View Full Version : Bugged Patrol Assignment? (Philippine Sea Crash)
Nikdunaev
12-08-20, 02:24 PM
Hi All!
I have recently encountered a very strange technical problem that I do not recall seeing before.
I seem to be stuck on the third patrol since the beginning of my current career.
It is March 42, and I get an assignment to patrol off the east coast of Japan, in the Philippine Sea. The orders literally say "Patrol off Honshu Island".
So, I head out in that direction, and everything seems perfectly fine, may go bite a random convoy along the way, but then, *suddenly*, as soon as I get past the Mariana Islands, and into the sea, it starts lagging and stuttering *like crazy*, at any decent rate of time compression and just crashes.
Like, in the open ocean, it runs liquid smooth at x8000. I can make the trip from Pearl in a couple of hours of real time no problem. But about the time I cross the islands, it becomes laggy at as little as x64 or x128. Barely responding and unplayable at x512. A bit like when you suddenly bump into a bunch sound contacts and it stutters for a second or two before resetting the time compression. Except this effect is continuous and no contacts show up.
Then it just crashes without warning.
It could crash when switching to a different crew station or view, or giving an order, or just completely randomly.
Could crash anywhere between immediately after entering the area, and several days in while roaming around. With or without contacts in sensor range.
But it always does crash within the laggy area.
It is very weird, because during my previous two patrol sorties, I was hanging out in the area extensively, with the only trouble coming from the Japanese escorts.
Initially I thought it was a save game problem, so I decided to load from the home base, and repeat the whole patrol from scratch. The result was exactly the same. And I seem to be stuck on this assignment. Like, even if I load in the office, back at Pearl, at the end of my previous patrol, I still get the same exact orders every time.
I run the latest steam version from the Silent Hunter Collection. (1.5 + UBM)
NO MODS, completely stock game.
What is happening there?
Any ideas?
Update 1
Right, so I tried to load one of my earlier saves, albeit from a different career, with a different boat. This patrol was from December 41 through January 42. I left Pearl Harbor and headed straight for the area of interest to hang out in there for some time.
Guess what, it worked like a charm. Worked the very same way it worked for the first two patrols of my current boat and crew.
Update 2
Then I wanted to somehow test it with my current career.
So I loaded the supposedly bugged patrol, at base, once again received the same orders, but, in order to avoid doing this assignment, I decided to deliberately run the boat aground shortly after leaving and just damage it to have an "excuse" to return to base.
Surprisingly, despite my "poor" seamanship, the headquarters praised my decision, and I even got decorated, I suppose, for bringing everyone home alive. But more importantly, I was offered a new command, a brand new and shiny Gato class boat, and new mission orders.
Once again, I took this boat straight to the Philippine sea, and from there even further, to my assigned area in the Korean Straight.
Once again, it seemed to work perfectly fine. No trouble enroute, or when loitering in either area.
What is this? Could it be, that the *at base* save is, itself, corrupted?
****, I definitely do not want to have to whack my boat and hurt my crew, just to get out of these impassable groundhog days, even if, somehow, I get rewarded for it :damn: :yeah:
KaleunMarco
12-08-20, 08:41 PM
Hi All!
What is this? Could it be, that the *at base* save is, itself, corrupted?
****, I definitely do not want to have to whack my boat and hurt my crew, just to get out of these impassable groundhog days, even if, somehow, I get rewarded for it :damn: :yeah:
a couple of things, Nik.
1. welcome to SH4
2. what version of SH4 are you running? best thing to do when posting a problem is to include your config by using the JSGME Tasks-Export Mod List -To Clipboard and then pasting that into your post.
3. without knowing your installation location or your mod set, it SEEMS as if your problem is memory usage. you need to install and use Large Address Aware (aka LAA). https://www.subsim.com/radioroom/downloads.php?do=file&id=3634
we will leave the rest until you respond with #2 and #3.
Good Luck!
:Kaleun_Salute:
Nikdunaev
12-09-20, 06:55 AM
I run the latest steam version from the Silent Hunter Collection. (1.5 + UBM)
NO MODS, completely stock game.
Thank you!
I have no mods and no JSGME. Actually, never had them on this particular installation.
My actual install location is in a dedicated Steam Apps folder, *not* in Program Files, if that is what you are asking.
Thanks again for linking the patch. I remember reading something about it, need to check my memory usage.
Though I think it is very weird that it only happens on this very specific patrol. Is that actually possible, that something happens here, in terms of usage of memory, that does not happen elsewhere?
:Kaleun_Salute:
KaleunMarco
12-09-20, 04:29 PM
Though I think it is very weird that it only happens on this very specific patrol. Is that actually possible, that something happens here, in terms of usage of memory, that does not happen elsewhere?
yeah...
stop me if i start sounding like PB.
where you patrol controls which convoys/TF/single ships are created and spawn. each of those formations is a single entity, sailing along from start to finish, until it closes within a certain range from you. that range can vary, just like your detection capabilities. so, if Patrol1 took you to the Carolines and there was not much happening, you might not notice.
now if P2 is in the Home Islands, where there is a lot happening, you would experience many formations which are spawning into multiple ships. this is where you can use SH4 with LAA enabled.
add to the above explanation the fact that your Win10 memory may have become fragmented and when SH4 made a call for a certain block of contiguous memory Win10 replied with multiple blocks rather than one block and SH4 went kaput.
so, yes, the memory use CAN be noticed on one patrol and not on another.
keep in mind that you may be have 32gig of RAM on your PC but SH4 is only going to access 2G (4G with LAA). so, you may still experience CTD because Win10 memory has become fragmented.
so, here's your plan: implement LAA, reboot, rerun your mission. the problem should be resolved.
if not, post back again.
if it IS resolved, remember to reboot the next time it happens. (i hate saying that but it is the fastest-best fix)
:Kaleun_Salute:
Nikdunaev
12-10-20, 06:34 AM
Cool, I am going to try the memory patch tonight, and see what happens.
Yeah, the sudden stuttering thing did feel like I was being overwhelmed with an unholy number of contacts in the vicinity. Even though few contacts actually showed up.
Still kinda find it puzzling how a stock, unmodified game needs such adjustments to, well, work as intended. Does it mean back in the days when it was first released there was no fix for this?
Like, for people running x32 system?
:Kaleun_Salute:
KaleunMarco
12-10-20, 02:06 PM
Cool, I am going to try the memory patch tonight, and see what happens.
Yeah, the sudden stuttering thing did feel like I was being overwhelmed with an unholy number of contacts in the vicinity. Even though few contacts actually showed up.
Still kinda find it puzzling how a stock, unmodified game needs such adjustments to, well, work as intended. Does it mean back in the days when it was first released there was no fix for this?
Like, for people running x32 system?
:Kaleun_Salute:
probably.
i could never get SH4 (or 3 for that matter) to run on my Win-XP box.
i had to buy a new Dell with dual cores and 32g ram and then use LAA.
Res ipsa loquitur, tabula in naufragio
:Kaleun_Salute:
Nikdunaev
12-11-20, 06:19 PM
Sorry about the delayed reply, did not have a chance to test it properly yesterday.
So, this is getting interesting.
Now I am not sure whether the fix is working or not as it could be just a coincidence.
For the sake of experiment, I decided to run it just once more *before* applying the fix, and it actually worked. Just magically worked all by itself. No lags and no crashes.
I guess I am going to keep the fix in, just to be on the safe side here...
But overall, it seems to be very random.
:Kaleun_Salute:
propbeanie
12-11-20, 07:59 PM
These "bugged" assignments can also happen if you changed the games configuration, such as you had a fully stock game, and applied a mod, but didn't delete the Save folder, you would probably run the risk of troubles with the game running correctly. Likewise if you remove a mod, and then try to use the Save from the modded game. The game runs of off the Save folder, and if it can't find the appropriate info, it will do strange things. It can get very frustrating, especially if you haven't played the game in a while, where there is an old Save folder from years back. Lord knows what's to be found in the dregs there... If you don't have much of a career going yet, you might be best off to delete the Save folder, and try again. It is generally "C:\Users \UserName \Documents \SH4" and all of the folders and file below that. You do lose all progress made thus far, as well as re-setting the display and other options in the game, but sometimes you do what you gotta do...
All that said, besides the modders making mistakes (who? me?... :roll: ), the devs also made mistakes in the game. There is one ship with no sonar indication, some will not allow a player to track them, though the sonarman can follow them. There are also some bad spawns that can happen in the stock game. It is by no means "perfect", but I wouldn't expect it to be. It actually does rather well for its age... :O:
Nikdunaev
12-12-20, 03:14 PM
These "bugged" assignments can also happen if you changed the games configuration, such as you had a fully stock game, and applied a mod, but didn't delete the Save folder, you would probably run the risk of troubles with the game running correctly. Likewise if you remove a mod, and then try to use the Save from the modded game. The game runs of off the Save folder, and if it can't find the appropriate info, it will do strange things. It can get very frustrating, especially if you haven't played the game in a while, where there is an old Save folder from years back. Lord knows what's to be found in the dregs there... If you don't have much of a career going yet, you might be best off to delete the Save folder, and try again. It is generally "C:\Users \UserName \Documents \SH4" and all of the folders and file below that. You do lose all progress made thus far, as well as re-setting the display and other options in the game, but sometimes you do what you gotta do...
All that said, besides the modders making mistakes (who? me?... :roll: ), the devs also made mistakes in the game. There is one ship with no sonar indication, some will not allow a player to track them, though the sonarman can follow them. There are also some bad spawns that can happen in the stock game. It is by no means "perfect", but I wouldn't expect it to be. It actually does rather well for its age... :O:
Oh...
So, you are saying that certain bugged or corrupted save files can still cause trouble merely by existing, even when they are not being used at the time, is that right?
This is interesting, cause I did delete a few saves, that seemed to be abnormally crashy. In fact all the saves from that patrol, except the start at the home base.
Yet there are *no traces* of *any* mods anywhere. This install was *never* modded.
Could that be the reason it worked?
I mean, it worked at least once on the stock game.
Nikdunaev
12-12-20, 03:23 PM
Also, out of curiosity, what about the commonly quoted thing about installing or removing mods at home base? Is that not enough to achieve stability?
KaleunMarco
12-12-20, 04:01 PM
Also, out of curiosity, what about the commonly quoted thing about installing or removing mods at home base? Is that not enough to achieve stability?
usually, yes.
however, from time to time, SH4 will attempt to do something and fail.
for example, i've been playing RFB without incident. 6 missions...no problems.
started a mission, played a while, saved before going to bed. woke up, reloaded the last save, no go. tried twice more. nope. reloaded the game at base and then reloaded the game i wanted, but no go. rebooted and then restarted the game and reloaded the last save, no go. i had to go back to the base-save to get it to go. why? NFI.
doing things like enabling LAA and not making config changes while on a mission eliminate the lion's share of CTD issues but not all.
it is kind of like driving your vehicle on the road. you keep your vehicle in good repair, with plenty of fuel. you wear seat belts and drive defensively and that will eliminate 99% of the risk of a collision. can you still be involved in a collision? you bet.
:Kaleun_Salute:
propbeanie
12-13-20, 02:30 PM
Exactly, KaleunMarco... and "yes", the existence of a "bugged" Save can seemingly (though not always) influence the other Saves.
For whatever reason, the devs seemingly did not put any error checking into the Save routines. other than maybe MS dll stuff from the WinXP days. They do have one file in each of the Save folders that is a "counter" (file size), if you will, and that appears to be the only "check". The last Save will usually be written to two folders, but that appears to be it, as far as "integrity" goes, and whatever the game does while it writes the files. It seems that one little "hiccup" in the process will bonk the whole Save, yet not tell you about it. You find out when you go to re-load, what you thought was a Saved game. "Bad" data can include anything from a mod gone wrong, to an error in a ship config (which there are a few in the Stock game), to any one of a number of scenarios. This is NOT to say that most Saves are bad. Most are good, and definitely at a higher success rate than SH3 - but there is no consistency here.
A really odd thing can happen though, if you have a bad Save, and that is that if you go back to a previous Save and it loads, then go back to the Load menu and try the "bad" Save again, it will sometimes load fine. Absolutely no idea why that works. Someone just a couple of weeks ago mentioned loading the "Leaving Port", then stepped through all of the "bad" Saves (four of them??), and had success loading a Save that wouldn't load previously. Very strange.
As far as the Save process itself goes, you are better off saving while surfaced (not 100% necessary, and sometimes not possible). If you are submerged and have to Save, do so above the 500 foot depth. Below that, and your boat does not always come back up. Nothing like loading a Saved game, only to find that your sub is sinking, and won't stop going down... Try to Save when it is relatively quite. Let audio files finish playing, don't be on the sonar screen, etc. The simpler the screen displaying, the better. I will try to Save while on the NavMap with as little activity as possible showing, or on the Attack Map, Periscope screen, etc. Something that is not 3D. Again, this is not 100% necessary, and does not guarantee any semblence of success as far as I know. Not Saving too close to Land might help also (what, after all, is "too close"??). Don't have any ordnance enroute, and it is usually best to not have any repairs to boat damage outstanding, except that which cannot be repaired. Several aspects of the game run on "timers", and as such will re-set with a Save ("weather" is another). As an example, say the repair screen says it will take four hours to repair a leak in a compartment, and you Save at 3 hour and 52 minutes, with 8 minutes left in the process. When you reload that Save, you will have four hours and zero minutes to wait for the repair to be completed, not the 8 minutes that you expected. If you gotta leave the house though, say to pick-up the wife after work, you do whatcha gotta do :roll: and expect to have the fours repair left to go on the re-load...
