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D-Jones
06-27-23, 08:41 PM
I have two SH4 installs, one Steam and the other Game front (which shows how much I like the game). One install has FOTRSU and the other TMO. Fleetboat Interiors works fine with FOTRSU, but I get a freeze and a CTD with TMO. What am I doing wrong? I'm using the TMO version with TMO and I deleted my SH4 folder from User/Documents, btw, so it's not that.

Thanks.

KaleunMarco
06-27-23, 08:51 PM
I have two SH4 installs, one Steam and the other Game front (which shows how much I like the game). One install has FOTRSU and the other TMO. Fleetboat Interiors works fine with FOTRSU, but I get a freeze and a CTD with TMO. What am I doing wrong? I'm using the TMO version with TMO and I deleted my SH4 folder from User/Documents, btw, so it's not that.

Thanks.

ah, but which TMO: TMO 2.5 from Ducimus or TMO ala Bubblehead1980?

propbeanie
06-28-23, 06:39 AM
I have two SH4 installs, one Steam and the other Game front (which shows how much I like the game). One install has FOTRSU and the other TMO. Fleetboat Interiors works fine with FOTRSU, but I get a freeze and a CTD with TMO. What am I doing wrong? I'm using the TMO version with TMO and I deleted my SH4 folder from User/Documents, btw, so it's not that.

Thanks.
It is easier to manage two copies of SH4 if you download and use MultiSH4 v1.5 (https://www.subsim.com/radioroom/downloads.php?do=file&id=1110) (or use the copy included in FotRSU mod pack). You do have to make certain that the FileManager.dll in the SH4 game folder is write-enabled by right-clicking on it, choosing Properties from the context menu, and on the General tab it opens to, make certain the "Read-only" tick box is clear. Now run MultiSH4 from within your game folder, and in the little dialog box it creates, name a new Save folder name, such as FRS for Fall of the Rising Sun Ultimate, or TMO for the Trigger Maru Overhauled, or whatever you want to name it. It cannot be over 3-characters in length, and you cannot use any special characters not allowed by the old DOS naming convention. Leave the SH4 named save folder for when you play the Stock game.

As to what KaleunMarco asks, that is really important for the Fleetboat Interiors - Officer's Quarters (FI-OQ) mod, in that in might not function correctly in regular TMO, since it was written for the Bubblehead1980 version. Also, make certain (if you have the newer Bubblehead1980 version) that you install the mod correctly and that it functions properly first, then add the FI-OQ to the mix.

When you post back to KM's question with which version of TMO you are using, also include the install path for your games please. That could also loom large in this. :salute:

D-Jones
06-28-23, 10:54 AM
The plot thickens. I have TMO 2.5 loaded (with RSRDC). I was unaware that there was another TMO. How does it differ and where can I get it to find out for myself?

As to managing multiple installs, I just cut/paste SH4 out of File Explorer and onto my desktop and start a new game with another install whenever I get the urge. Been working fine.

Thanks for the replies.

propbeanie
06-28-23, 07:38 PM
Ahh yesh, the old fashioned Cut It And Paste It Out Of The Way trick - indeed. That does work also :salute:

As to the Bubbles version: Trigger Maru Overhauled Update BH V2.0 (https://www.subsim.com/radioroom/showthread.php?p=2771180#post2771180)

Now, a couple of caveats 1. The mod is NOT compatible with RSRDC, and even some regular TMO mods 2. A partial reason for that is that he used quite a bit of FotRSU and other mods.

D-Jones
06-28-23, 10:00 PM
Thanks, Prop. I'm going to check it out. Is this compatible with Fleetboat Interiors? (always another question).

Kal_Maximus_U669
06-29-23, 05:49 AM
Thanks, Prop. I'm going to check it out. Is this compatible with Fleetboat Interiors? (always another question).

Hey D-Jones Greetings..:salute:
The "Fleetboat Interiors" mod is compatible with TMO BH V2.0... The mod is NOT compatible with RSRDC
:Kaleun_Wink:https://www.subsim.com/radioroom/downloads.php?do=file&id=6130
It is also compatible with FoTrS 100_FalloftheRisingSun Ultimate v1.8 since vickers03 built it for FoTrS originally.
I recommend that you pay particular attention to your assembly, otherwise there will be errors..!!!
https://image.noelshack.com/fichiers/2023/26/4/1688035760-sh4img-2023-06-28-14-00-39-998.png
I take this opportunity to greet the team that animates here: Beanie starring "boss":D... KaleunMarco...s7rikeback...:salute::subsim:

propbeanie
06-29-23, 05:53 PM
The plot thickens. I have TMO 2.5 loaded (with RSRDC). I was unaware that there was another TMO. How does it differ and where can I get it to find out for myself?

