Sniper297
07-05-20, 10:59 AM
https://scontent-msp1-1.xx.fbcdn.net/v/t1.0-9/92325291_3058318164212443_7886335132628418560_n.jp g?_nc_cat=104&_nc_sid=e007fa&_nc_ohc=UqcU3vEv2_IAX_DFCDI&_nc_ht=scontent-msp1-1.xx&oh=62f0db9b3a59fdc708fa0b1230cb025d&oe=5F2618C2
Stop here if you don't want to know. Old thread on this;
https://www.subsim.com/radioroom/showthread.php?t=125104
Lots of arguments about whether it exists or not, and here's why;
https://scontent-msp1-1.xx.fbcdn.net/v/t1.0-9/106336719_3297099480334309_2072379445915362771_o.j pg?_nc_cat=104&_nc_sid=e007fa&_nc_ohc=Z4ypETgyA7AAX_quymE&_nc_ht=scontent-msp1-1.xx&oh=e107a6cb31fe74a700949cb1c2a816ec&oe=5F26972C
For those not familiar with the mission editor, the jap harbor traffic file defines randomly spawned ships and groups in harbors during campaigns - and adds this little easter egg. Note the circled values at the bottom left - 700 hours is about 29 days, so the Dutchman's spawn frequency is about once a month. Except that the probability of spawn is 20 percent, meaning once every 700 hours the game rolls the dice and 80% of the time comes up no Dutchman spawn. The 20% of the time it DOES spawn (an average of once every 5 months) it cruises around the islands in Luzon Straits in a random pattern. The white lines between waypoints are the main course, the green lines the alternate random courses. So it starts out heading north, and waypoint 1 is set to loop to waypoint 4 50% of the time, skipping waypoints 1 and 2. Whichever way it goes, on arrival at waypoint 4 it randomly chooses to go to waypoint 5, or it might loop to waypoint 7 instead. Lather rinse repeat.
For those who have never seen it and want to, merely edit that file in the mission editor to change the spawn frequency to something like 48-72 hours, and the spawn probability to 100%, then head for Luzon Straits.
I suck at math, but my guess is playing an Asiatic career and spending most of your patrol time in Luzon Straits, the unhacked version might give you a sighting twice throughout the war.
Stop here if you don't want to know. Old thread on this;
https://www.subsim.com/radioroom/showthread.php?t=125104
Lots of arguments about whether it exists or not, and here's why;
https://scontent-msp1-1.xx.fbcdn.net/v/t1.0-9/106336719_3297099480334309_2072379445915362771_o.j pg?_nc_cat=104&_nc_sid=e007fa&_nc_ohc=Z4ypETgyA7AAX_quymE&_nc_ht=scontent-msp1-1.xx&oh=e107a6cb31fe74a700949cb1c2a816ec&oe=5F26972C
For those not familiar with the mission editor, the jap harbor traffic file defines randomly spawned ships and groups in harbors during campaigns - and adds this little easter egg. Note the circled values at the bottom left - 700 hours is about 29 days, so the Dutchman's spawn frequency is about once a month. Except that the probability of spawn is 20 percent, meaning once every 700 hours the game rolls the dice and 80% of the time comes up no Dutchman spawn. The 20% of the time it DOES spawn (an average of once every 5 months) it cruises around the islands in Luzon Straits in a random pattern. The white lines between waypoints are the main course, the green lines the alternate random courses. So it starts out heading north, and waypoint 1 is set to loop to waypoint 4 50% of the time, skipping waypoints 1 and 2. Whichever way it goes, on arrival at waypoint 4 it randomly chooses to go to waypoint 5, or it might loop to waypoint 7 instead. Lather rinse repeat.
For those who have never seen it and want to, merely edit that file in the mission editor to change the spawn frequency to something like 48-72 hours, and the spawn probability to 100%, then head for Luzon Straits.
I suck at math, but my guess is playing an Asiatic career and spending most of your patrol time in Luzon Straits, the unhacked version might give you a sighting twice throughout the war.