Chicken Man
08-12-21, 04:51 AM
I installed this game again after not playing it for a few months and i started a GWX 1939 campaign with a IIA.I found a lone british large merchant north of the Netherlands and l fired 2 torpedoes,both of them hit but they didn't explode.And they aren't duds,because they did hit,i could hear the explosion and it did say "torpedo impact".After that she kept sailing as if nothing happened. I tested this with other u-boats and their torpedoes also do not work.I'm sure this has something to do with my mods,as vanilla GWX works.Here are the mods in their JGSME order.
-Mep v6
-Optional - FSF for Mep v6
-Mep v6 visual sensors for GWX3
-TKSS18 german u-boats compilation
-FixAllSubGWX
-Rics_gwx_rec_man_final
-Rapt0r's uniforms V2.0 [grey]
-Rapt0r's uniforms V2.0 [grey-all leather] patch
-GWX axis med aircraft skins
-gwx- alternate loadscreen - full circle
-Supplement to V16BI (JGSME)
And i have SH3 Commander
I also had enchanced damage effects but i disabled it because i thought it was the reason but they still don't explode,so that isn't the reason,and i also had optional-ship vanishing hull for MEP V6,which i also tried removing but it still didn't work.To be honest i have no idea what this and FSF for mep v6 do,i just installed them for the sake of it.
As well as these i have this resolution fix:
https://www.gamepressure.com/download.asp?ID=56816
And another question not linked to this problem,would the other gwx mods like open hatch mod,late war snorkel antennas,merged campaign,and integrated orders work with these mods? I know that with vanilla gwx they do but i'm not sure if they will with these.
-Mep v6
-Optional - FSF for Mep v6
-Mep v6 visual sensors for GWX3
-TKSS18 german u-boats compilation
-FixAllSubGWX
-Rics_gwx_rec_man_final
-Rapt0r's uniforms V2.0 [grey]
-Rapt0r's uniforms V2.0 [grey-all leather] patch
-GWX axis med aircraft skins
-gwx- alternate loadscreen - full circle
-Supplement to V16BI (JGSME)
And i have SH3 Commander
I also had enchanced damage effects but i disabled it because i thought it was the reason but they still don't explode,so that isn't the reason,and i also had optional-ship vanishing hull for MEP V6,which i also tried removing but it still didn't work.To be honest i have no idea what this and FSF for mep v6 do,i just installed them for the sake of it.
As well as these i have this resolution fix:
https://www.gamepressure.com/download.asp?ID=56816
And another question not linked to this problem,would the other gwx mods like open hatch mod,late war snorkel antennas,merged campaign,and integrated orders work with these mods? I know that with vanilla gwx they do but i'm not sure if they will with these.