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View Full Version : Referred to save issues


Aquelarrefox
05-05-20, 10:40 PM
I don't come with a solution for the save issues, but a interesting thing I discover from w10.
Dislike w7, you can pause game, get the PC to suspend and then get again and just alt tab game still works fine. Is a factible way to avoid save in Sea.
A solution for players using real navigation becouse it in a exponential grow issue.
Comander collapses, for sure, so never use this with rollback checked.

Aquelarrefox
05-06-20, 06:10 PM
Well, going through the line of many, after erase the file to make fire damage from the black magician, problems reduce. So I can't point the mod to be the cause of saving issues, but for sure it make it worst.

Also the save after some minutes with no compression is quiet good, and one thing I found yesterday in an old post, that at first seems have no sense, but it does, is saving in the command room( there's no render of external elements, and also something usually I didn't remember, after reload you get in command room, not sure if it helps but why not?)

To old players, how valuable is the mod of fire damage? Is so invaluable game mechanic? In bug with ships modeled to flood I feel that not...