View Full Version : Destroyer and corvette depth charges?
1Patriotofmany
07-27-22, 10:22 PM
Is there an accurate limit to how many depth charges these ungeziefer have, or can they just depth charge you forever?
Bubblehead1980
07-27-22, 11:56 PM
Is there an accurate limit to how many depth charges these ungeziefer have, or can they just depth charge you forever?
Depends on the mod etc.
I know in TMO, the default setting(which I did not change) is 40 charges per launcher. So two racks=80 charges, one Y or K gun thrower...40 charges.
A problem with the AI is even when they run out, they don't just give up, they will keep making dry runs, tracking until lose contact. I I've had them run out, continue dry runs until another escort arrives to attack, then they continue making dry runs. Can be confusing keeping track.
Also, once they are out of contact range with player and "respawn" to continue their route, they seem to reload and believe the charges are infinite in that sense. Noticed this after end around and follow up attacks.
Most cases and in most mods they will not hunt player long enough to run out but it can happen.
A problem with the AI is even when they run out, they don't just give up, they will keep making dry runs, tracking until lose contact. I I've had them run out, continue dry runs until another escort arrives to attack, then they continue making dry runs. Can be confusing keeping track
Wasn't it more or less what real ASW ships did (unless they were part of limited escort screen and had to rejoin convoy)? Keeping contact to force U-Boat to surface when its batteries / oxygen runs out, then blast it with guns?
Bubblehead1980
07-28-22, 06:54 AM
Wasn't it more or less what real ASW ships did (unless they were part of limited escort screen and had to rejoin convoy)? Keeping contact to force U-Boat to surface when its batteries / oxygen runs out, then blast it with guns?
Late in war as ASW advanced, destroyers and ASW vessels were assigned to hunter killer "escort" groups and were not attached to convoys, yes.
Japanese ASW was different, read quite a bit that they tended to, overall and for most of the war, give up too soon instead of keeping the hunt up. Hunter Killer type groups similar to ASW were limited/rare.
1Patriotofmany
07-28-22, 08:48 PM
Depends on the mod etc.
I know in TMO, the default setting(which I did not change) is 40 charges per launcher. So two racks=80 charges, one Y or K gun thrower...40 charges.
A problem with the AI is even when they run out, they don't just give up, they will keep making dry runs, tracking until lose contact. I I've had them run out, continue dry runs until another escort arrives to attack, then they continue making dry runs. Can be confusing keeping track.
Also, once they are out of contact range with player and "respawn" to continue their route, they seem to reload and believe the charges are infinite in that sense. Noticed this after end around and follow up attacks.
Most cases and in most mods they will not hunt player long enough to run out but it can happen.In what file would I find that info, I've been playing OM darkwaters for quite a while, love it. Would be good to know.
KaleunMarco
07-28-22, 10:53 PM
In what file would I find that info, I've been playing OM darkwaters for quite a while, love it. Would be good to know.
i believe it is stored in the \library\guns_radars.sim files.
it's been a while since i have looked at that stuff.
do you know how to read .sim files?
Bubblehead1980
07-29-22, 12:07 AM
In what file would I find that info, I've been playing OM darkwaters for quite a while, love it. Would be good to know.
hmm good question, not sure about DW.
In TMO its asw.sim
Open file up with S3D will see the wpn_DCRack, etc under ammo storage and set the number of charges that particular DC weapon carries. Default I believe is 40
KaleunMarco
07-29-22, 01:57 PM
hmm good question, not sure about DW.
In TMO its asw.sim
Open file up with S3D will see the wpn_DCRack, etc under ammo storage and set the number of charges that particular DC weapon carries. Default I believe is 40
doesn't surprize me that PTO is different from ATO.
i have always maintained that there are two code-sets in SH4.
Jeff-Groves
07-29-22, 02:23 PM
There is no asw.anything in DW nor Stock. It's a fabricated file structure so don't Blame the Devs for people throwing all kinds of mud at a wall to see what sticks.
:haha:
1Patriotofmany
07-29-22, 11:53 PM
i believe it is stored in the \library\guns_radars.sim files.
it's been a while since i have looked at that stuff.
do you know how to read .sim files? No I don't is all that stuff hexadecimal or something? Haven't looked at the files yet, it's not in regular text?
Bubblehead1980
07-30-22, 12:17 AM
There is no asw.anything in DW nor Stock. It's a fabricated file structure so don't Blame the Devs for people throwing all kinds of mud at a wall to see what sticks.
:haha:
I saw that, but there is a asw.sim in TMO. Sometime back I edited the count in that file and the escorts appeared to have less depth charges.
JapLance
07-30-22, 02:00 AM
The number of depth charges is in the .sim file of the DC rack library used.
In stock SH4 it's in guns_radars.sim, but in the different mods it may change.
https://i.imgur.com/yTj7Aao.jpg
BTW, .sim files can be opened by S3D. Wonderful tool.
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