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John Pancoast
05-04-20, 09:03 PM
Actually managed to survive one of these for a change. Was hit, but limped the boat back to port.
Once in port the log showed a 20% hull integrity.


Cool. :up:

Aquelarrefox
05-04-20, 10:27 PM
That in theory search you propelles, it didn't destroy the back?
You are lucky.boi

John Pancoast
05-05-20, 02:35 AM
That in theory search you propelles, it didn't destroy the back?
You are lucky.boi

No, I was surprised too. First time I've survived one. :D

Kapitän
05-07-20, 02:29 PM
What year was this?

John Pancoast
05-07-20, 02:31 PM
What year was this?

November, 1943.

Kapitän
05-07-20, 02:33 PM
November, 1943.


Ok, thanks!

ivanov.ruslan
05-07-20, 04:53 PM
It didn't end very well for us, the first time :har:
https://i.postimg.cc/YCfxYjh9/sh3-2018-01-21-15-32-02-79.jpg

:wah:
https://i.postimg.cc/1zmrHPqK/sh3-2018-01-21-15-32-32-82.jpg

John Pancoast
05-07-20, 05:20 PM
It didn't end very well for us, the first time :har:


:wah:





Didn't end well for me the first several times !

John Pancoast
05-07-20, 09:26 PM
Oops, got cocky and got sunk again. :D Stopped the maneuvers to soon.

Texas Red
05-07-20, 09:49 PM
That's cool! Are you using GWX or LSH3-2015 or some other SH3 mega-mod?

John Pancoast
05-07-20, 09:52 PM
That's cool! Are you using GWX or LSH3-2015 or some other SH3 mega-mod?


This is in a personally modded stock install but to have Fido's in the game, one must have the H.sie (https://www.subsim.com/radioroom/showthread.php?t=174225) and Stiebler (https://www.subsim.com/mods1/nygm/) patches (#9 at the link) added to their install.
Stiebler is the patch that provides the actual Fido, but his patch has to be used with H.sie's too, to work.
They can be applied to any version of SH3.

Aquelarrefox
05-07-20, 10:10 PM
This is in a personally modded stock install but to have Fido's in the game, one must have the H.sie (https://www.subsim.com/radioroom/showthread.php?t=174225) and Stiebler (https://www.subsim.com/mods1/nygm/) patches (#9 at the link) added to their install.
Stiebler is the patch that provides the actual Fido, but his patch has to be used with H.sie's too, to work.
They can be applied to any version of SH3.
Fido is in nygm, if I'm not wrong.
I will check the files, should be in avenger equip for sure? Catalina didn't mount torpedoes, right? They were mined only in mono engine planes?

John Pancoast
05-07-20, 10:43 PM
Fido is in nygm, if I'm not wrong.
I will check the files, should be in avenger equip for sure? Catalina didn't mount torpedoes, right? They were mined only in mono engine planes?


The Avenger and Liberator had them in real life. NYGM has only the Avenger with them in the .eqp files but this is only with the Avenger files supplied via his patch; the core NYGM Avenger files do not have the fido in their .eqp files nor does the stock .exe file have the code.
In other words, Stiebler's patch is required to get the Fido, for both the necessary aircraft files and the necessary .exe code.

Leoz
05-08-20, 03:37 AM
FIDO was an impressive project. For a handful of dollars thrown at an engineering organisation to come up with something that was good enough and could be mass produced.

Kapitän
05-11-20, 07:30 AM
How deep does a Fido go, i.e., is it still effective?


At what Uboat speed does a Fido not engage anymore?

John Pancoast
05-11-20, 07:43 AM
How deep does a Fido go, i.e., is it still effective?


At what Uboat speed does a Fido not engage anymore?


There is no depth limit however in Stiebler's patch there is a time limit of ten minutes that the torpedo will search for you before giving up.
There is also no speed at which it will not engage, however the slower the better; it will rarely engage at even two knots so one knot is even better.
Fido's looked for a diving sub's cavitation which of course all diving sub's produced since they were crash diving.
So the key is to eliminate that cavitation, at least from your boat, hence the slow speed. Throwing a BOLD (gives the torpedo cavitation to look at besides yours) and maneuvering doesn't hurt either.

Kapitän
05-11-20, 01:17 PM
There is no depth limit however in Stiebler's patch there is a time limit of ten minutes that the torpedo will search for you before giving up.
There is also no speed at which it will not engage, however the slower the better; it will rarely engage at even two knots so one knot is even better.
Fido's looked for a diving sub's cavitation which of course all diving sub's produced since they were crash diving.
So the key is to eliminate that cavitation, at least from your boat, hence the slow speed. Throwing a BOLD (gives the torpedo cavitation to look at besides yours) and maneuvering doesn't hurt either.


Ok, thanks!

ivanov.ruslan
05-11-20, 04:14 PM
This is from readme for Rubini Air Torpedo_mod_v2.0 :
5. Fido can now hit you from 4,5m to 45m deep!

John Pancoast
05-11-20, 04:16 PM
This is from readme for Rubini Air Torpedo_mod_v2.0 :
5. Fido can now hit you from 4,5m to 45m deep!


Thanks. My info. was for Stiebler's version. :up:

Aquelarrefox
05-11-20, 07:42 PM
This thread info is 11/10

Texas Red
05-13-20, 03:24 PM
John Pancoast, can you post your mod list here, please?

John Pancoast
05-13-20, 03:46 PM
John Pancoast, can you post your mod list here, please?


Here you go, though as I mentioned earlier, this is a heavily modded 8k/stock sensors campaign with files from all over including various megamods.
I also have modded many of these mods for this install :)
In terms of the Fido, the only two you would need are H.sie's and Stiebler's patches.
If you need help setting them up, just ask.

Generic Mod Enabler - v2.6.0.157
[C:\Sh3\MODS]
ImprovedConvoys with enlarged convoys.
Hull damage made by torpedo impact mod v1.0
Marhk's Super Smoke v1
DD_OH_V3.09_20091209162038
Airpower 1.4c
Rub fatigue
MFM-Improved
Darkened stock water
GWX Hudson and air zone cfg
TheDarkWraith_Ship_Plane_Fire_Damage_v1_4_SH3
Anvart_Stiebler_TurmsR01R02
NYGM Cam ship MAD Catalina Avenger and wolfpack files
Von Dos NYGM Liner
Jimbuna's Q ship
Various gui and minor graphic files.
Scope zoom level fixes - DDucks camera file
NeuUZO&PeriV.2
SH3Speech_GWX
Convoy-Routes on Map
Late war start
Late war SNK_RWR_for all_v2
Supplement to V16B1 (JSGME)
Stiebler4C_Addon_for_V16B1

Texas Red
05-13-20, 03:48 PM
Thanks!

Aquelarrefox
05-13-20, 03:54 PM
What's Marhk's Super Smoke v1?

John Pancoast
05-13-20, 03:55 PM
Thanks!


No problem. Lately though, I've been spending more time with AOD since SH3's cream puff escorts stink worse than yesterday's diapers. :D

John Pancoast
05-13-20, 03:57 PM
What's Marhk's Super Smoke v1?


Old ship burning/hit smoke mod. I'm not to picky when it comes to graphics. :)