View Full Version : Timing multiple torpedos
1Patriotofmany
08-05-22, 05:20 PM
When a launch a few torpedoes at different ships and distances, is there any way to see what your second and third torpedoes runs are?
Mad Mardigan
08-05-22, 05:50 PM
When a launch a few torpedoes at different ships and distances, is there any way to see what your second and third torpedoes runs are?
Usually, you can see that... on the attack map (F6 key... iirc, well... dependent on if the mod set maker, leaves it assigned to that particular keystroke, that is... :hmmm:) It will usually have a time to torp impact timer, there... at the end of the line, showing the direction the fish will go.
After launching them... well... you're s.o.l. on time to impact #'s...
Hope this helps... :shucks: :yep: :up:
:Kaleun_Salute:
M. M.
1Patriotofmany
08-06-22, 01:42 AM
I seem to recall on the unmoded SH4, maybe it was 1.4 that it would have the torpedoes fired on the upper left hand side of the screen and you used to be able to click on each torpedo and the stop watch would change to show how long the end of run was.
Mad Mardigan
08-06-22, 11:49 AM
I seem to recall on the unmoded SH4, maybe it was 1.4 that it would have the torpedoes fired on the upper left hand side of the screen and you used to be able to click on each torpedo and the stop watch would change to show how long the end of run was.
Know that torps fired, have an icon that hangs there... hmmm...:hmmm: upper left quad, or was that on the right... when I next fire up 1 of My mixes... will look to see where that shows up... :yep:
As for being able to click on them, to get any sort of stop watch or timer to show up... ne'er knew that... see... that ol' adage about learning something new, still applies... :D huh... :hmmm:
Guess you can teach an ol' salty dawg, a new trick, after all... :haha: :har:
In all seriousness... :yep: if that is the case, would be mighty useful... to have about. :shucks: :up:
:Kaleun_Salute:
M. M.
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