.
106,000 VIIB 1940 54%

Sarge
Care to give an AAF? :D I wish there were more stories around here.

Sarge McSarge
08-04-05, 07:00 PM
AAF ???

TreverSlyFox
08-04-05, 08:29 PM
29th Patrol on transfer to 7th Flotilla St. Nazaire from 2nd Flotilla Wilhemshaven. Patrol Area BB94 April 29, 1942 to May 20, 1942 Type IXC at about 50% Realism.

From previous Patrols in CA38 from 2nd Flotilla I found the Passenger Liner lanes out of New York/Boston area on a 45 degree line from about BC77 to BE36. My last patrol in 2nd Flotilla (28th Patrol) was 11 ships totaling 213,045 tons.

My last Patrol (the 1st in 7th Flotilla) the 29th patrol totaled 242,184 tons in 11 ships. I actually got tired of sinking Passenger Liners and had to save at least 8 torps before I even got to my assigned patrol area of BB94. I passed up at least 5 more Passenger Liners on the way in and passed up at least 6 more on the way out as I had decided to hunt Convoys in NE BF and SE AL.

I use 2 T-1 G7a torps set for 6m depth, impact pistol and aim right under the stack. In general, the first torp blows up the ship but I always use 2 just to be sure at just under 1000 meters and about 2-6 degrees off of 90 degrees. I try to set up at 95 degrees to her line of travel so I don't have the "Torpedo Bounce" problem.

They always run at 15 Kts and I have run into 2 running about 1 hour apart on the same course line. The 2 general course lines are only about 25-30Km apart so I just run down the center of them and when I get a "Radio contact report" I start to run 1000m off the line she's in and wait til she's sighted by my watch crew or I get a Hydrophone contact.

Hunting Passenger Liners is so easy that they should be only 5,000 tons so it's harder to rack up the tonnage. My last 2 patrols I've received 5 Gold Crosses eace patrol to hand out, I think I've only got 5 or 6 Seamen that don't have them now.

At 90-100% realism it shouldn't be a problem breaking 100,000 tons hunting Passenger Liners.

Type941
08-04-05, 08:32 PM
does the realism level affect the number of liners you meet?? Care to share the rout you hunt?

TreverSlyFox
08-04-05, 10:09 PM
Type 941,

Don't know if the Realism Level affects the number of ships the AI tosses out, it might. The actual Passenger Liner Travel Lanes are fairly easy to find, it'll just take some time on a patrol.

In BC77/78 There is a tip of shallow water sticking out, in BC77 about middle of the grid draw a line to the middle of grid BE36. Now sit back at about 512 TC and watch the radio reports come in and any ship shown heading to BE36 along that line is most likely a passenger liner if it shows a speed of FAST. Now keep refining that course line as radio reports come in later showing the same ship. You'll find out that there are 2 lanes about 30 Km apart that the passenger liners usually take.

Once you have those 2 lanes identified just plot a course from BE36 to BC77 BETWEEN those 2 lanes. Or if you don't want to waste a lot of fuel if your Patrol area isn't near them just plot a course between them in BE36 and sit and wait at the western edge of BE36 or in BE35.

The line runs through just about middle of BC 77 to 92, BD 49 to 64 and BE 28 to 36. I have the old grid map from AOD that shows all the grid numbers. If you drew a line from the middle of BC77 to BE36 you'ed be pretty close with just that base line I think.

AT 90-100% realism it would be a lot harder to fine without the "Map Updates" but I think just the base line would get you close enough. Once you find one Passenger liner there will be more following that lane and course he's on and another parallel lane within 30Km NNW or SSE depending on which lane he's in.

Once I found the lanes I sunk 8 Passenger liners in a week of travel down the lanes to CA38 and all were sunk before BC77, I actually STOPPED shooting or I'ed been out of torps before I got to my Patrol Area of CA38.

Lots of luck.

Tullaian
08-04-05, 11:43 PM
The tonnages here show that even at 100% realism, the game still leans towards the Uboat (obviously since it is a game).

Total Decorations Awarded to Uboat force for duration of war.

Diamonds Winners (2)
Swords Winners (5)
Oak Leaves Winners (29)
Knights Cross Winners (144)

An ace was anyone with over 50,000 tons of kills and very few ever got past 200,000 for their entire careers so single patrols for 180,000+ were somewhat unlikely. :)

Early in the war you can pretty much sink ships with impunity since there aren't any escorts to speak of and you can just sit around on the convoy lines to pick off C2s and 3s and rack up some huge totals especially if you are selective and refuse to engage small ships (pretty sure that was a no-no for real captains ). :)

I think a better question to ask is with what mods since clearly operating under RuB and IC to eliminate all the fat single unguarded merchants changes the ability to sink large numbers a lot more than just difficulty since a lone C3 on 1% difficulty is just as easy to sink at 100%.

andy_311
08-05-05, 03:41 AM
152k
still got 3 fish left and miles from port
realism 33%

SkvyWvr
04-25-06, 11:25 AM
113,000, 50%, almost all Liberty and T-3s, All between Cuba and Dominica, early '42. :smug:

Keelbuster
04-25-06, 01:15 PM
Since I started playing 100% realism with man targetting (but w/stabilized scope), NYGM TW, I've maxed at 58k in VIIB. That was from hunting lone cargos in the channel. I've yet to get out to the open atlantic where the real convoys are, and I expect to push a bit higher when i hit the liners/T3s. Dud torpedoes really cut your winnings. Not to mention the NYGM flotation scheme. Most of my other patrols were in the 20s.

Kb

BehroozWolf
04-25-06, 03:08 PM
"since a lone C3 on 1% difficulty is just as easy to sink at 100%."

...only if you can surface to use the deck gun, and you have the deck gun firing interval on the default. Put the reload time up over 30 seconds, and you'll see a lot of unfriendlies showing up before you can sink a C3 with the deck gun alone... even when there isn't already a destroyer cruising 5km away.

Also, without targeting assistance, any kind of screwup can convert an easy torpedo kill to a dud or miss.

Correct TDC settings, but you were rushed to get that fast 90 shot and forgot to adjust the depth or trigger setting? Oops, that was a dud/bounced off/missed close enough to notice! Now you've got one or two fewer torpedoes and a dodging C3 at 15+kts, heading away from you.

Switched torps and forgot to completely update the settings for TDC? Oops, missed!

Oh. I forgot to switch out of automatic mode on the TDC, and my fast 90 shot is now 11.5 degrees off.

Heavy fog and stormy weather with 200m visibility? Gonna take some serious observation and plotting to hit something you can't *see* when you have to do the observation and plotting yourself.

I play on 100% realism, with higher deck gun reload times from SH3Cmdr. I also end up having to reload a lot, 'cause even with the perfect setup, it's easy to miss a shot by forgetting to click one button. When I'm on, I can take two C3s and a T3 in one volley in a convoy. When I'm off, I miss the first shot on a lone C3 and then rush to take the next two and don't manage to sink anything.

Reloading any time I make a really bone-headed targeting mistake, my best patrol so far is about 88,000 tons on 100% difficulty.

Admittedly, for true 100% realism, I shouldn't use Google Calculator to calculate speeds based on my observations.

"7.7 km / 34 minutes in knots"

Try it :)

Heibges
04-25-06, 03:21 PM
about 66K, 7 ships including 5 tankers

92% Realism (External Cam for screenshots)
No WO Assistance
Spring 1943
Type VII
RuB 1.45
Hollywood Damage and Crew Model
Realism Rules from Uboat Commanders Handbook
1. Fan Shooting at all targets. No single torpedoes.
2. Only do soundchecks at dawn and dusk. Locate targets by patrolling on the surface.

In 1/3 of my patrols I usually see no targets, and return to port empty-handed.

tbarak
04-25-06, 11:23 PM
I finally got my first 100K (104K) mission the other day. It's my first campaign, ~60% realism, May '42 with a type VIIC. Great mission, not too many ships sunk since I only shoot at T2s or higher, like T3s, passenger liners and big fighting ships.

Some highlights if you care;

Was attacked by 12 Sunderlands at one time! Managed to shoot two of them down.

I was at around 80K tonnage with one eel left and about 40 HE rounds plus star shells. Spotted lone T2, fired a single electric under the keel from abeam, good weather, day, from 450 metres. The T2 broke up and sank almost instantly!

At 90K tonnage total, just 40 HE shells left (plus flak and star shells). Do I try to find a T3 or two smaller ships to make the 100K? Low on diesel. Spotted lone, unarmed small tanker, good weather, decided to attack with gun. Sunk small tanker with 22 shells left.

Immediately after came across 2 C3s, both with bow guns sailing very close together. Submerge, they sailed directly over top of us, popped up 90 metres dead astern of rear C3 and opened fire with cannon. Other C3 maneuvers to fire but I'm positioned behind the rear C3 so no shells impact us. Have to use star shells to finish off the C3 while my flak gunners down allied planes diving above us. I'm positioned such that the C3 we sank didn't get a single cannon shot off. Bee-line it for home, made port safely, finally achieving the vaunted 100K tonnage on a single mission with out loss of a single man. Woohoo!!!

THE_MASK
04-25-06, 11:33 PM
CAPTAIN'S LOG

Date and Time
Grid
Occurrences

01 Mar 1942
2315 Patrol 1
U-124, 10th Flotilla
Left at: March 1, 1942, 23:15
From: Lorient
Mission Orders: Patrol grid ED98
11 Mar 1942
0144 CF 86 Ship sunk! S.S. Malayan Prince (Large Tanker), 7655 tons
0148 CF 86 Ship sunk! S.S. Pensilva (Medium Tanker), 6644 tons
0149 CF 86 Ship sunk! S.S. Tiiu (Medium Cargo), 4961 tons
0354 CF 86 Ship sunk! S.S. Anu (Medium Cargo), 4372 tons
1526 CF 88 Ship sunk! S.S. Towner (Tramp Steamer), 2589 tons
1604 CF 88 Ship sunk! S.S. Arbiter (Large Cargo), 5512 tons
09 Apr 1942
1134 DN 47 Ship sunk! S.S. Rincon Hills (Small Merchant), 3960 tons
1142 DN 47 Ship sunk! S.S. President Adams (Large Cargo), 6755 tons
1144 Patrol results
Crew losses: 0
Ships sunk: 8
Aircraft destroyed: 0
Patrol tonage: 42448 tons

BACK

Saukko
04-25-06, 11:54 PM
I looked the logs of my current careers, and this was the highest.

92 %
Type VIIC
October -41
91974 tons

Heh, hull integrity was 80 % after that patrol.

Der Eisen-Wal
04-26-06, 01:52 AM
patrol 12, 1940 october 6

Uboat VIIB

70620 tonnes on a 3 week patrol

ran into a convoy and only went after C3s and Tankers.

also ran into 2 tankers and C3 in pairs and sunk those along with several small merchants and coastal merchants. deck guns when able. had to limp home after running into several destroyers on teh way home.

96% realism (no dud torpedoes - its annoying enough to calculate all that and then watch it not explode).

JScones
04-26-06, 02:03 AM
41,255 tons. Running RUb with some other realism tweaks via SH3Cmdr.

I'm at 77% realism because I let the other officers do their jobs!

I average about 20,000 tons per patrol. Still yields too high a career tonnage for my liking (last two careers resulted in over 300k sunk after 16 patrols).

wildpig
04-26-06, 02:28 AM
Patrol 21
U-103, 2nd Flotilla
September 13, 1941, 18:46
Lorient

EntryText=Ship sunk!|Grid BF 16|Coastal Merchant, 2042 tons
EntryTitle=September 15, 1941, 06:31

EntryText=Ship sunk!|Grid AM 37|T2 Tanker, 10871 tons
EntryTitle=September 18, 1941, 05:43

EntryText=Ship sunk!|Grid AN 16|Fiji Light Cruiser, 10725 tons
EntryTitle=September 20, 1941, 08:34

EntryText=Ship sunk!|Grid AM 39|C3 Cargo, 7909 tons
EntryTitle=September 22, 1941, 14:19

EntryText=Ship sunk!|Grid AM 52|T2 Tanker, 10872 tons
EntryTitle=September 23, 1941, 07:22

