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View Full Version : Isolated CTD Cause. Need help to resolve


Bubblehead1980
05-12-25, 04:41 PM
Seems have isolated the CTD issue. Someone help me figured out how to fix this issue? lol

This causes a CTD everytime breaking contact with enemy, as soon as they are out of range from any sensors. Replicated numerous times.

Otherwise, sim runs quite well in Windows 11.



Log Name: Application
Source: Application Error
Date: 5/12/2025 4:34:11 PM
Event ID: 1000
Task Category: Application Crashing Events
Level: Error
Keywords:
User: WAHOODESKTOP43
Computer: Wahoodesktop43
Description:
Faulting application name: sh4.exe, version: 1.5.0.0, time stamp: 0x476a5ca9
Faulting module name: Sound.act, version: 0.0.0.0, time stamp: 0x476a5c54
Exception code: 0xc0000005
Fault offset: 0x0000b363
Faulting process id: 0x5568
Faulting application start time: 0x1DBC37EB5242309
Faulting application path: C:\Ubisoft\Silent Hunter Wolves of the Pacific\sh4.exe
Faulting module path: C:\Ubisoft\Silent Hunter Wolves of the Pacific\Sound.act
Report Id: 39f3d00d-d6bd-4559-91c6-f287ae075091
Faulting package full name:
Faulting package-relative application ID:
Event Xml:
<Event xmlns="http://schemas.microsoft.com/win/2004/08/events/event">
<System>
<Provider Name="Application Error" Guid="{a0e9b465-b939-57d7-b27d-95d8e925ff57}" />
<EventID>1000</EventID>
<Version>0</Version>
<Level>2</Level>
<Task>100</Task>
<Opcode>0</Opcode>
<Keywords>0x8000000000000000</Keywords>
<TimeCreated SystemTime="2025-05-12T21:34:11.9127108Z" />
<EventRecordID>4157</EventRecordID>
<Correlation />
<Execution ProcessID="23696" ThreadID="23752" />
<Channel>Application</Channel>
<Computer>Wahoodesktop43</Computer>
<Security UserID="S-1-5-21-1086209656-4136344613-1294857338-1001" />
</System>
<EventData>
<Data Name="AppName">sh4.exe</Data>
<Data Name="AppVersion">1.5.0.0</Data>
<Data Name="AppTimeStamp">476a5ca9</Data>
<Data Name="ModuleName">Sound.act</Data>
<Data Name="ModuleVersion">0.0.0.0</Data>
<Data Name="ModuleTimeStamp">476a5c54</Data>
<Data Name="ExceptionCode">c0000005</Data>
<Data Name="FaultingOffset">0000b363</Data>
<Data Name="ProcessId">0x5568</Data>
<Data Name="ProcessCreationTime">0x1dbc37eb5242309</Data>
<Data Name="AppPath">C:\Ubisoft\Silent Hunter Wolves of the Pacific\sh4.exe</Data>
<Data Name="ModulePath">C:\Ubisoft\Silent Hunter Wolves of the Pacific\Sound.act</Data>
<Data Name="IntegratorReportId">39f3d00d-d6bd-4559-91c6-f287ae075091</Data>
<Data Name="PackageFullName">
</Data>
<Data Name="PackageRelativeAppId">
</Data>
</EventData>
</Event>

KaleunMarco
05-12-25, 05:16 PM
Seems have isolated the CTD issue. Someone help me figured out how to fix this issue? lol

This causes a CTD everytime breaking contact with enemy, as soon as they are out of range from any sensors. Replicated numerous times.

Otherwise, sim runs quite well in Windows 11.



where does windows store these event logs?
used to be easy to find.
when i go here:
C:\Windows\System32\winevt\Logs


...there are many files and the file names do not allow for an intuitive guess as to which one is the one i want.
:hmmm:

Rinaldi
05-13-25, 08:31 AM
You mentioned previously it was sound, it's had me thinking in the intervening time since we spoke. I remember when FOTRSU first came out a great deal of players had trouble with the EAX sound mods. Probably quite a few still do.

Have you tried not using it for a test patrol, or disabling realistic sound travel, or whatever the option is exactly called? I doubt this is the issue, but may help to rule it out.

Bubblehead1980
05-13-25, 05:10 PM
You mentioned previously it was sound, it's had me thinking in the intervening time since we spoke. I remember when FOTRSU first came out a great deal of players had trouble with the EAX sound mods. Probably quite a few still do.

Have you tried not using it for a test patrol, or disabling realistic sound travel, or whatever the option is exactly called? I doubt this is the issue, but may help to rule it out.


So I went back to TMO 2.5 (original TMO last version before my updates) and the original EAX . No issues, no CTD, no need to enable sound travel.

I loaded up TMO Update BH V2.0 without EAX mod, CTD when fire torpedoes without sound travel, CTD and breaking contact. Something I did not have prior to windows 11, so something in Windows 11...does not like the Sound.act file it seems...


Unfortunately, I lost previous versions of the mod on old PC and no one seems to have.