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nullptr
07-21-23, 12:49 PM
Hello all!

I've recently reinstalled SH3 after many, many years. I was kind of surprised to see how good the game can actually look with some mods on it.

Anyway, I've got a stable running install with mods (GWX Gold as a base), and everything is pretty much configured as I'd like (I believe, at least). I've got a small problem, though. When on the bridge, if I switch to binos view, the view is a square?
https://www.subsim.com/radioroom/attachment.php?attachmentid=5774&stc=1&d=1689961567

I've tried uninstalling everything and re-installing it, but no luck.

Current mod install is

GWX - Alternate Loadscreen - Full Circle
GWX - English Nav Map and Grid Refs
GWX - Enhanced Damage Effects
GWX - Late War Sensors Snorkel Antennas
GWX - No Medals on Crew
GWX - Open Hatch Mod
GWX - Captain America's Officer Icons
Merchant_Fleet_Mod_3.3
MFM-v3-Neutral-Skins-1940
MFM-v3-US+UK-Skins-1939-1942
TKSS18 German U-Boats Compilation
TKSS18 New U-Boat Guns Fixed Reworked (for German U-Boats Compilation)
TKSS18 U-Boat IXC 40
TKSS18 U-Boat VIIB (Turm 1 Late)
TKSS18 U-Boat VIIC 41
TKSS18 FixAllSubGWX
OLC's Modified Searchlight Beams for GWX3
Rapt0r's Uniforms V2.0 [Grey]
Rapt0r's Uniforms V2.0 [Grey - All Leather] Patch
Rapt0r's Uniforms V2.0 No Medals On Crew [Patch]
M.E.P v6
M.E.P v6- VisualSensors for GWX3
Optional - FSF for MEP v6
Optional - ShipVanishingHull for MEP v6
Optional - Zoomable Free Camera
Rubiniīs Underwater dust&plancton v1
Sh3_volumetric_clouds&fog_V2.2
Rbs_SH4_effects_GWX_30_71
damage texture 1.0
Thomsen's Sound Pack V3.2cg
German Hits Gramaphone
TDW's Ship Plane Fire Damage_v1.4
Waterstr+Exhaust-CombiV2.3
Wooden_Lifeboats_Mod_1.1
GWX - Contact Color
ARB WideGui 1920x1080
Fix for GWX and ARB 1920x1080 No officer at helms station


ARB's data folder changes are installed via JSGME so I can ensure it's the last thing and not overwritten by anything else. This was my first attempt at fixing the issue, and it didn't help.

Does anyone have any ideas?

Kal_Maximus_U669
07-21-23, 02:48 PM
:Kaleun_Wink:
Ahnenerbe WideGui 1920 x 1080 Final
you won't be bothered anymore.... if not, look at the TGA side :hmmm:

Aktungbby
07-21-23, 02:54 PM
nullptr!:Kaleun_Salute:

nullptr
07-21-23, 03:56 PM
:Kaleun_Wink:
Ahnenerbe WideGui 1920 x 1080 Final
you won't be bothered anymore.... if not, look at the TGA side :hmmm:

That did it, thanks! :Kaleun_Thumbs_Up:

I actually ended up utilizing CapZap1970's 'Adapted ARB WideGUI 1920x1080 for Onealex` instead, since I didn't really care for how Ahnenerbe made the navigation window so tiny. Seems to work fine on GWX, which makes sense since Onealex is based off it. Just need to figure out a few minor issues with command buttons and it should be golden.

Edit: Adding 'Fix for GWX and ARB 1920x1080 No officer at helms station' fixed the command button issue. I'm as happy as a U-boat captain approaching an unguarded convoy on a moonless night in calm weather with a full load of torpedoes.

fitzcarraldo
07-21-23, 05:24 PM
Welcome aboard! :Kaleun_Cheers:

Try without the optional free camera...I donīt know if that optional does not interfere with ARB optics.

The rest seems well mounted.

Also, you can try GWX OneAlex combination of mods, and do not make your own combination. :Kaleun_Wink:

Best regards and good hunt!

Fitzcarraldo :Kaleun_Salute:

nullptr
07-21-23, 11:02 PM
Whew. Just finished my first war patrol. It was wildly successful, but took 6 real time hours. Managed to sink a 10k ton Polish ship literally an hour after the war started, which was a great omen.

I actually did run OneAlex before this setup. It's the easiest supermod to get going, just download and go. Looked great and had no issues. It was a bit more difficult than I could cope with, though. When I got jumped by 4 DDs, managed to evade them for multiple real-time hours, only for two of them to run off and come back with MORE DDs.. yeah, in 80m of water there wasn't much I could do to disengage. Even at 50rpm and running silent.

When my skill level goes up, I'll try again.