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Playing with TMO mod. When using time compression and lookouts report a contact time compression does not automatically revert to 1, it keeps on at whatever speed. By the time I manually set it at 1 so much time has lapsed that the contact is no more. Is there a setting I missed somewhere or is this the nature of the mod? Time compression resets to 1 when certain radio messages are received, however, but not all.
KaleunMarco
10-13-22, 06:39 PM
Playing with TMO mod. When using time compression and lookouts report a contact time compression does not automatically revert to 1, it keeps on at whatever speed. By the time I manually set it at 1 so much time has lapsed that the contact is no more. Is there a setting I missed somewhere or is this the nature of the mod? Time compression resets to 1 when certain radio messages are received, however, but not all.
the option to which you refer is stored in the Main.cfg file.
EnemyDetected=nn, where nn is a TC value which is always a power of 2.
I think I found it, EnemyDetected=8
Would I change the 8 to a 1 in order to get Time Compression to 1. ?
Thanks for the help.
Are you sure the contact is an enemy? If it's a friendly, the time compression does not change.
If it is an enemy, then it should be dropping to 8x. Changing that setting would cause it to drop to normal time.
KaleunMarco
10-13-22, 11:39 PM
I think I found it, EnemyDetected=8
Would I change the 8 to a 1 in order to get Time Compression to 1. ?
Thanks for the help.
Jawohl, Herr Kaleun.
:Kaleun_Salute:
Yes, it was an enemy ship. I did not notice if it changed to 8x or stayed where it was. I was comparing the behavior to when I was playing with the FOTRS mod. Thanks for helping, I think I understand a little more about the behavior controlled by the config file.
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