View Full Version : Light/Dark
D-Jones
04-05-23, 10:04 PM
I'm playing my first game starting from Pearl rather than Manila. Everything's working well, but daytime and nighttime are not when they should be. It get's light at 11:00 AM and dark at 11:00 PM. Could this be due to over-time compressing? I ramped it up getting from Pearl to the Bungo Straights, which can take forever. I'm using TMO, the TMO (small) patch and RSRDC, if this matters.
Thanks.
KaleunMarco
04-05-23, 10:21 PM
I'm playing my first game starting from Pearl rather than Manila. Everything's working well, but daytime and nighttime are not when they should be. It get's light at 11:00 AM and dark at 11:00 PM. Could this be due to over-time compressing?
yes.
the recommended highest TC at this time is 1024.
PB can (and probably will) explain it in much more detail but it is high TC that brings this phenomenon.
you can edit \data\cfg\Maximum=1024 so that you cannot go above that TC no matter how many times you bang the +key. (:03:)
good luck!
:Kaleun_Salute:
Could this be due to over-time compressing?
Nope. SH4 just sucks at handling time zones.
Edit:
...it is high TC that brings this phenomenon.
Is it? It's been a while since I've spent a lot of time playing. I always thought it was related to Base time vs. local time.
It's fun learning new things about how the game works so long after it was released...
D-Jones
04-05-23, 10:48 PM
Had a feeling it was high TC. It does (apparently) mess other things up as well. It won't let me end the mission now. I only have the option to rearm. My crew's going to mutiny.
I'll try editing as you suggest. Either that or take a nap between Pearl and the Japanese coast.
Thanks.
1Patriotofmany
04-06-23, 08:02 AM
Had a feeling it was high TC. It does (apparently) mess other things up as well. It won't let me end the mission now. I only have the option to rearm. My crew's going to mutiny.
I'll try editing as you suggest. Either that or take a nap between Pearl and the Japanese coast.
Thanks. Are you sure you are at your home port?
propbeanie
04-06-23, 09:13 AM
As KM states, the TC can and does throw-off your boat's clock, and it can really mess with the cycles, but can take quite a while to be noticed. Bad Save data can also render "time of day" useless. However, there is a little thing called "Base Time (https://www.subsim.com/radioroom/showthread.php?p=2577977#post2577977)", and that is actually most of what you are mostly seeing, in that if you leave Pearl at 6am on December 10th (as an example), it is 1am December 11th (IDL intervenes) in Tokyo at that "time" in real life, so a 5 hour difference, plus the day added... In that Base Time link there, you might read that first post for the background story, and then advance to Page Six (https://www.subsim.com/radioroom/showthread.php?p=2588521#post2588521), but be sure and ignore references to using Vertical Sync lock in the game's Graphic Options - that is NOT recommended any longer, as insinuated toward the bottom of the page when Front Runner got his new graphics card. Use of Vertical Sync on the 'modern' LCD display screen can and does cause "jello water", among other issues. Also, as Front Runner notes, Base Time and the "drift" encountered by not having the game's fps rate tied to the graphics card somewhere around the 30fps rate is only noticed at either consistent use of 1x TC or when using consistently high TC rates, as KM noted, from 1536x and higher, and generally only noticeable above 2048x TC on 'normal' length patrols. In Fall of the Rising Sun Ultimate v1.8, we do have "Time Zone" lines in yellow, and the IDL line in purple, but they are just artwork, and as such, not able to be easily "labeled" with "+10" or "-9" and the like, to ease the "math" needed for immediate sunrise and sunset calculations, but if you zoom out and count the lines, you can arrive at a good estimate by sight. Perhaps Bubbles will attempt to adapt that in his next version of TMO_BH, if he does one... Your comment of "... It get's light at 11:00 AM and dark at 11:00 PM..." would be about right, depending upon where you are along the coast line. The game does do Leap Years, but does not do DST, and does a rather poor job of latitudinal daylight versus night shifts, but is otherwise actually rather good at "time keeping" and star fields, so long as the "clock" is kept accurate, which is not easy to do, especially with the modern display stream of today's displays, cards and DirectX, and the game using the old DirectX v9.0c Libraries... :salute:
Sledgehammer427
04-06-23, 02:03 PM
The game [...] does a rather poor job of latitudinal daylight versus night shifts, but is otherwise actually rather good at "time keeping" and star fields
By underline, I believe that the game world is rendered in a cylindrical pattern versus spherical, hence why chasing targets to the north or south can be a little strange, while east and west is more how one would expect it.
And why working in the polar regions isn't always very polar in feel!
propbeanie
04-06-23, 04:00 PM
Yes indeed, a toilet paper tube... lol - that you can go around on one and a half rotations of the earth... :o
The "sky" above is a "squished" dome, and very distorted at the horizon. Both the sky and the "Mercator" NavMap seem to have some form of "interpolation", in an apparent attempt to simulate diagonal and upper latitude travel and sky movements, but it is definitely "simulated"... lol - It's sort of like if Atlas Shrugged, and dropped the world, and it flattened out, distorting the magnetic fields and the atmosphere. Plus, making the Artic and Antarctic impassable areas, unless of course, it involves a run-a-way spawn in the database... I have a video with that in it somewhere...
D-Jones
04-06-23, 10:08 PM
Base Time makes sense and should have occurred to me. I'm going to start another campaign from Pearl, not exceeding 2048 TC. I assume that once the base is changed to Surabaya in the next mission, the time, Day/Night thing will straighten out.
Thanks for the replies.
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