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View Full Version : GWX 3.0 + more Uboat sections to explore?


dis0nored
08-20-24, 09:00 PM
Very good job with GWX 3.0! However I am conflicted now beein 2024. SH3 does not have a galley, bow torpedo room/electric engine with all the bits plus the forward torpedo room/crew hang out. Living SH3 mod does claim to add more rooms including engine room but I cannot say as i have not seen it myself. On my socials ia have seen a mod resembling that one with a very intresting diesel engine room in action. The most clever thing GWX could do is attempt once again and push the boundaries, get more rooms in the sub to wonder in and admire.:yeah:

The ultimate and final piece of the puzzle for SH3 is to bring all the Uboat's all their missing rooms, fully functional with crew in them. seen this teaser here from 9 years ago. engine room and bunk beds from a type 2a

https://www.youtube.com/watch?v=ygybkCLTi_g&ab_channel=AScalePlasticModels

Aktungbby
08-21-24, 10:32 AM
/\ RULE 1 at :subsim::"wanting is oft more fun than actually having!":yep: SH-V has the U-boat compartment walk-thru 'eye candy' but wasn't really any more of an action game than good old Aces of the Deep.:hmmm::Kaleun_Wink:

FUBAR295
08-21-24, 10:51 AM
That looks like WAC 5.0 Full Interior mod for Type II Engine Room.


You can obtain that mod here :


https://www.mediafire.com/file/jlrdsd6c6js4z1d/WAC5.0_Full_Interior.7z/file


It is a memory hog and is a huge file and can increase load times to 15 to 20 minutes on most machines. May crash other mega mods, works best with WAC. :03:



That is why the other mega mods never really utilized full interiors in SH3. :yep: