View Full Version : Silent Depth 2: Pacific
BungoJungo
10-19-23, 07:12 PM
Saw this pop-up on Steam and on SubSim news from the mighty resurrected MicroProse. First thought is it looks a lot like U-boat to me, just with a Gato and in the Pacific.
https://www.youtube.com/watch?v=MwBEfP28J6I
Steam:
https://store.steampowered.com/app/2591010/Silent_Depth_2_Pacific/
BungoJungo
10-20-23, 12:18 PM
It looks fantastic!
I'm thinking the same, I sure won't complain about more good games!
Dammit_Carl!
10-24-23, 11:27 AM
Sweet!
Platapus
10-25-23, 03:46 PM
worth looking into. :up:
that deck gun looks a bit nuclear though
PL_Andrev
07-12-24, 01:42 PM
No multiplayer?
No PvP mode?
:hmmm:
Andreas86
07-15-24, 02:58 AM
Finally the new "microprose" releases an almost interesting game after years, aaand... it's straight to early access. Have little hopes for it, from the trailer it seems really half assed.
KING111
07-16-24, 02:57 PM
it's out on Steam I have it looks very basic it's early access I think in time it will be a good game
BungoJungo
07-16-24, 03:00 PM
it's out on Steam I have it looks very basic it's early access I think in time it will be a good game
This is a pretty accurate assessment. I just purchased it and there is a lot of potential, but know this is Early Access and there is a way's to go. If you want a lot of polish, I'd wait a while.
If you want to get in early and provide constructive feedback and bug reports, it could be worth it for you right now.
I've been playing a bit and reporting bugs in the discord, so if that's not your speed I would recommend waiting a bit. Feels a bit like a very, very early (cannot stress the early enough) Crash Dive 2 in it's current state.
BungoJungo
07-16-24, 07:29 PM
Some further thoughts taken from a convo I had on the Subsim discord:
I've run in to a lot of graphical anomalies and bugs. It has potential and I think will be a good game with some patches and time.
In terms of complexity as it currently stands, I would say less complex than Crash Dive 2 (which is great fun).No TDC for example and you can't say see your torpedo wake yet (coming soon) which is kind of a strange one for me.
For targeting right now, you put a ship in your binoculars until the yellow turns green and just fire away. As far as I can tell there really is no aiming of any sort.
I've reported some bugs but have not had time to talk with the devs on their vision for the future. This is what is on the steam page currently in terms of what to expect:
https://clan.akamai.steamstatic.com/images//44709101/6139ddd22a41f261635772fe0a7feff6c6429b24.jpg
Platapus
07-17-24, 04:18 PM
Looks interesting. Glad they forgo the rooms filled with human avatars. To me, it really did not add much and only made the rendering calculations more GPU extensive.
Interesting bit of trivia, but it looked like they finally found someone who understood underwater explosions. I had not seen depth charges modeled this accurately visually. :up:
Kal_Maximus_U669
08-15-24, 02:28 PM
Yes, I bought to support...
let's wait and see.... a real potential... but it's not enough... let them work..it's still too early
https://image.noelshack.com/fichiers/2024/33/4/1723750050-20240729211812-1.jpg
:03::subsim:
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