EntryText=Ship sunk!|Grid AM 52|C2 Cargo, 6450 tons
EntryTitle=September 23, 1941, 15:45

EntryText=Ship sunk!|Grid AM 52|C2 Cargo, 6451 tons
EntryTitle=September 23, 1941, 17:43

EntryText=Ship sunk!|Grid AM 93|T2 Tanker, 10871 tons
EntryTitle=September 28, 1941, 11:19

EntryText=Ship sunk!|Grid AM 93|T2 Tanker, 10872 tons
EntryTitle=September 28, 1941, 11:27

EntryText=Ship sunk!|Grid AM 93|Armed Trawler, 530 tons
EntryTitle=September 28, 1941, 13:02

EntryText=Ship sunk!|Grid AM 94|Small Merchant, 2342 tons
EntryTitle=September 29, 1941, 07:30

EntryText=Aircraft destroyed!|Grid AM 94|HurricaneMkII Fighter Bomber
EntryTitle=September 29, 1941, 07:37

EntryText=Aircraft destroyed!|Grid AM 94|HurricaneMkII Fighter Bomber
EntryTitle=September 29, 1941, 07:38

EntryText=Aircraft destroyed!|Grid AM 94|HurricaneMkII Fighter Bomber
EntryTitle=September 29, 1941, 07:40

EntryText=Aircraft destroyed!|Grid AM 94|HurricaneMkII Fighter Bomber
EntryTitle=September 29, 1941, 07:40

EntryText=Ship sunk!|Grid AM 94|Clemson Destroyer, 1190 tons
EntryTitle=September 29, 1941, 08:43

EntryText=Aircraft destroyed!|Grid AM 95|HurricaneMkII Fighter Bomber
EntryTitle=September 29, 1941, 11:18

EntryText=Ship sunk!|Grid AM 99|T2 Tanker, 10873 tons
EntryTitle=September 30, 1941, 13:58

EntryText=Ship sunk!|Grid AM 99|C2 Cargo, 6447 tons
EntryTitle=September 30, 1941, 16:49

EntryText=Ship sunk!|Grid AM 99|Armed Trawler, 530 tons
EntryTitle=September 30, 1941, 19:23

EntryText=Ship sunk!|Grid BE 68|Nelson Battleship, 36000 tons
EntryTitle=October 10, 1941, 05:02

EntryText=Ship sunk!|Grid BE 68|Revenge Battleship, 28000 tons
EntryTitle=October 10, 1941, 05:03

EntryText=Ship sunk!|Grid BE 68|Revenge Battleship, 28000 tons
EntryTitle=October 10, 1941, 05:05

EntryText=Ship sunk!|Grid BF 25|C2 Cargo, 6400 tons
EntryTitle=October 12, 1941, 11:24

EntryText=Ship sunk!|Grid BF 23|C2 Cargo, 6448 tons
EntryTitle=October 12, 1941, 23:37

EntryText=Ship sunk!|Grid AN 79|C2 Cargo, 6398 tons
EntryTitle=October 15, 1941, 04:22

EntryText=Ship sunk!|Grid AN 79|T2 Tanker, 10875 tons
EntryTitle=October 15, 1941, 04:32

EntryText=Ship sunk!|Grid AN 79|J Class Destroyer, 1690 tons
EntryTitle=October 15, 1941, 04:59

EntryText=Ship sunk!|Grid AN 79|V&W Destroyer, 1188 tons
EntryTitle=October 15, 1941, 04:59

EntryText=Ship sunk!|Grid BF 26|C2 Cargo, 6450 tons
EntryTitle=October 17, 1941, 22:17

EntryText=Ship sunk!|Grid BF 25|Tribal Destroyer, 1850 tons
EntryTitle=October 20, 1941, 22:36



Total tonnage: 232,274

Realism 63%

Boat: IXC


This was my lucky day, I met this task force consisting of 3 BB's (Nelson+2*Revenge) and 8 DD's, and luckily I survived! The Fiji CL was anchored in Scapa Flow.

