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blackcan
04-17-25, 02:25 PM
Hey Everyone!
https://github.com/blackcan1122/Sonar/raw/main/images/GitHubHeader.jpg

I’m excited to share my current project: Sonar, a pixel‑art submarine simulator set in the Cold War. While the visuals embrace a stylized, old‑school aesthetic, I’m striving for authentic, realistic mechanics under the hood.

Although there’s not much to show yet, I’d love your feedback. If you have programming experience, feel free to dive into the code, suggest improvements, or request new features:

Sonar on Github (https://github.com/blackcan1122/Sonar)

Planned Features
Short‑Term Goals


Skirmish missions & full campaign

Playable NATO and Soviet submarines

Distinct UIs for each faction


Long‑Term Roadmap


Mission editor for custom scenarios

Full modding support


Because I’m not only designing the game but also building the underlying engine from scratch, development may take longer than a typical game‑only project. Crafting a robust, flexible engine alongside all the game systems means extra architecture, testing, and iteration—but it’ll pay dividends when adding new features or mods down the road.

I intend to post weekly updates here with progress, insights, and demos. Thanks for reading and stay tuned!

Skybird
04-17-25, 03:17 PM
Sounds ambitious. Hope you find some developement mates while journeying on. I'm sure our eyes will watch you with interest. Good luck!

Platapus
04-17-25, 05:33 PM
Good luck with it. :Kaleun_Salute:

Aktungbby
04-17-25, 07:47 PM
blackcan!:Kaleun_Salute:

blackcan
04-22-25, 04:02 AM
Development Update – 2025 - 04 - 22

Overview:

Refactored the Asset Registry to be seperated from the GameInstance
Added a PlayerUI Class, which displays, Course, Speed, Depth of the Players Submarine
Added correct Display for Units on the Map with some Data
Mostly Engine Stuff, not much Game Related


New Features:

Focoused Unit on Map Display Key Information all the Time


Bug Fixes:

Deleting of Entitity, caused a crash


Known Issues:

Linux Build at this point not Compatible


Next Steps & Roadmap:

Integrating a custom Thorp Model Variant, to realisticly calculate sound travel, without layers yet
PopWindows
Mission Details
TMA
Many Backend stuff


Also i got 2 more People on the Team, one will be responsible for some of the Art and the Other for the Music

:Kaleun_Salute:

blackcan
04-24-25, 06:58 AM
Screenshot Update – 2025 - 04 - 24

Main Menu:
https://i.imgur.com/LUB6Mu7.png

Waterfall Sonar in two Different TimeFrames:
https://i.imgur.com/J36vELt.png

Map with two Submarines:
Cyan is Player, Red Enemy
https://i.imgur.com/J9h727U.png