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View Full Version : CAN ANYONE HELP???


kyle9154
10-22-22, 08:00 AM
I'm having trouble getting the Rickmers ship from Alex B's Cargo ship pack #2 to work with Sunrise ship from Onealex mod compilation. Fifi himself got the two ships to work together in his NYGM hardcore mod by changing the ship node id's and model id's. I've done that in Silent 3ditor by editing the 'Rickmers .dat file' but still can't get them to work together, it just crashes at the end of red loading bar before starting a patrol. :k_confused:

I was hoping someone with great knowledge in this could help me or even edit the Rickmers .dat file itself for me so it can work alongside Onealex's included Sunrise ship. My knowledge editing .dat files and messing with the nodes within is very limited so all the help is appreciated.

I plan to add it to the next update of community units addon for Onealex compilation but if its too much issue getting it to work then I won't..

Fifi
10-22-22, 08:50 AM
I'm having trouble getting the Rickmers ship from Alex B's Cargo ship pack #2 to work with Sunrise ship from Onealex mod compilation. Fifi himself got the two ships to work together in his NYGM hardcore mod by changing the ship node id's and model id's. I've done that in Silent 3ditor by editing the 'Rickmers .dat file' but still can't get them to work together, it just crashes at the end of red loading bar before starting a patrol. :k_confused:

I was hoping someone with great knowledge in this could help me or even edit the Rickmers .dat file itself for me so it can work alongside Onealex's included Sunrise ship. My knowledge editing .dat files and messing with the nodes within is very limited so all the help is appreciated.

I plan to add it to the next update of community units addon for Onealex compilation but if its too much issue getting it to work then I won't..

:hmmm: As I explained to you, it should work…if not, you still have others ships with same IDs… you can check all Rickmers nodes IDs via the S3D « tool » tab, and see what other ship share the ID in your game folder :03:

:Kaleun_Salute:

kyle9154
10-23-22, 05:49 AM
:hmmm: As I explained to you, it should work…if not, you still have others ships with same IDs… you can check all Rickmers nodes IDs via the S3D « tool » tab, and see what other ship share the ID in your game folder :03:

:Kaleun_Salute:

Yes I appreciate the help and i've did what you said, I searched each and every node and its corresponding model inside Rickmers .dat file and searched their id's in the tools section of the editor, change the id's to new ones that had duplicates in Sunrise model (it was the only other ship that had conflicts in Onealex mod sea folder). However I still get crash to desktop so i'm obviously doing something wrong (you have the knowledge in Sh3editor to make them work together...I don't), anyways all good its just one ship so I can do without just would have been nice to have in the Onealex community units addon mod.

propbeanie
10-23-22, 11:45 AM
You might be conflicting in the other files associated with the dat. When you re-mapped the IDs in the dat file, did you also do the same with the sim, dsd, val, etc. files? What I do (not to say it is correct or anything like that) is to open the dat file, and then click on the upper-right buttons to open all the associated files (they do have to be in the same directory / folder). Start with the dat file (my habit) and use Tools - Remap id's... and use the "Random" button first, then the OK button. On each of the other associated files, do NOT use Random, only the "OK" button. Be sure and save all of the files. This is all done in a "mod" folder I made, so as to not ruin the game files... Anyway, the use of the "Random" button on the dat file creates an off-set address that all the other files in that group then use, which will maintain the links. If you happen to alter another file set's IDs, that will use that same off-set, so be aware of that... If did happen to only change the dat file's IDs, then none of your other files are properly linked to it anymore. Sorry for the posting here if you already know all of that... :salute: