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Kiptanoi
07-19-20, 10:20 AM
Hello.
I found a video on the youtube, and in the description the player have written down the mods he using during the video.

So, I just installed the game, and JSGME, and got it all working with adding mods and so on......

But It drives me crazy when I want to install a mod that uses the same files as some other mods....

And I really need help with in what order I need to install the mods for them to work.....

Here is the list from youtube

Accurate German Flags
Equipment_Upgrades_Fix_v1_4_byTheBeast
Fistful of Emblems
FX_Update_0_0_21_ByTheDarkWraith
OPEN HORIZONS II v2.5
Real Environment - Revision_3
SteelViking's Interior Mod V1.2
SubFlags_0_0_8_byTheDarkWraith
NewUIs_TDC_7_4_2_ByTheDarkWraith
EMCCD v0.3.2 by archer9 - nonMFCM
MCCD_1.04_MFCM_1.2.1_compatible
Ship Capsize & Listing Effects 1.0_by vdr1981


And when I downloaded the mods (Some mods require other mods to work)
So here is what I have now in my JSGME mod folder:

Accurate German Flags
Church's Compass Dials Mod v2.1 - Option Three
EMCCD v0.3.2 by archer9
EMCCD v0.3.2 by archer9 - nonMFCM
Environment 15 MOD
Equip_Upgrades_Fix_1_4_AFFOE_151
Equipment_Upgrades_Fix_v1_4_byTheBeast
FX_Update_0_0_22__Stock_Torpedoes (modified for torpedoes failure patches)
FX_Update_0_0_22_ByTheDarkWraith
FX_Update_0_0_22_Stock_Torpedoes - MagDet range 3m (modified for torpedoes failure patches)
FX_Update_0_0_22_Torpedoes - MagDet range 3m (modified for torpedoes failure patches)
FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches)
MightyFine Crew Mod 1.2.1 Alt faces
More_crew_commands_dialog_v1.04
MQK Gradient_IO
MQK LocationMaps_IO
MQK ShapeTextures_NO
Nazi Medals
NewUIs_TDC_7_4_2_alt_officer_wounded_by_Torpedo
NewUIs_TDC_7_4_2_AltAdvSpeedGraphics_by_naights
NewUIs_TDC_7_4_2_ByTheDarkWraith
NewUIs_TDC_7_4_2_Das_Boot_Crew_Mod_by_Illyustrator
NewUIs_TDC_7_4_2_ERM_Reaper7_NightVision
NewUIs_TDC_7_4_2_ERM_Reaper7_NightVision_Black_Ski n
NewUIs_TDC_7_4_2_jimimadrids_map_tools
NewUIs_TDC_7_4_2_New_radio_messages_German
NewUIs_TDC_7_4_2_No_Snorkel_Exhaust_Smoke
NewUIs_TDC_7_4_2_RadCapTools_0_2_alpha
NewUIs_TDC_7_4_2_Real_Navigation
NewUIs_TDC_7_4_2_WWIIInterface_by_naights
OH II v2.5 Grid Request fix Patch SH5
OPEN HORIZONS II v2.5
Reworked Morale and Abilities v.1.1
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
SubFlags_0_0_8_byTheDarkWraith


So please, in what order do I need to activate the mods for them to work?

Aktungbby
07-19-20, 11:37 AM
Kiptanoi!:Kaleun_Salute:

fakar
07-19-20, 12:20 PM
@Kiptanoi:

Maybe TWoS (https://www.subsim.com/radioroom/downloads.php?do=file&id=4861) is for you.

Most (or all?) of the mods in your list are already integrated in it.
You have only an installer and a patcher tool inkl. some optional mods which you can activate after installing TWoS.

Beware of the installation instructions (which also are within the file in a Doc-folder.)!

fakar

Kiptanoi
07-19-20, 12:53 PM
@Kiptanoi:

Maybe TWoS (https://www.subsim.com/radioroom/downloads.php?do=file&id=4861) is for you.

Most (or all?) of the mods in your list are already integrated in it.
You have only an installer and a patcher tool inkl. some optional mods which you can activate after installing TWoS.

Beware of the installation instructions (which also are within the file in a Doc-folder.)!

fakar

Yes, it is when I know how the game mecanics works and how the game is to play :P

My hardest part is that I dont want to sit here and calculate stuff I even dont have a clu about, to launch torpedos for example, I need that part to be some kind of easy mode now in the beginning :P

And I need to know some basics about the mods that are inside to, like keybinds and so on :P
And I did try the mod yesterday, and I did not like the german language now when I play it for the first time :P
I dont understand german even if I am half german my self :P