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Onkel Neal
07-07-21, 09:33 AM
From IronWolf Studio

Dear Destroyer fans,

Upon further consultation, we have decided to release the demo to a closed group of testers so that we can start gathering external feedback. Users will be able to get it from the Steam page, *when released, stay tuned.*

If you are interested in taking part in the test, please visit the Destroyer steam page and click on:

https://store.steampowered.com/app/1272010/Destroyer_The_UBoat_Hunter/

to download the demo. There is a limited number of downloads available, so please make sure to download as soon as possible.

As far as feedback is concerned, feel free to discuss anything demo-related on Steam or on our Discord https://discord.com/invite/BRGJdz4Nr8.

If you wish to report bugs, corrections, or suggestions, please write to destroyer@ironwolfstudio.com and we will do our best to address each reported issue.

We hope that you will enjoy the demo and that your feedback will help us tailor the game to your preferences.

Sonarman
07-07-21, 01:10 PM
Great news, very much looking forward to the demo and game's release.

Onkel Neal
07-07-21, 01:31 PM
Fletcher class destroyer, here I come.

https://youtu.be/Uq9BWgYd5ls

https://www.subsim.com/radioroom/attachment.php?attachmentid=4585&d=1625682671

https://www.subsim.com/radioroom/attachment.php?attachmentid=4588&d=1625682693

https://www.subsim.com/radioroom/attachment.php?attachmentid=4587&d=1625682684

https://www.subsim.com/radioroom/attachment.php?attachmentid=4586&d=1625682678

Ethan_Lysander
07-07-21, 02:20 PM
Just checked on Steam and no option to download the demo :(

If I'm missing the option can someone let me know.
:Kaleun_Salute:

Ship Hunter
07-07-21, 02:21 PM
Just checked on Steam and no option to download the demo :(

If I'm missing the option can someone let me know.
:Kaleun_Salute:
8th July, that should be tomorrow ;-)

Ethan_Lysander
07-07-21, 02:48 PM
Thanks for the clarification on the date.

That is what happens when I try and multi-task... Catch up on the forums & watch live football.

Onkel Neal
07-07-21, 03:55 PM
Tracking the enemy
https://www.subsim.com/radioroom/picture.php?albumid=1369&pictureid=11986

Launching depth charges!
https://www.subsim.com/radioroom/picture.php?albumid=1369&pictureid=11990

That wasn't supposed to happen :(
https://www.subsim.com/radioroom/picture.php?albumid=1369&pictureid=11989

Onkel Neal
07-07-21, 11:59 PM
https://youtu.be/Uq9BWgYd5ls

Ship Hunter
07-08-21, 06:02 AM
Nothing to find on Steam....


EDIT: When searching for "Destroyer Demo" their is an app listed but you will be redirected to the normal Store Page, but their is no download.

Onkel Neal
07-08-21, 06:46 AM
THere may be a change in the demo release date after all. Stay tuned.

Sonarman
07-08-21, 01:58 PM
Brilliant video Neal, showcases the tense nature of the gameplay very well and at the same time allays the fears about the complexity of the interface that the publisher has highlighted, it actually looks very intuitive and relatively easy to get to grips with.

The cat and mouse nature of play and speed of play very much put Red Storm Rising into my mind and that is a great compliment for any game. Lets just hope that Playway take a leap of faith here and allow the game to come to its full fruition, there is a big gap in the market for quality naval sims left by the SH series and this game certainly feels like it is ideally positioned to fill that gap.

Hopefully the devs can satisfy the publishers’ requirements by adding tutorials and ai asssistants rather than dumbing things down, if they cant come to a compromise then perhaps a deal could be struck to move the game to the newly ressurected Microprose i am sure they would see the great potential here and be more than happy to partner with Iron Wolf.

Jeffg
07-08-21, 02:01 PM
Still nothing on Steam


Jeffg

Ethan_Lysander
07-08-21, 03:17 PM
Update in STEAM "Discussions Channel: Demo?"
Message from Iron Wolf dev: "The demo is ready, but we have experienced an unexpected delay due to a technical issue. Please accept our sincere apologies for the inconvenience, we are working around the clock to resolve the issue."

Furia
07-08-21, 03:38 PM
Fantastic video. This is exactly the kind of hunting I am looking for, :subsim:

Onkel Neal
07-08-21, 03:59 PM
I'm getting more skilled, I actually made the U-Boat commander drop his sandwich!
https://www.subsim.com/radioroom/attachment.php?attachmentid=4603&d=1625777962

mapuc
07-08-21, 04:25 PM
On pro settings I guess it will take some practice before you can make a kill.

Markus

Molon Labe
07-08-21, 04:32 PM
At least this time it wasn't Bill laughing at you (Neal) as he slinks away from the burning convoy.

PurpleCow
07-08-21, 05:50 PM
Are any of you able to get to the demo download? I am unable to find it on the Steam page.

EDIT: From what I understand they are "hoping" to release demo tomorrow (July 9th)

Sonarman
07-09-21, 05:05 AM
Demo / Playtest has begun!

