View Full Version : Is there a debug console for SH3?
shadow_wxh
12-01-20, 04:34 PM
I constantly experience CTD at certain locations but I cant tell which unit cause the problem.Can any one suggest a way to track CTD problems?
I constantly experience CTD at certain locations but I cant tell which unit cause the problem.Can any one suggest a way to track CTD problems?
Hey! Can you describe a little more specifically so that you get the help you need? I myself have had CTD, however, it has been many years since it occurred but it was resolved later.
No panel for that problem, troubleshooting applies me think.
John Pancoast
12-01-20, 09:54 PM
https://www.subsim.com/radioroom/showthread.php?t=187453
Available here (https://www.subsim.com/radioroom/downloads.php?do=file&id=4630).
shadow_wxh
12-01-20, 11:39 PM
https://www.subsim.com/radioroom/showthread.php?t=187453
Available here (https://www.subsim.com/radioroom/downloads.php?do=file&id=4630).
This is good stuff to keep however the problem I am dealing is a bit tricky.
This time,The faulty unit is the kingfisher class in WAC,the 3D model for the funnel smoke is missing.And this is done by painstakingly comparing dozens of unit with hundreds of items in each.
Right now the probelm can sum up into 3 category.link or id missing(cause ctd or no unit),duplicate id or controller(ctd or malfunction),redundant id or item(just waste space and loading time).And these are all very difficult or track.It really should be advised that the copy and paste style of MOD building is not recommand and when you import a unit it is better to have all IDs checked up and manually insert item one by one.
John Pancoast
12-02-20, 03:49 AM
This is good stuff to keep however the problem I am dealing is a bit tricky.
This time,The faulty unit is the kingfisher class in WAC,the 3D model for the funnel smoke is missing.And this is done by painstakingly comparing dozens of unit with hundreds of items in each.
Right now the probelm can sum up into 3 category.link or id missing(cause ctd or no unit),duplicate id or controller(ctd or malfunction),redundant id or item(just waste space and loading time).And these are all very difficult or track.It really should be advised that the copy and paste style of MOD building is not recommand and when you import a unit it is better to have all IDs checked up and manually insert item one by one.
In that case I would run the program linked to; it will list any such errors iirc.
shadow_wxh
12-02-20, 04:57 AM
In that case I would run the program linked to; it will list any such errors iirc.
It wont pickup the errors in those .dat files,even powerful s3ditor cant scan those errors.
John Pancoast
12-02-20, 09:10 AM
It wont pickup the errors in those .dat files,even powerful s3ditor cant scan those errors.
Ah, right. Thought you also wanted a look elsewhere. :oops:
Anvar1061
12-02-20, 10:49 AM
I constantly experience CTD at certain locations but I cant tell which unit cause the problem.Can any one suggest a way to track CTD problems?
mySH3-TooL v1.9
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