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View Full Version : Darn bugs - Second Attempt.


Red Devil
12-25-22, 08:08 PM
Just typed out a lengthy description of incident and screen revered to Subsim menu??

1943 in the Makassa Strait. Spotted convoy on sound in heavy rain, visibility 1000 yards. Closing range dropped to periscope depth. Saw TWO lovely modern tankers looming out of the mist and got them both. Then another modern tanker loomed out of the mist and i fired a few minutes later, got him too.

After clearing the area looked at my 'score' and found I had only been credited with 1 tanker!

Using RSRDC 4.1. Torpex, TMO soke and Pacific sound.

KaleunMarco
12-25-22, 08:12 PM
Just typed out a lengthy description of incident and screen revered to Subsim menu??

1943 in the Makassa Strait. Spotted convoy on sound in heavy rain, visibility 1000 yards. Closing range dropped to periscope depth. Saw TWO lovely modern tankers looming out of the mist and got them both. Then another modern tanker loomed out of the mist and i fired a few minutes later, got him too.

After clearing the area looked at my 'score' and found I had only been credited with 1 tanker!

Using RSRDC 4.1. Torpex, TMO soke and Pacific sound.

it's those darn Yank torpedoes (and Ubi programmers).:har:

Red Devil
12-26-22, 09:25 AM
Not torps, this time, they all hit and 3 tankers went bye bye

Pisces
01-02-23, 08:29 AM
Does it still stick out the surface a bit. It might be resting on shallow sea bed and not be considered as sunk. Or you got out of rendering and spawning distance before it was actually sunk.

Red Devil
01-02-23, 08:36 AM
I watched all 3 go down, my fav bit, the destroyers were not an immediate issue as they were too spread out, at the time