From Artur@ Iron Wolf via Facebook

�� Dear destroyer fans,
Following the overwhelmingly positive response to Destroyer gameplay reveal, we have decided to release our demo through Steam Playtest, so that we can start gathering external feedback.
If you are interested in taking part in the test, please visit the Destroyer steam page:
�� https://store.steampowered.com/.../Destroyer_The_UBoat.../
to download the demo. There is a limited number of downloads available, so please make sure to download as soon as possible.

As far as feedback is concerned, feel free to discuss anything demo-related on Steam or on our Discord (https://discord.gg/mQdfzbJRxk).

If you wish to report bugs, corrections, or suggestions, please write to destroyer@ironwolfstudio.com and we will do our best to address each reported issue. ��
. ��

Important! Demo FAQ

If you would like to stream or share the videos from the game, please note that the demo is a work in progress and that the scope of the final game will be much broader: bigger convoy formations, multiple U-boats attacking in wolfpacks, three additional AI escorts under the player’s command, and much more. Also, please bear in mind that:

Certain features and sound effects have not yet been polished to their fullest, e.g. the K-gun (depth charge launcher) sound is still being worked on and will be completely replaced.

We are in the process of toning down the AI’s efficiency and aggression level. It was near-perfect at some point, but later game development introduced several challenging elements that significantly lowered its ability to hurt the convoy. In the latest versions, we have vastly improved the U-boat’s efficiency again and it might be too much on the aggressive side at this point. All feedback on this will be much appreciated.

Many spoken reports and orders are still missing and will be introduced shortly. The lookouts will be able to spot torpedo wake, the sonarman will be able to hear torpedoes being fired, etc. We have plenty more material in that regard that we haven’t been able to implement yet.

We hope that you will enjoy the demo and that your feedback will help us tailor the game to your preferences.

Lost At Sea
07-09-21, 05:40 AM
Congrats on the Demo release.
Downloading

Cheers,
Lost

Furia
07-09-21, 06:04 AM
Downloading the demo as we speak.
It is going to be an exciting weekend :Kaleun_Thumbs_Up:

Lanzfeld
07-09-21, 08:56 AM
I just downloaded it and played really quick and it looks promising. Keep in mind the sonar diagram is NOT relative to your ship but it’s actually on true north. So if you have the submarine off of your nose it’s not necessarily straight up on the sonar diagram. It’s a little confusing.

So far I like it but it seems like the submarines are super aggressive. In real life they would be trying to hide from the destroyer but in the simulation so far they press the attack on the convoy while you are actively pursuing them. Maybe this can be an adjustable realism setting?

Sonarman
07-09-21, 01:35 PM
Congratulations on your victory Lanzfield!

Over on the Discord channel the devs just posted that relative bearings are indeed are going to be in the final design ...

"it is already in the design The sonar station will allow you to choose between True and relative. We simply didn't make it in time And Yes, we also have voice messages for relative already recorded"

Lanzfeld
07-09-21, 03:59 PM
Thank you! I did indeed sink the submarine after two passes. It may have been luck because I just eyeballed it. Yes it needs a few tweaks but I am having a lot of fun.

Onkel Neal
07-09-21, 04:37 PM
Congratulations on your victory Lanzfield!

Over on the Discord channel the devs just posted that relative bearings are indeed are going to be in the final design ...

"it is already in the design The sonar station will allow you to choose between True and relative. We simply didn't make it in time And Yes, we also have voice messages for relative already recorded"

I like that. In my first few runs I used the sonar station incorrectly, assuming I was using relative bearings. Like the option to switch.

AP514
07-09-21, 09:33 PM
Downloading as I type..I look forward to helping out :)

PL_Andrev
07-10-21, 01:50 AM
I've just broke the system.

Want to save your convoy?
Just ram merchant ship!

:har:

https://i.imgur.com/Ja810QI.jpg

Sean C
07-10-21, 03:16 AM
I installed the demo and messed around a little before I had to go to work. I am now home and I am about to take a deeper dive into it [pun intended].


So far: I really like it! However, I did have a couple of problems - but those might well be user error. I could not seem to draw a line through the target's positions on the DRT, no matter what mouse button I held. And I could not pan around the DRT when zoomed in. But this might be an issue with my scroll wheel button, IDK. I will report back ASAP.


Thank you for making this available!!!

Platapus
07-10-21, 05:43 AM
Looks like it is well worth checking out


I hope the final game comes with a well written manual as this looks a bit complicated

Lanzfeld
07-10-21, 09:17 AM
Andrev how did you post screenshot?

yubba
07-10-21, 01:29 PM
What,, they only had an hour window to down load ??? how much of a machine do have to have to drag this sim ???

stever451
07-18-21, 10:00 AM
:Kaleun_Thumbs_Up:

Aktungbby
07-18-21, 03:32 PM
stever451!:Kaleun_Salute: finally forced to surface after decade's silent run...by a destroyer!!:up: