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View Full Version : Exclusive look at Sea Power + some interesting updates


Onkel Neal
11-21-22, 08:32 AM
https://youtu.be/30dfLKVnWn8

Phantom453
11-22-22, 06:05 PM
Thanks for the interview and video boss. Looking forward to this one.

Skybird
11-26-22, 06:45 PM
Nice preview, thanks. Another title I am really waiting for.

Microprose has several extremely promising titles in the fire. Second Front being one of them.


I tried a few of those navy games that came out in the past couple of years, but must admit that none of them really caught me for a longer time or convinced me in full, thats why I remained silent about them. Sea Power and Modern Naval Warfare are two I hope to break that curse. Task Force Admiral and Destroyer: The U Boat Hunter also are present blips on my radar screen.

Barkhorn1x
11-29-22, 03:48 PM
Excellent video Neal. Thanks.

:Kaleun_Cheers:

Onkel Neal
11-30-22, 10:21 PM
Thanks. I have high hopes for SP.

Oubaas
12-03-22, 08:34 AM
Thanks. I have high hopes for SP.

Yes, I'm watching this one and like what I see. It's a definite purchase for me when I get the e-mail notifying me that it has been released.

:Kaleun_Salute:

Barkhorn1x
12-04-22, 10:52 AM
Yes, I'm watching this one and like what I see. It's a definite purchase for me when I get the e-mail notifying me that it has been released.

:Kaleun_Salute:

Me too. Looks awesome.

Oubaas
12-22-22, 09:03 PM
Christmas is in three days. This has become urgent. It must be released now. :haha:

:Kaleun_Salute:

Onkel Neal
02-02-24, 08:57 AM
Dev-Update

Dear readers!

Another small update about what was going on the last two weeks.

We had a visit from Frazer (MicroProse) and came together with Nils and me (Martin) in Munich to show our game to Fritz and Alex from GameStar

https://clan.akamai.steamstatic.com/images//37689804/f12d62bb1d46896de0924884c832cb2748b7cde3.jpg

https://steamcommunity.com/games/1286220/announcements/detail/4049367401821142521

1Patriotofmany
02-02-24, 10:16 AM
Dev-Update

Dear readers!

Another small update about what was going on the last two weeks.

We had a visit from Frazer (MicroProse) and came together with Nils and me (Martin) in Munich to show our game to Fritz and Alex from GameStar

https://clan.akamai.steamstatic.com/images//37689804/f12d62bb1d46896de0924884c832cb2748b7cde3.jpg

https://steamcommunity.com/games/1286220/announcements/detail/4049367401821142521 No kidding! Microprose! I have so many of their games starting with dos! Still have the 3.5 floppies! They were pioneers.

strykerpsg
02-04-24, 01:41 PM
The lack of real time updates is truly bothersome, IMO. One update a year, on average just seems non-productive and starts the rumors of "vaporware"

I regularly play Dotmod on Cold Waters and love what that team has produced and though it's a different title, it's the former development teams love child being supported by a great modders. The details all seem very similar and yet, here we are, what, almost 5 years since the announcement?

There seems to be a cloak of silence on Steam by the developers (understandably) and I question whether this is still worth keeping my my Steam wishlist or even following, since the developers seem to keep their distance.

Now that they are sponsored by Microprose, I used to get excited seeing that name, but their library is expanding regularly on ideas that seem to take years to get real time updates. So, why not truly consider releasing in early access, much like many of the Microprose titles out now? This would give fantastic feedback, and yes, some negative feedback. However, if the games UI and unit interaction are reminiscent of Cold Waters, many really enjoy it and understand how to use it.

Anyway, not ranting, just making a casual observation that I feel confident others share.

Sonarman
02-06-24, 04:51 AM
Check out the devs Discord page rather than Steam for the latest update info

The game’s Ui is not really similar to Cold Waters it’s more similar to Fleet Command this time check out Neal’s interview video to learn more…

The game is now in closed beta so hopefully not too far away now.

https://www.youtube.com/watch?v=30dfLKVnWn8

strykerpsg
02-07-24, 02:23 PM
Check out the devs Discord page rather than Steam for the latest update info

The game’s Ui is not really similar to Cold Waters it’s more similar to Fleet Command this time check out Neal’s interview video to learn more…

The game is now in closed beta so hopefully not too far away now.

https://www.youtube.com/watch?v=30dfLKVnWn8

You're right, meant to elaborate on more the helo controls being very similar to what I've seen on their sparsely released videos. Fleet Command is a better analogy.

I really hope it's this year though. I know they want it to be great but what game these days does not have some bugs associated with any release?

I did join their Discord as well. Thanks for the advice.

meetnick
11-27-24, 07:07 AM
Thanks for the interview and video boss. Looking forward to this one.

The one thing I noticed that in operating the submarine, the periscope works (it goes up and down) but it can not be looked through. The next thing is the sonar is awful, I had a hard time making contact with the enemy submarine, and got all my ships, and submarines torpedoed, because I could not detect them even on active search, and even though the enemy sub was using passive sonar, he detected me when I was passive. Please somebody fix that little problem.

rammstein1
11-27-24, 07:25 PM
The one thing I noticed that in operating the submarine, the periscope works (it goes up and down) but it can not be looked through. The next thing is the sonar is awful, I had a hard time making contact with the enemy submarine, and got all my ships, and submarines torpedoed, because I could not detect them even on active search, and even though the enemy sub was using passive sonar, he detected me when I was passive. Please somebody fix that little problem.


If you're playing as NATO then their active sonars aren't the greatest out there, you should mostly rely on towed arrays and helicopters dropping sonobuoys. Keep in mind that to receive information from sonobuoys you'll need to keep at least one unit within 15nm of them.

Wiz33
11-29-24, 02:56 AM
The one thing I noticed that in operating the submarine, the periscope works (it goes up and down) but it can not be looked through. The next thing is the sonar is awful, I had a hard time making contact with the enemy submarine, and got all my ships, and submarines torpedoed, because I could not detect them even on active search, and even though the enemy sub was using passive sonar, he detected me when I was passive. Please somebody fix that little problem.

Active sonar is the last thing you should rely on for detection. Active sonar will advertise your location much further away from where you'll get a usable return. for sub, deploy your tow array and change depth between layer once in a while moving at low speed. Also change heading by at least 45 degree once in a while since tow array is most sensitive to the side and not direct behind or in front.

For surface ship, you'll almost always be at a disadvantage. deploy your tow array and deploy your helos and have them drop sonobuoys at least 10 miles or more around your taskforce.

In cases where you need to travel a bit of distances to your objective, employ sprint and drift. Move at med to high speed and then slow down and listen but alway have you helos further out and drop buoys.