Log in

View Full Version : anti aliasing problems


Halogen
04-10-21, 06:10 PM
Anti aliasing doesnt seem to apply to the game even when I use the Nvidia control panel, perhaps Im using it wrong, any ideas?:k_confused:

Niume
04-11-21, 04:06 AM
Try using nvidia inspector
I have created a guide for it
https://www.subsim.com/radioroom/showthread.php?p=2564770#post2564770

Halogen
04-11-21, 03:41 PM
Try using nvidia inspector
I have created a guide for it
https://www.subsim.com/radioroom/showthread.php?p=2564770#post2564770

Uhhh that somehow made it worse, idk how:k_confused:

Fifi
04-12-21, 12:21 AM
If you have Nvidia Inspector, in Silent Hunter III profile, give the line anti aliasing compatibility to « Diablo III »...result is very good :yep:

Here it’s for SH4, but works same for SH3:

https://i.goopics.net/eNNv4.png

https://i.goopics.net/XLLpa.png

:Kaleun_Salute:

Niume
04-12-21, 02:01 AM
The Diablo III fix should do the trick. But if it still doesint help you can try running the game in borderless window mode which does fix the anti aliasing atleast for me
https://www.subsim.com/radioroom/showthread.php?t=248987

Halogen
04-17-21, 10:06 PM
If you have Nvidia Inspector, in Silent Hunter III profile, give the line anti aliasing compatibility to « Diablo III »...result is very good :yep:

Here it’s for SH4, but works same for SH3:

https://i.goopics.net/eNNv4.png

https://i.goopics.net/XLLpa.png

:Kaleun_Salute:
It helped a tiny bit, but rigging on ships is still all jagged, and the sea looks like its clipping into itself
Im gonna try the borderless mode first

Halogen
04-17-21, 10:13 PM
The Diablo III fix should do the trick. But if it still doesint help you can try running the game in borderless window mode which does fix the anti aliasing atleast for me
https://www.subsim.com/radioroom/showthread.php?t=248987

That seemed to makes things sharper which is nice, but again the rigging and other things not part of the main body of a ship, and the sea on the horizon are all jagged and seem to move around as if they were Z fighting

vickers03
04-18-21, 02:59 AM
if you are using win10 it may work if you check "disable fullscreen optimizations" under app compatibility.

pedalboat
04-24-21, 06:20 AM
That seemed to makes things sharper which is nice, but again the rigging and other things not part of the main body of a ship, and the sea on the horizon are all jagged and seem to move around as if they were Z fighting
Set anisotropic filtering to 16x in nvidiaInspector and see if it helps.

Halogen
04-27-21, 09:42 PM
Set anisotropic filtering to 16x in nvidiaInspector and see if it helps.

Strangely enough this worked

CapZap1970
04-27-21, 09:53 PM
Strangely enough this worked
Halogen, could you please post a larger screenshot? I can't read anything there... Thanks a lot! :up:

Halogen
04-30-21, 12:36 AM
Halogen, could you please post a larger screenshot? I can't read anything there... Thanks a lot! :up:

Ahh sorry, not used to posting pictures with things, it was just showing the configuration of the nvidia profile lol

CapZap1970
04-30-21, 12:48 PM
Ahh sorry, not used to posting pictures with things, it was just showing the configuration of the nvidia profile lol
Correct. But I wanted to see the parameter you changed and the value, perhaps I could give it a try also, but I can't read anything at all since the pic very small