As to managing multiple installs, I just cut/paste SH4 out of File Explorer and onto my desktop and start a new game with another install whenever I get the urge. Been working fine.

Thanks for the replies.

btw D-Jones. there is nothing wrong with downloading vickers03's version of the FI-OQ mod written for Bubblehead1980's TMO version, and seeing if it will work. If the game crashes, just de-activate it. Be sure you have kept a copy of your Save folder prior to trying to run the game with it though - just-in-case... :salute:

D-Jones
06-30-23, 01:38 PM
Thanks for the replies. As always, questions answered lead to more questions (my therapist and I are working on that). When I install TMO-BH and test it with Submarine School's 'Torpedo Attack', it works well until I fire torpedoes and go to the attack map. Then it CTDs. As per instructions, I installed TMO-BH in the following order--

TriggerMaru_Overhaul_2-5_UpdateBH
NavMapMakeoverTMOUpdate (Required-Included)
NavMapmakeoverTMOupdatePatch (Required-Included)
EAX_Clang_Splash_Dud for TMO Update(Required-Included)
Any other Requiired mods or add ons.


I DID delete the Save folder from 'File Explorer'. What I didn't do was unintall and reinstall the entire game. Also, I assume that the 'Required Mods' are the ones included with TMO-BH, although they seem to be mainly for 'aesthetic'/atmospheric purposes. There's also a 'Required Add-Ons' folder. Do all of the folders have to be installed? There are a lot.

Any ideas? From the Mod's description, I'd really like to try it out. Any help would be appreciated. I'm going to keep trying.

Kal_Maximus_U669
06-30-23, 03:10 PM
Hey D-Jones Salutation :up:
Here is my list for Help..
[MODS]
Trigger Maru Overhaul 2.5 UpdateBH V2.0=1
Fleetboat_Interior_TMO2.5_BH_U_2.0=2
Nav Map Make-Over TMO Update 2.0=3
NMMO Patch TMO Update V2.0=4
TMO Update BH V2.0 PATCH 01=5
EAX_splash_clang_TMOV2.0=6
BBPearlHarbor Pre War TMO=7
Pre-PearlHarborPatch TMO Update V2.0=8
Torpedoes Early_TNTV4B=9
TDW_Ship_Plane_Fire_Damage_v1_3=10
SH4_original_4k_normal_maps_TMO=11
BATTLEFLAG_WARDROOM_SPEARFISH_SS190=12
BATTLEFLAG_CONNING_SPEARFISH_SS190=13

I play the period of the beginning of the war ... that's why I use certain modules ... The mod of BH has certain modules according to the periods to play ...
Here the module Number 2 "Fleetboat_Interior_TMO2.5_BH_U_2.0" this one is cosmetic because I like to play with the interiors a fabulous work of master vickers03..In the S class and another class.. I don't know which one!!! you will be able to observe the condensation on the dials.. and many other details it is all simply splendid...bravo Masters vickers03
Module number 7 & 8 are pre-war. The other modules are cosmetic...
Read the supplied BH doc carefully,Some modules are different depending on the period you play.. otherwise you will produce a bad assembly...
BH's mod is one of the hardest I've played and believe me, your decision making skills will be put to the test...!!!...!!! Proceed as a real commander would have done... during the day, watch out for planes, mandatory immersion during attacks, destroyers are deadly.... if you have reading experience and documentation on USSMC navy actions you will love this mod... If you play in maximum realism it is a must. I have approached the RFB mods.. TMO... FOTRS etc..... I would say that FOTRS has been taking a very good turn for some time, it is one of the prettiest... great sound... great content but some small inconvenience of rigid navigation and other odds and ends which are known by the team which never ceases to bring the best to this splendid mods...RFB 2.0 and very good too and has its share of difficulties but alas has not been updated for a long time ... but I strongly recommend it ...
https://image.noelshack.com/fichiers/2023/26/5/1688157892-sh4img-2023-01-23-22-14-29-462.png
I hope that BH will be back soon... I understand that real life occupies him so much that he doesn't have time... besides, I take this opportunity to send him my best regards and my friendship...
Good luck my dear D-Jones...:salute::salute:

D-Jones
06-30-23, 07:58 PM
Yeah. That's pretty much what I have installed and in that order. I still get the CTD though after I fire torpedoes. I did a fresh install also--the entire game.

Kal_Maximus_U669
06-30-23, 08:22 PM
Yeah. That's pretty much what I have installed and in that order. I still get the CTD though after I fire torpedoes. I did a fresh install also--the entire game.

Do you play the pre War period??? because it's strange I don't have this problem..
here a shot I shot 3 torpedos without problems at the moment...
https://image.noelshack.com/fichiers/2023/26/6/1688174515-sh4img-2023-07-01-03-16-25-574.png
:hmmm::hmmm:
which submarine, is which date, I need more details...
it's late for me GMT 3h27....!!! I will contact you tomorrow...:yep:

D-Jones
06-30-23, 09:50 PM
So far I've only tested it with the Submarine School's torpedo attack mission. Since I get a CTD when firing torpedoes there, I assume the same will happen if I start a career. I notice that when zooming the periscope in on the Cruiser, it fills up the entire scope. That might indicate a problem. If I go to the Attack Map, CTD.

To be more specific about what I installed, I installed everything in order-

TriggerMaru_Overhaul_2-5_UpdateBH
NavMapMakeoverTMOUpdate (Required-Included)
NavMapmakeoverTMOupdatePatch (Required-Included)
EAX_Clang_Splash_Dud for TMO Update(Required-Included)
Any other Requiired mods or add ons.

and then all the 'Required mods' and 'Required Add ons' that came with it. No luck.

Kal_Maximus_U669
07-01-23, 05:45 AM
Hey D-Jones Greetings...
Indeed during the torpedo shooting training mission on the Cruiser I have the same problem as you...!! lol..
I didn't realize it before because I never play these missions...I tried several methods at the moment...but I got CtD each time...

It's surprising because in the countryside it happened to me once or twice. I had reported it to BH but he pointed out to me that there could be random "CtDs" depending on the circumstances... now I advise you to start a campaign and see if this happens because for my part I have already torpedoed in the campaign...
you should ask KaleunMarco or Beanie if they know the origin of the problem...because I'm not a modder but sometimes it happens I fix certain things...:ping:

Kal_Maximus_U669
07-01-23, 07:09 AM
I just did a different edit..

[MODS]
Trigger Maru Overhaul 2.5 UpdateBH V2.0=1
Nav Map Make-Over TMO Update 2.0=2
Fleetboat_Interior_TMO2.5_BH_U_2.0=3
NMMO Patch TMO Update V2.0=4
TMO Update BH V2.0 PATCH 01=5
EAX_splash_clang_TMOV2.0=6
BBPearlHarbor Pre War TMO=7
Pre-PearlHarborPatch TMO Update V2.0=8
Torpedoes Early_TNTV4B=9
TDW_Ship_Plane_Fire_Damage_v1_3=10
SH4_original_4k_normal_maps_TMO=11

If you carry out the attack mission of the convoy no problem... but that of the Cruiser mission torpedoing... I always have "CtD" So I recommend that you play your campaign...:salute:

propbeanie
07-01-23, 08:32 AM
Which cruiser are you shooting at in that mission? Does the scenario use the Porpoise? :salute:

Kal_Maximus_U669
07-01-23, 09:01 AM
Which cruiser are you shooting at in that mission? Does the scenario use the Porpoise? :salute:

Hey Beanie Greetings :salute:
yes it is indeed Porpoise...the Torpedo attack mission the 3rd..:yep:

KaleunMarco
07-01-23, 09:18 AM
Hey D-Jones Greetings...
Indeed during the torpedo shooting training mission on the Cruiser I have the same problem as you...!! lol..
I didn't realize it before because I never play these missions...I tried several methods at the moment...but I got CtD each time...

