View Full Version : Nodes concerning SH3 Editor
Bladekill1298
01-08-25, 02:31 PM
is there anyway to locate what gun is addressed to the cannon or aa node on a ship model because theres a model I'm looking for that controls one of the cannons that I can't seem to find and I can't seem to figure out a way to tell what gun is called into the spot on a node.
Captain Drastic
01-08-25, 04:22 PM
The EQP file in the ship's Sea folder provides the node for that weapon.
Bladekill1298
01-08-25, 04:39 PM
The EQP file in the ship's Sea folder provides the node for that weapon.
Thank you, this helps but it doesn't help me enough (not saying you didn't help). For some reason on the warship mod I'm playing with there seems to be 2 sets of guns on each node one for cannons and one for aa. I can't find the wpn_cannon file for the cannon version of the gun but I'm able to find the aa type and edit that to my pleasure. When I set that to fire as a cannon it basically just acts as a 2nd turret on the same node.
Its basically invisible in the files
Captain Drastic
01-09-25, 06:28 AM
Maybe the GUNS.dat file isn't the right one for your mod.
Bladekill1298
01-09-25, 12:45 PM
I found them they were in a sim file not a dat
Captain Drastic
01-09-25, 05:45 PM
:Kaleun_Cheers:
Bladekill1298
01-09-25, 11:10 PM
Something I noticed is the values between stock and gwx and changed drastically yet for my mod they are consistent so I wonder if the values for the cannons that are swapped out from on the sub play a part in the modded turrets accuracy
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