kiwi_2005
04-26-06, 02:43 AM
In one patrol without the RUB mod - 137000 tons
With the RUB mod - 42000 tons

tbarak
04-26-06, 09:35 AM
I don't know how you guys get tonnages >100k. I've done I think 19 patrols, highest being 104K with lots in the high 80's. In the 100k mission I was totally out of ammo, and had to finish off the last C3 with star shells. I'm trying to imagine doubling that but I can't see how. I never shoot at anything lighter than a T2 (just that one time since I was so close to 100k, good weather and a small tanker appeared just begging to be shot at). But the duds, the random damage (some T3 taking 3 eels), the relatively small loadout of 14 eels that the VIIC has, and the never ending bad weather seem to make scores >100K pretty darn hard to reach.

grouchy993
04-26-06, 10:20 AM
Single torpedo kills help a lot. Smooth seas and not wasting deck gun ammuntion also seems to help.

I was playing at 51% realism and mostly impact hits for a while and was taking 2-3 fish to sink a ship. I switched to setting manual depth and going for magnetic trigger and am finding a lot more single fish kills.

Latest patrol VIIB, October 1940 to BF15. 92K tons. Sat in the shipping lane and kept getting double and triple C3s, tankers, etc. Emptied the deck gun and all but three torpedos, two fore, one aft.

On the way back to Brest, just south of Ireland, I received warning of a task force and had just seen the lead destroyer and hidden. Managed to drift into the TF, put my two forward torpedoes into a Fiji and sneak out with only superstructure damage. Most of the escorts went running off the other direction so it wasn't one of those long and interesting escapes.

Then I found a lone C3 and managed to snap it in half with my remaining aft torpedo. Set it for 10 meters and hit just forward of midship. I returned to base with 40 star shells and about 800 rounds for the flak gun.

My tonnages for the the first four missions in the type II were 7k-10k. Immediately jumped up to 50k for the VIIB.

Heibges
04-26-06, 01:32 PM
41,255 tons. Running RUb with some other realism tweaks via SH3Cmdr.

I'm at 77% realism because I let the other officers do their jobs!

I average about 20,000 tons per patrol. Still yields too high a career tonnage for my liking (last two careers resulted in over 300k sunk after 16 patrols).

I totally agree with you. I didn't find average 20K per patrol realistic. High tonnage totals bothered me in all subsims. In Silent Hunter it was impossible to leave port without sinking 75,000tons. But with Surface Search Radar and 24 Torpedoes, what are you going to do?

A big problem is that is way easier to find targets by remaining submerged, relatively immobile, and listening with the hydrophones, when in fact the Uboats remained on the surface, mobile, and visually scanned the oceans.

The Uboat Commanders Handbook says to do soundchecks at dawn and dusk under most conditions. Just following this rule will cut your tonnage per career by 35% to 50%.

My last career was 13 Patrols for 160K. This included one patrol for 60K when I located a convoy with 5 Tankers. On 4 of the 13 patrols I saw no targets and sank no ships.

So if this is the kind of realism you are looking before, try this for a couple of patrols.

The beauty of this is that not only are you using uboat tactics, but it works equally we using manual or auto tdc. Your tonnage will be cut in half either way.

Salvadoreno
04-26-06, 03:51 PM
My Best Tonnage was also my best patrol period.

MARCH 1943 Mediteranean
100% Realism
NYGM TW
various graphics mods

Helms Klauth U562
Patrol 1

Even though the tonnage wasnt that high i sunk 5 ships damaged 1 other.
Total Tonnage: 20,131 grt.

1 Old Transport Sunk
1 Landing Ship d.
1 Coastal Merchant
1 C3 Sunk
1 Coastal Sunk
1 Small Merchant Sunk

It was the greatest patrol i ever experienced. I met up with a freindly convoy and witnessed a surface to air battle! The tommies managed to damage one of our italian coastal merchants and it sank 2 hours later. I lost my freindly convoy in fog and continued to alexandria and sunk the last unescorted coastal merchant. Then i quit while i was ahead and went back to Toulon.

