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scrim
12-20-20, 12:30 PM
As described by the title, the deck guns does nothing at all in terms of damage.

First I had a go at a small sub chaser. No effect after 20-30 hits, so I checked here and saw someone say that specific ship had no damage model or something to that effect. However, I just now had another go with the gun at a composite freighter, and 150 shots later it had infliced only cosmetic damage, but nothing else.

This problem arrises on a Sargo class in the campaign. Of possible note is that it does not seem to present itself in the submarine school with the S-18 sub.

Running these mods:

RFB_2.0
RFB_2.0_Patch_23April2010
RSRDC_RFB_V575
RSRDC_V5xx_Patch1
Poul-Sound for SH4
Hydrophone Line Original

Aktungbby
12-20-20, 02:03 PM
scrim!:Kaleun_Salute: I see the infamous :subsim: 7-year-itch has struck again!...you've finally surfaced since joining in 2014! Nice silent run!:up:

razark
12-20-20, 04:20 PM
Where are you aiming on your target?


Try for at/below the waterline (You get the splash and an explosion), and see if you get better results. Also, don't concentrate on one spot, but spread your hits out along the length of the target. The more holes you put in more compartments, the more water gets into the ship.

scrim
12-20-20, 05:11 PM
I'm satisfied that that is not the issue. Absolutely no ship of any kind registers any kind of damage bar cosmetic damage from deck gun attacks.

I've literally emptied all 200 shells into both small patrol craft, sub chasers, smaller freighters, etc. without even causing a slight list. The waterlines are more pock marked than a 14 year old boy's face, yet nothing happens.

propbeanie
12-20-20, 08:09 PM
A couple-three of things you could try:
1. Empty the Save folder (C:\Users \UserName \Documents \SH4) and try again
2. Remove the Sonar Lines and the Poul's Sound mods, and see what happens (and do #1)
3. Live with it, the way the mod set is, if you have done #1...
I mention #3 because in RFB, they turned the 3" gun shell's damage way down, to simulate the fact that they weren't even as strong as a pea shooter, with the idea in the mod being, that you should not be on the surface trying to duke it out with surface vessels. Same applies to AA. Sea airplane: Crash Dive!!! :salute:

KaleunMarco
12-20-20, 11:30 PM
I'm satisfied that that is not the issue. Absolutely no ship of any kind registers any kind of damage bar cosmetic damage from deck gun attacks.

I've literally emptied all 200 shells into both small patrol craft, sub chasers, smaller freighters, etc. without even causing a slight list. The waterlines are more pock marked than a 14 year old boy's face, yet nothing happens.


I mention #3 because in RFB, they turned the 3" gun shell's damage way down, to simulate the fact that they weren't even as strong as a pea shooter, with the idea in the mod being, that you should not be on the surface trying to duke it out with surface vessels. Same applies to AA. Sea (sic) airplane: Crash Dive!!! :salute:

i would agree with PB's #d in his response.
the shell effect really is minimal.
https://i.ibb.co/PcTB41C/Picture0062.jpg
so, either live with it or go and download the Subnuclear Deck Gun mod that someone made years ago and apply that after the RFB/RDRD mods.

good luck!

scrim
12-27-20, 02:20 PM
1. Empty the Save folder (C:\Users \UserName \Documents \SH4) and try again

This likely did the trick. I can't say for sure since I tried a whole bunch of different things at once, but this does strike me as the most likely reason the deck gun is functional again.

Thanks PB, and the rest of you, for the help! Happy hunting and a happy New Year!