Probably the biggest thing, is do not overwrite a previous Save. ie: You leave port and Save the game with "3rdPatrol Tambor", or whatever. You encounter a Convoy, and Save the game prior to the attack, but use that same name "3rdPatrol Tambor", that would be an overwrite. Instead, use something like "3rdPatrolTambor01", "3rdPatrolTambor02", etc. That's another thing some of us do - no spaces in the names, though again, not 100% necessary, if at all... lol - I will also usually pause for about 10-30 seconds after Saving, and try to make certain the file is finished being written. Another thing is to NOT save the replay, unless you are Saving a SingleMission or WarPatrol for use as a "video". Saving the replay will result in a ~huge~ Save file, increasing the chance of an error, which will compound over time, sort of like mortgage interest ... :roll:
A lot of these points are leftovers from the SH3 days, and some folks ~never~ have a bit of trouble with Saves. Go figure... :salute:
Nikdunaev
12-16-20, 05:39 PM
Thanks a lot for your help, everyone!
:Kaleun_Salute:
Nikdunaev
12-16-20, 05:50 PM
By the way, I would assume, that the game clears the memory it was using, when it stops working, is that actually correct?
KaleunMarco
12-16-20, 07:14 PM
By the way, I would assume, that the game clears the memory it was using, when it stops working, is that actually correct?
more or less, yes.
Win10 caches files but you cannot affect that.
let's put it this way, if you run JSGME between patrols so that one or more mods have been changed, your new mods will run when you launch SH4.
do you understand or did i go too deeply?
:timeout::D:03:
Nikdunaev
12-16-20, 09:04 PM
more or less, yes.
Win10 caches files but you cannot affect that.
let's put it this way, if you run JSGME between patrols so that one or more mods have been changed, your new mods will run when you launch SH4.
do you understand or did i go too deeply?
:timeout::D:03:
Yeah, I think I understand what you are saying
Cheers!
Nikdunaev
12-22-20, 12:33 PM
Hi everyone once again!
After getting some experience playing with the memory patch, I found that, while it does seem to make it less crashy, subjectively, it does not really solve the crashing entirely, neither does it solve the extreme lag, at the higher time compression levels.
Also, upon checking the memory use while playing, both with and without the patch, it seems to be quite stable, close to the limit, but not hitting it. Generally sitting around 1200-1300 MB.
Eliminating the alternative saves and following all the saving rules does not seem to make a difference either.
I managed to complete the assignment, now it is a long struggle on the way home at no more than x128 time compression. It does crash, but it is hard to give up 25000 tons worth of unlucky random merchant ships. :arrgh!:
Any more ideas anyone?
What could this thing be?
Nikdunaev
12-25-20, 11:40 AM
Merry Christmas Everyone! :Kaleun_Party: :Kaleun_Salute:
Nikdunaev
12-27-20, 07:31 AM
I am curious, would a reinstallation of the game help? As in backing up the campaign progress, reinstalling and putting the saves from the backup back in?
Should this cause any more trouble, given the game configurations before and after will be identical? As I mentioned, this installation is totally clean mod wise.
Also, would checking the files integrity via Steam count as a reinstallation? Or do I need to actually remove it, then download from scratch and install again properly?
P.S
Sorry for keeping adding stuff to this thread, but this problem turned out surprisingly difficult to get around, and in all honesty, now I am quite clueless about what to try next. :lost:
propbeanie
12-27-20, 10:23 AM
The game can be very strange about re-using Saves, even when your set-up is seemingly identical. It works sometimes, other times not. Some points about the game though... One of the odd things about it is matching the video stream throughout. This involves what the "native" resolution of your monitor is. The old CRT monitors even had a native resolution, such as 1280x1024. Modern LCD monitors can display much wider, such as my current desktop of 1920x1080 for a 16:9 ratio. Other monitors of course, can do wider and more fine, such as 4k and above. The "native" resolution is generally referred to as "recommended" by windows now. So set your Windows desktop to that, and set the game to that from the main menu "Options" "Graphic Settings" and the drop-down box. You might have to reduce some of the other display settings, but most of the newer computers can handle those set higher. Next, if you have Windows 10, make certain the OS is updated before you begin playing, so that the updater doesn't start a download process in the middle of your game. You might also make certain you don't have too much background activity from other processes, such as you get if you have an HP laptop, and they start Support Assistant and other processes every time you boot the computer.