It's surprising because in the countryside it happened to me once or twice. I had reported it to BH but he pointed out to me that there could be random "CtDs" depending on the circumstances... now I advise you to start a campaign and see if this happens because for my part I have already torpedoed in the campaign...
you should ask KaleunMarco or Beanie if they know the origin of the problem...because I'm not a modder but sometimes it happens I fix certain things...:ping:

yes, there is a CTD issue with certain torpedo hits.

call it a illusive error because you can make several torpedo hits and then BAM, ctd.

i have not been able to isolate the root cause.

my SWAG is that there is a pointer issue buried in either a ship's damage model or a torpedo's explosion model or some other thing of which i am not aware yet. pointers ...meaning the ID's that link various pieces of equipment and effects.

my advice, at this time, is to play Ducimus' TMO 2.5 as it is more stable.
:Kaleun_Salute:

Kal_Maximus_U669
07-01-23, 09:27 AM
Many Thank"s Team :03:
I looked but I don't understand either it's been 3 hours spent looking trying lots of things in assembly and other thank you Kal

D-Jones
07-01-23, 12:14 PM
I'll start a career tonight. Thanks, KM.

Kal_Maximus_U669
07-01-23, 03:32 PM
Hey D Jones..
I have just started a new career from Pearl Harbor..my boat is USS Tuna (SS-203)
I have to patrol not very far from Japan I refueled at Wake shortly after the air force already attacked me... I have just passed Markus Island and again harassed by the air force :D:D... see you soon

D-Jones
07-01-23, 04:31 PM
Yup! The campaign's working fine. DON'T play the Sub School torpedo attack though.

Thanks!

D-Jones
07-04-23, 12:13 AM
Just an update and 1 more question (lol)--the mod's running fine now (so far). It's a great mod and actually addresses the problems I had with SH4 and many mods. Even having most of my torpedoes running under the targeted ship's understandable as it's historically accurate. The one "problem" I'm having is that when I zoom in the periscope, the enemy ship is HUGE. It fills the periscope lens at 1500 yds or less, which makes it difficult to get a range reading or even to accurately identify them, especially at night. Is this supposed to be this way, or is it just me? Any answers would be appreciated.

Have a great 4th!

KaleunMarco
07-04-23, 08:46 AM
Just an update and 1 more question (lol)--the mod's running fine now (so far). It's a great mod and actually addresses the problems I had with SH4 and many mods. Even having most of my torpedoes running under the targeted ship's understandable as it's historically accurate. The one "problem" I'm having is that when I zoom in the periscope, the enemy ship is HUGE. It fills the periscope lens at 1500 yds or less, which makes it difficult to get a range reading or even to accurately identify them, especially at night. Is this supposed to be this way, or is it just me? Any answers would be appreciated.

Have a great 4th!

that's the zoom factor on your 'scopes.
i believe that there are two zoom levels for each 'scope and it depends on your mod set(s) at to what they might be set to.
Stock has them at 1 and 4.
TMO changes them to 1.5 and 6.0.
The Targeting OTC correction mod leaves them as that.

so, like always, the answer is: it depends.

D-Jones
07-04-23, 08:50 AM
I spoke too soon. I'm getting a lot of CTDs. Every time it gets "busy." Maybe it's Ubisoft's SH4 Gold doing it. They're always a little shaky. I'll try it with Steam when I get home.

Anyway, have a good Independence Day.

KaleunMarco
07-04-23, 09:01 AM
I spoke too soon. I'm getting a lot of CTDs. Every time it gets "busy." Maybe it's Ubisoft's SH4 Gold doing it. They're always a little shaky. I'll try it with Steam when I get home.

Anyway, have a good Independence Day.

CTD's when things get busy sounds like your 4 GB utility is not set for SH4.exe.
also, and do not laugh, your Windows-managed memory may have become too fragmented for SH4 to properly use it. rebooting would eliminate that. ( i told you not to laugh)

:Kaleun_Salute:

Happy 4th to you also! :Kaleun_Cheers:

Kal_Maximus_U669
07-04-23, 02:05 PM
Hey D Jones & Kaleun Marco...
D Jones I don't believe in the steam version.. on the contrary.. but let's wait and see there may be surprises...:D:D

For the periscope it also depends on your screen resolution.... your screen size... keep these factors in mind
1500 yards = 1371.6 meters I think it's a very close distance to shoot .... I would add that for your shot of death it limits things ...
especially if you shoot several times.. we don't know what reason (missed shot.. defective torpedo)..... it's really difficult to approach an escorted convoy without being detected... except at night, which is what BH wants here I think...

https://image.noelshack.com/fichiers/2023/27/2/1688496488-sh4img-2023-07-04-20-07-14-438.png
Here perisope attacks
https://image.noelshack.com/fichiers/2023/27/2/1688496496-sh4img-2023-07-04-20-07-48-530.png
https://image.noelshack.com/fichiers/2023/27/2/1688496525-sh4img-2023-07-04-20-11-29-978.png
Here periscope observation
https://image.noelshack.com/fichiers/2023/27/2/1688496506-sh4img-2023-07-04-20-10-51-726.png
https://image.noelshack.com/fichiers/2023/27/2/1688496515-sh4img-2023-07-04-20-11-00-700.png

Now the CtDs I have just had 2 already But without gravitating and that in rainy weather... I noticed... I don't know why..!!! in addition the CtD is not frank... I would say that it takes its time... there must be some corrections to be made, we will see that with BH when it is available... the FoTRS team which has a great experience... remains available and responds to technical problems... (I thank them for that) does not prevent you from playing mods...
I will add that the first version of this mod was without problem but I was under windo 7

D-Jones
07-04-23, 03:06 PM
The scope "problem" has become secondary, but my load order is--

TM Overhaul 2.5-BH
Nav Map Make-Over
NMMO
TMO Update
EAX Clang Splash
BBP Pearl Harbor Pre War TMO
Pre-Pearl Patch
Torpedoes-Early

That's it, all of which came bundled with TMO 2.5 Overhau. Don't know if I'm missing something important. My screen res is set to my laptop's default of 1366 x 768. Maybe it is something as simple as rebooting or defragging. Hope so. I really like this mod. I've never had a CTD problem with stock or any mod.

Thanks for the replies.

KaleunMarco
07-04-23, 03:23 PM
The scope "problem" has become secondary, but my load order is--

TM Overhaul 2.5-BH
Nav Map Make-Over
NMMO
TMO Update
EAX Clang Splash
BBP Pearl Harbor Pre War TMO
Pre-Pearl Patch
Torpedoes-Early

That's it, all of which came bundled with TMO 2.5 Overhau. Don't know if I'm missing something important. My screen res is set to my laptop's default of 1366 x 768. Maybe it is something as simple as rebooting or defragging. Hope so. I really like this mod. I've never had a CTD problem with stock or any mod.

Thanks for the replies.

TMO ala Bubblehead has some CTD issues. i thought, through a previous post, that you were moving over to TMO 2.5 ala Ducimus. There is no telling the cause of some of the CTD's in the version you are using.

as far as the 'scope is concerned, BH boosted the zoom-in to 13:1 and that is probably the reason your viewscope is really, really zoom-ed in.

Kal_Maximus_U669
07-04-23, 03:24 PM
Hey D Jones Greetings..:salute:

I remind you that your "Pre-Pearl" patch will have to be removed from the list the next time you return to port...this is specified in the BH doc..
As for your resolution, it's small but it's a qualitative advantage, especially graphically for this game that dates... you have good eyes mine are starting to date...:har::har:

I would like to add that for observation personally, I always observe a target from afar, this allows greater discretion, a better evaluation of the target in order to optimize decision-making...

kind regards Kal Maximus..:salute:

D-Jones
07-05-23, 04:41 PM
Well, last try I guess. I keep getting CTDs with TMO-BH (I don't even know what it's actual name is). I can go after individual ships, but when it gets "busy", e.g., a Task Force--CTD. I haven't had this problem with stock or any other mod. Just this one. My "load order" is--

TMO 2.0 BH update (whatever)
Nav Map Makeover
NMMO
TMO whatever Patch
EAX

That's it! Kept it as simple as possible.

This is a great mod. It seems to touch all the bases. Imo, FOTRSU is incredibly well done, but it's like shooting fish in a barrel. A a DD or depth charge never got near me or even knew I was there, even if I run at flank at periscope depth. The original TMO's great but if you survive the early days of the war, it becomes redundant. You blow up unescorted merchants. THIS one seems to have the right mix! A shame that I can't seem to run it. Is there ant support for it? Can 1.0 still be downloaded??

Thanks.

Kal_Maximus_U669
07-05-23, 06:06 PM
Hey D Jones
I'll check tomorrow if I still have it...not sure but I'll let you know tomorrow...

D-Jones
07-05-23, 07:46 PM
Thanks, KM. I didn't mean to be tough on the other mods. btw. In most ways they're brilliant. This is a personal preference thing and is highly subjective.