This patrol felt real thats why i liked it the most. It was rare when a skipper turned in 100,000 tons or more. Specially on 1 patrol, i believe this NEVER happened actually. I was playing 100% serious for the first time on this patrol, definately an excilirating experience.

moselgott
04-26-06, 04:03 PM
my best run was in April ´40. playing Living SH3 Mod I travelled to Harstad Harbour (Norway, near Narvik) during operation "Weserübung". There I encountered a task force. I sank 2x BB Nelson, 1x BB Revenge, 3xPassenger Liners. Total tonnage 112,000 GRT.
Realism 92% (only with external view, for the mood :up: )

tbarak
04-26-06, 10:19 PM
I see some of you guys note your Kaleun's name. LOL. Mine is Warner Crickbaulm like the guy from Das Boot. Whenever faced with a tough question, I repeat like in the movie, "Well Crickbaulm, what do you think?" :hmm: Talking to yourself is something you start doing on those long SH3 patrols. :P

..ran into a convoy and only went after C3s and Tankers.


My approach too. Love it when the fog is thick, it gets really close in the columns. You sort of slip in silently, cut a destructive swath, and sail away nice and quite..well with some Godsmack on the gramophone but still. I let the C3s pass by usually, tops being reserved for T2s, T3s, passenger liners and big war ships (if I ever actually spot one).

Khayman
04-27-06, 05:23 AM
Total Decorations Awarded to Uboat force for duration of war.

Diamonds Winners (2)
Swords Winners (5)
Oak Leaves Winners (29)
Knights Cross Winners (144)


Can't always go by the numbers e.g.

Von Schroeter. Ritterkruez. Sank six ships for 28,000 tons.

Gustav Poel. Ritterkruez. Sank four ships for 30,139 tons.

Albrecht Brandi. Ritterkruez with Oak Leaves and Crossed Swords. Sank 12 ships for 32,000 tons.

And that's just a very small sample. Just 32,000 tons to get what Brandi got is cool though. I'm sure I could manage that at 100% realism. I'm not quite at the hardcore level yet though, as you can tell by my best patrol of 78,048 tons :oops:

tbarak
04-28-06, 10:10 AM
While our non-modded tonnages seem excessively unrealistic, Lieut. Commander Guther Hessler sank 14 merchants for a total of 87,000 tons in one mission in around early 1941! It was the highest single mission tonnage. Donitz hesitated to award him with the Knight's Cross since Hessler was his son-in-law and there was fear it would appear to be favoritism.

I don't think the awards made much sense. For example, Albrecht Brandi received the highest award, Knight's Cross, Oak Leaves, Swords and Diamonds (only two were earned by sub-mariners) yet he only sank 12 ships for a total of 31,689 tons. Others like Prien - in addition to the daring Scapa Flow raid - managed 197,218 tons and received only the Knight's Cross. As the war dragged on, the criteria for the awards was progressively made easier too.

Keelbuster
04-28-06, 01:20 PM
It occurs to me that tonnage is not that meaningful without the year and the submarine that pulled it off. Pulling 50k in a IXB in 40 is totally different than pulling 50k in a VIIC in 45.

Maybe we can normalize our tonnage by the number of torpedoes on the boat when it left port?

Tons Per Torpedo (TPT) = Patrol Tonnage/available torps.

So, for a VIIB that leaves port with 14 torps, its TPT on a 50k patrol is
50000/14 = 3571.

For the IXB that leaves port with 21 torps, its TPT on a 50k patrol is
50000/21 = 2381.

This obviously doesn't address the differences in difficulty that hold in different years of the war, but it attempts to correct for the loadout of different subs. Thus, a Type II can still have a great TPT but a low overall tonnage.

Secondly, it doesn't address deck gun kills. However, with NYGM tonnage war these are so hard to get that it should only bias the TPT slightly (i.e. 1 or 2 DG kills per patrol, which were already torpedoed anyway).

Third, it might be neat to think about a way of incorporating patrol length into the equation. The idea would be to somehow correct for extremely long patrols where one cherry picks for large tonnage in an unrealistic way. But maybe cherry-picking is part of the fun?

And, it's not obvious how to normalize for difficulty settings (%realism). This would be a good thing to add (since settings like 'dud torpedoes' makes a major difference to tonnage. Maybe something to think about.

Finally, TPT assumes that you fired all your torpedoes. Otherwise, the best way to get a high TPT is to get 1 lucky shot on a KGV and then go home.