The Steam process is basically a re-install, in that any file found missing, or not dated properly is replaced. If you happen to have a mod enabled, Steam will basically wipe it out. Once you have done that, try to play the game prior to bringing the old Saves back in, and see what it does. If it seems better, then you could attempt to use old Saves, but bring the entire folder back in. You might have to adjust your gameplay settings after doing that... If it fails, do the Steam verification again, wipe the Save folder, and just start over, not re-using the old Saves. :salute:
Nikdunaev
12-27-20, 11:31 AM
The game can be very strange about re-using Saves, even when your set-up is seemingly identical. It works sometimes, other times not. Some points about the game though... One of the odd things about it is matching the video stream throughout. This involves what the "native" resolution of your monitor is. The old CRT monitors even had a native resolution, such as 1280x1024. Modern LCD monitors can display much wider, such as my current desktop of 1920x1080 for a 16:9 ratio. Other monitors of course, can do wider and more fine, such as 4k and above. The "native" resolution is generally referred to as "recommended" by windows now. So set your Windows desktop to that, and set the game to that from the main menu "Options" "Graphic Settings" and the drop-down box. You might have to reduce some of the other display settings, but most of the newer computers can handle those set higher. Next, if you have Windows 10, make certain the OS is updated before you begin playing, so that the updater doesn't start a download process in the middle of your game. You might also make certain you don't have too much background activity from other processes, such as you get if you have an HP laptop, and they start Support Assistant and other processes every time you boot the computer.
The Steam process is basically a re-install, in that any file found missing, or not dated properly is replaced. If you happen to have a mod enabled, Steam will basically wipe it out. Once you have done that, try to play the game prior to bringing the old Saves back in, and see what it does. If it seems better, then you could attempt to use old Saves, but bring the entire folder back in. You might have to adjust your gameplay settings after doing that... If it fails, do the Steam verification again, wipe the Save folder, and just start over, not re-using the old Saves. :salute:
Right
Let me try running the Steam verification process and see if that does anything.
Trying *without* the save folder is difficult, for I only saw it on the third patrol of the campaign, after successfully completing two uneventful ones.
So, I am not sure how to check it.
I try my best eliminating the background processes, and, in fact, I often play with my internet connection unplugged, so that nothing can start checking or downloading something.
Regarding the video matching, my native resolution is indeed 1920x1080. Windows is set to that, and so is the game. Everything is set to 1920x1080@60Hz.
The game performance is fine on my hardware, only except when the actual issue occurs. Even then it starts stuttering only with time compression.
Effectively, lag and stutter with time compression, means that it is about to crash soon. Seemingly, the higher the time compression level, the sooner it is likely to crash. Sometimes diving or surfacing, or entering the pause menu triggers it immediately. Even with no compression at all.
Does that symptom tell you something?
Is there some kind of log or crash dump being generated? Would that be worth seeing?
Cheers!
:Kaleun_Salute:
Nikdunaev
12-27-20, 01:08 PM
Ok, so, the Steam verification did not seem to do much, if actually anything at all. It does not find any files in need of fixing.
Running as admin or in various other compatibility modes does not do anything noticeable either.
The problem seems to be an integral part of the save file and recorded with it somewhere.
That is, if the problem existed at the time of saving, it will be replicated, and is guaranteed to exist upon loading that save.
When loading a, seemingly, "clean" save, the problem still appears, several hours of real time, or days of game time later.
propbeanie
12-27-20, 02:58 PM
A couple of other points: If you have a Save with a "Save Replay", that will make a ~HUGE~ save file, and for the rest of a career, that will stay in there, and requires more and more data to keep up with, almost like that no matter what your choice is after the one Save Replay, they will ~all~ Save with Replay. The Replay can be used with a Single Mission, but should not be used in career mode. Select your most recent numbered Save folder (C:\Users \UserName \Documents \SH4 \data \cfg \xxxxxxxx" with "x" representing numbers and letters for hexidecimal digits.
There are a couple of mods that have un-terminated Random Generated Groups (RGG) that will cause issues with the game from early to mid 1943 onwards. If you had one of those mods activated earlier, and had cleared the Save folder afterwards, those groups can still exist in your Save folder...
I'll look in my Stock game again, but I do not remember seeing those RGG there...
Nikdunaev
12-28-20, 09:06 AM
A couple of other points: If you have a Save with a "Save Replay", that will make a ~HUGE~ save file, and for the rest of a career, that will stay in there, and requires more and more data to keep up with, almost like that no matter what your choice is after the one Save Replay, they will ~all~ Save with Replay. The Replay can be used with a Single Mission, but should not be used in career mode. Select your most recent numbered Save folder (C:\Users \UserName \Documents \SH4 \data \cfg \xxxxxxxx" with "x" representing numbers and letters for hexidecimal digits.
There are a couple of mods that have un-terminated Random Generated Groups (RGG) that will cause issues with the game from early to mid 1943 onwards. If you had one of those mods activated earlier, and had cleared the Save folder afterwards, those groups can still exist in your Save folder...
I'll look in my Stock game again, but I do not remember seeing those RGG there...
My saves are all within 2-3 MB. Is that a reasonable size for them?
I do not remember ever ticking the replay box.
It kinda seems that the ones later in the patrol, hence, containing the problem, are the bigger ones.
Sorry, could you, please, explain a bit more on what those unterminated random generated groups are?
I am in stock game and only in April 1942, but... It does feel like there are *lots* of contacts spawning. Definitely more than in the first months of the campaign.
KaleunMarco
12-28-20, 10:11 AM
Sorry, could you, please, explain a bit more on what those unterminated random generated groups are?
jumping in here.....
the other ships in the game are labeled (by Ubi) as Random Generated Groups or RGG's. Even the single ships are RGG's.
when an RGG is created, there are all sorts of options: start date, end date, is the ship docked or not, what speed and direction should it follow, etc, etc, etc.
one of the options in the etc-group is Delete on Last Waypoint. if that box is not checked, then the RGG remains in existence until you exit the game. clearly, you can see that if you get a bunch of these, needlessly taking up memory, that things can get bogged down. this is what PB was referring.
there are over a hundred files that would need to be checked for this options and there is a long line of volunteers for that task. :yeah:
so, that is what PB thought may be your issue.
:Kaleun_Salute:
Nikdunaev
12-28-20, 06:52 PM
Oh, I see
I do suspect an unrealistically extreme number of ships around have something to do with this...
It behaves just way too similarly to when you run into Pearl or Midway at high compression rate, and suddenly, all these ships spawn in.
Exactly the same symptoms as prior to the crashes.
Except that with ports it stops after leaving the vicinity. Here it persists until it crashes.
Is there any plausible fix?
One that does not involve long lists of enthusiastic volunteers? :Kaleun_Thumbs_Up::Kaleun_Applaud:
At least, can I do anything to investigate and figure out if that is, indeed, the reason?
:Kaleun_Salute:
Nikdunaev
12-28-20, 07:01 PM
Is there any "forensic" evidence left by the crashes?
Like, most programs produce log files, that may indicate where and how it crashed, right? I am a bit surprised, but I did not find any reference to such things being mentioned with Silent Hunter...
Do you think it would be worth getting official Ubi support?
After all, the game is unmodded, and this stuff is game breaking...
KaleunMarco
12-29-20, 12:35 AM
Oh, I see
I do suspect an unrealistically extreme number of ships around have something to do with this...
It behaves just way too similarly to when you run into Pearl or Midway at high compression rate, and suddenly, all these ships spawn in.
Exactly the same symptoms as prior to the crashes.
Except that with ports it stops after leaving the vicinity. Here it persists until it crashes.
Is there any plausible fix?
One that does not involve long lists of enthusiastic volunteers? :Kaleun_Thumbs_Up::Kaleun_Applaud:
At least, can I do anything to investigate and figure out if that is, indeed, the reason?
:Kaleun_Salute:
let's take this offline for the moment.
i sent you a Private Message. Check your Inbox.
Nikdunaev
12-29-20, 11:41 AM
Replied to private
Or, at least, I think I did :)
How does one view sent private messages?
KaleunMarco
12-29-20, 12:32 PM
Replied to private
Or, at least, I think I did :)
How does one view sent private messages?
go to your Private Message screen and change the "jump to folder" to Sent Items.
you don't even need a mod for that.:har:
Nikdunaev
12-30-20, 07:27 PM
go to your Private Message screen and change the "jump to folder" to Sent Items.
you don't even need a mod for that.:har:
Yeah, that is what I thought initially :har:
The thing somehow shows "empty", so I started to doubt if I actually sent the reply. Now I see that you got it :)
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