Anyway - so what's yer highest TPT?


Kb

Heibges
04-28-06, 05:54 PM
Doenitz used Tons per Day at Sea to evaluate his boats.

Here are the stats from my current career. If you routinely use you hydrophones to find your targets, expect these figures to be about doubled.

Total Tonnage:165,282grt
Total Number of Patrols:13
Total Number of Ships Sunk:30
Total Days at Sea:554
Ships Sunk Per Patrol: 2.3
Tons Per Day at Sea:298grt

Total Allied Tankers:6
Total Allied Tanker Tonnage:56,871grt
Total Allied Passenger Liners:1
Total Alliend Passenger Liner Tonnage:14,902grt
Total Allied Troop Transports:1
Total Allied Troop Transport Tonnage:8,006grt
Total Allied Merchants:21
Total Allied Merchant Tonnage:83,091grt
Total Allied Warships:0
Total Allied Warship Tonnage:0
Total Neutral Tankers:0
Total Neutral Tanker Tonnage:0
Total Neutral Merchants:1
Total Neutral Merchant Tonnage:2,412grt
Total Neutral Warships:0
Total Neutral Warship Tonnage:0

Patrol 1.....U-10(IIa)...Days at Sea:29...Tonnage:2,412grt
Patrol 2.....U-10(IIa)...Days at Sea:27...Tonnage:1,994grt
Patrol 3.....U-10(IIa)...Days at Sea:33...Tonnage:0grt
Patrol 4.....U-10(IIa)...Days at Sea:26...Tonnage:7,901grt
Patrol 5.....U-105(VIIb)...Days at Sea:58...Tonnage:24,473grt
Patrol 6.....U-105(VIIb)...Days at Sea:59...Tonnage:10,333grt
Patrol 7.....U-105(VIIb)...Days at Sea:33...Tonnage:17,383grt
Patrol 8.....U-105(VIIb)...Days at Sea:56...Tonnage:0grt
Patrol 9.....U-105(VIIb)...Days at Sea:23...Tonnage:5,092grt
Patrol 11...U-565(VIIc)...Days at Sea:60...Tonnage:0grt
Patrol 13...U-565(VIIc)...Days at Sea:56...Tonnage:0grt
Patrol 15...U-565(VIIc)...Days at Sea:35...Tonnage:64,599grt
Patrol 16...U-565(VIIc)...Days at Sea:59...Tonnage:31,196grt

tbarak
04-29-06, 05:25 AM
I guess my highest would be 104000/14 = 7428

I think most people end up shooting off all their torps in any given mission. I find I'm always out of torps, and cannon shells, and well into my star shells. :P

BigBadVuk
04-29-06, 06:12 AM
around 230000 but 100% realism(and GW installed) now it is decembar 1940

Keelbuster
04-29-06, 08:33 AM
230k...6 x Nelson?

Keelbuster
04-29-06, 08:44 AM
I guess my highest would be 104000/14 = 7428

I think most people end up shooting off all their torps in any given mission. I find I'm always out of torps, and cannon shells, and well into my star shells. :P

My best in a VIIB/41, 100% with man targetting was 58k/14 = 4128

So I got about a medium cargo on average for each torp.

In the early war - 39 I was patrolling around scapa flow, and I actually had to return with 4 torpedoes before my fuel ran out. It was pathetic...

Kb

BigBadVuk
04-30-06, 06:32 AM
U mean tonnage in 1 single patrol,eh? :damn: :damn:

i missed that...around 50000 when i was lucky to get passenger liner and after that so unlucky to have 6 Duds in a row :damn:

Keelbuster
04-30-06, 11:42 AM
U mean tonnage in 1 single patrol,eh? :damn: :damn:

i missed that...around 50000 when i was lucky to get passenger liner and after that so unlucky to have 6 Duds in a row :damn:

Har - i see. Yea - sometimes the worm turns - you get lucky on some salvoes and you lose it on others. I attacked a convoy once with a salvo of T2s and they were all duds/misses. I left the area undetected and lined up for an other attack - no one knew anything had happened :doh:

Question - do merchants/DDs hear the torpedo explode when it finally sinks? You can hear it in the sub, and that's when your WE says 'torpedo missed'. I'm wondering if DDs will pick up on the sound and start looking for you. I don't know if that's ever happened for me (usually they've detected me some other way)

KB

tbarak
05-07-06, 12:49 AM
Had my highest ever the other day. ~60% realism, mid-'42, VIIC, 178,000 tons in a patrol that lasted under a month!

All tankers, mostly T2s, a hand full of T3s and two small tankers. I resolved just to sink ships with =>T2's displacement but my fuel - and patience - were running out. Lots of planes downed too. Caught my first sighting of a battleship, the King George. Was too far away to engage and moving too fast to catch. I'll get 'em in the next career. :)

gi_dan2987
07-22-11, 01:12 AM
GWX 37,000 GRT 100% realism (IMO if you play with less than that then what's the point? afterall the point of a simulator is to SIMULATE real life conditions to the best of its ability) Still going strong well into 1943 :rock:

Paul Riley
07-22-11, 04:30 AM
In an old career using the stock version I once managed to total over 1.000.000 GRT.
After playing with GWX3 for around 3 years now this total will likely be lower,but i'm still racking up some decent tonnage :smug:
I play with 85% realism and manual targeting.The only things I keep on are:
- map contacts (its realistic for your watch officer to provide you with contact updates while you attend to other tasks.Why do you think the officers are even IN the game?,to assist you when needed)
- stabilize view (German optics were very good)
- external view (I sometimes like to watch my UBoat in 3rd person,but NEVER use it in a plotting or attack scenario!)

Sailor Steve
07-22-11, 09:00 AM
http://i14.photobucket.com/albums/a325/SailorSteve/Old-MummyHead.jpg

Gerald
07-22-11, 09:11 AM
In one of my career, so the numbers are high, and I mean really big ..... and I'm sure that there is a record in itself .... maybe :haha:

SNAKE1937
07-22-11, 09:33 AM
A Little over 251,000 tons. All of the info is in the "over 200 tons link".
I think I am at the end of page 5. Did it with 71% ( could never get the manual target thing --- must be the effect of being old.

SNAKE1937 --- "SNAKE" my call sign while a USAF Rescue/ Survival guy.
"1937" The year of my birth.

Paul Riley
07-22-11, 10:23 AM
A Little over 251,000 tons. All of the info is in the "over 200 tons link".
I think I am at the end of page 5. Did it with 71% ( could never get the manual target thing --- must be the effect of being old.

SNAKE1937 --- "SNAKE" my call sign while a USAF Rescue/ Survival guy.
"1937" The year of my birth.

A real veteran among us,pleased to meet you sir :yep:

Fish In The Water
07-23-11, 03:00 AM
A real veteran among us,pleased to meet you sir :yep:

Well said, I'm happy to second the motion. :salute:

Sailor Steve
07-23-11, 12:53 PM
I love it. A guy digs up a five year old thread just so he can criticize it, and people fall right into the 'gamer' trap. Suckers. :rotfl2:

STEED
07-23-11, 01:50 PM
Why can't dead threads stay dead? Because of atomic mutations of the 1950's B-Movies. :haha:

Jimbuna
07-23-11, 06:11 PM
I love it. A guy digs up a five year old thread just so he can criticize it, and people fall right into the 'gamer' trap. Suckers. :rotfl2:

What's funnier is you could probably predict who they'd be :O:

Sailor Steve
07-23-11, 08:01 PM
Why can't dead threads stay dead? Because of atomic mutations of the 1950's B-Movies. :haha:
I know I can't win. But I can grumble with the best of 'em. Hey, even an old guy has to have a hobby. :D

Missing Name
07-23-11, 09:47 PM
Some forums have topic kicking games. Everyone tries to kick the oldest thread possible...

Sailor Steve
07-23-11, 11:32 PM
That's why I stopped frequenting the UBI forums - too many games and not enough discussion.

Brag
07-24-11, 08:19 AM
This is a pre GWX zombie of the good ole days when you could park on Tanker Alley and zap away without changing position while singing the hoochie woochie.:rotfl2: