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Compans57
04-16-20, 10:29 PM
I recently loaded a bunch of mods, continued my campaign and now the crew aren't feeling fatigue anymore. I personally enjoy the challenge of this. I know that SH Commander has a workaround for this but I'd rather not use it. Does someone have the original script for fatigue or have any idea what's wrong?

Thanks!

John Pancoast
04-17-20, 04:35 AM
I recently loaded a bunch of mods, continued my campaign and now the crew aren't feeling fatigue anymore. I personally enjoy the challenge of this. I know that SH Commander has a workaround for this but I'd rather not use it. Does someone have the original script for fatigue or have any idea what's wrong?

Thanks!

Hard to say but the first place I'd look is "I recently loaded a bunch of mods". Post your list if desired.

Compans57
04-17-20, 09:47 AM
Thanks for your help John.

I'm new to modding for this sim. I had previosly tried out the megamod Living Silent Hunter 2015. I liked some features but not others so I removed all of that.

I uninstalled SH from C/Silent Hunter and reinstalled at the default location:

C/program files 86/ubisoft/SH

I upgraded to 4gb patch.

Is there an issue with 4gb patch installed at default location?

Installed JSGME.

I'm using the following mods:

TKSS German U boats compilation.

Thomsen's sound pack V3.2cg

ManosenvironmentPro v6

Waterstream+exhaust combi-single exhaust for type II

Waterstream for U Boats v4

2 skins for IID and IXC


I would imagine the crew files have been altered in: Data/cfg

There are several files for all the different U boat types, but when I click on them it says 'unable to find software for the selected file' and I cant open it.


Cheers!

John Pancoast
04-17-20, 10:00 AM
Thanks for your help John.

I'm new to modding for this sim. I had previosly tried out the megamod Living Silent Hunter 2015. I liked some features but not others so I removed all of that.

I uninstalled SH from C/Silent Hunter and reinstalled at the default location:

C/program files 86/ubisoft/SH

I upgraded to 4gb patch.

Is there an issue with 4gb patch installed at default location?

Installed JSGME.

I'm using the following mods:

TKSS German U boats compilation.

Thomsen's sound pack V3.2cg

ManosenvironmentPro v6

Waterstream+exhaust combi-single exhaust for type II

Waterstream for U Boats v4

2 skins for IID and IXC



Cheers!




For starters, never install the game at it's default choice. Do as you did before with your LSH install.
The default location can cause problems, whether with the 4gb patch, I do not know.


I know most of those mods wouldn't affect fatigue, but to be sure, look in their files and if they have either a Basic.cfg or crew config.cfg in them, they could as both of these files have fatigue parts in them.

Aktungbby
04-17-20, 10:01 AM
I recently loaded a bunch of mods, continued my campaign and now the crew aren't feeling fatigue anymore. I personally enjoy the challenge of this. I know that SH Commander has a workaround for this but I'd rather not use it. Does someone have the original script for fatigue or have any idea what's wrong?

Thanks!

Hard to say but the first place I'd look is "I recently loaded a bunch of mods". Post your list if desired.
Is it possible he loaded the Pervitin no fatigue mod by mistake?:D https://cdn.mos.cms.futurecdn.net/qZv3GVqyVGUdBTR4UdnvDA-650-80.jpg
https://www.livescience.com/65788-world-war-ii-nazis-methamphetamines.html (https://www.livescience.com/65788-world-war-ii-nazis-methamphetamines.html)

John Pancoast
04-17-20, 10:23 AM
Is it possible he loaded the Pervitin no fatigue mod by mistake?:D https://cdn.mos.cms.futurecdn.net/qZv3GVqyVGUdBTR4UdnvDA-650-80.jpg
https://www.livescience.com/65788-world-war-ii-nazis-methamphetamines.html (https://www.livescience.com/65788-world-war-ii-nazis-methamphetamines.html)




Better living through chemistry !

Compans57
04-17-20, 10:23 AM
For starters, never install the game at it's default choice. Do as you did before with your LSH install.
The default location can cause problems, whether with the 4gb patch, I do not know.


I know most of those mods wouldn't affect fatigue, but to be sure, look in their files and if they have either a Basic.cfg or crew config.cfg in them, they could as both of these files have fatigue parts in them.

Thanks John.

As I said, I tried opening the files but got the message 'unable to find software for the selected file' and I cant open it.
Any ideas?

I've tried starting a new campaign and the same problem. I also think the weather seems suspiciously nice. This may have been affected too.

Also, when I did the original uninstall, I did it from the uninstall option on the DVD. Could there be files left over elsewhere? I know about the SH3 file in My Documents which I removed.

John Pancoast
04-17-20, 10:31 AM
Thanks John.

As I said, I tried opening the files but got the message 'unable to find software for the selected file' and I cant open it.
Any ideas?

I've tried starting a new campaign and the same problem. I also think the weather seems suspiciously nice. This may have been affected too.

Also, when I did the original uninstall, I did it from the uninstall option on the DVD. Could there be files left over elsewhere? I know about the SH3 file in My Documents which I removed.




- Have you tried opening the mod files by themselves, outside of the game, or are you talking about trying to access them in the game ? If the latter, try the former.


- weather is controlled by the envsim.act file in your mail game directory. You can check dates on it to see if it's been changed/the version you want.


- Not that I know of; you did the My documents. Just check the install folder if you haven't already and it never hurts to run a registry cleanup. CCLeaner is a good one.

Compans57
04-17-20, 10:42 AM
I'm trying to open the files outside of the game. I get the message 'unable to find software for the selected file'.

Comp

FUBAR295
04-17-20, 10:42 AM
Is it possible he loaded the Pervitin no fatigue mod by mistake?:D https://cdn.mos.cms.futurecdn.net/qZv3GVqyVGUdBTR4UdnvDA-650-80.jpg
https://www.livescience.com/65788-world-war-ii-nazis-methamphetamines.html (https://www.livescience.com/65788-world-war-ii-nazis-methamphetamines.html)


:har::haha::har::haha::har:

Now I know why my watch and crew is always on duty 24/7 with no breaks.

John Pancoast
04-17-20, 10:48 AM
I'm trying to open the files outside of the game. I get the message 'unable to find software for the selected file'.

Comp




That is strange. Maybe a corrupted download.

Compans57
04-17-20, 12:08 PM
OK I've reinstalled game at recommended location:

C:SHIII

Installed 4gb patch.

So far so good. Fatigue is back.

I'll next try mods.

One thought, did I read somewhere NOT to apply mods while in campaign? Do I have to be in port?

Fubar2Niner
04-17-20, 12:31 PM
One thought, did I read somewhere NOT to apply mods while in campaign? Do I have to be in port?

Yes, yes, yes !

John Pancoast
04-17-20, 12:36 PM
OK I've reinstalled game at recommended location:

C:SHIII

Installed 4gb patch.

So far so good. Fatigue is back.

I'll next try mods.

One thought, did I read somewhere NOT to apply mods while in campaign? Do I have to be in port?




Great ! Any other problems, fire away. Do each mod one at a time, test game, etc. That will let you know if/which mod is the culprit.

Compans57
04-17-20, 12:52 PM
Thanks again for your help John.

Next mod I want to try is Manos environments. This is confusing as there are several choices in the folder. Itried before but I wasn't sure if it was doing anything different.

My setup so far is:

4gb patch.

JGSME

Running Win7

Nvidia card. (Not sure which type?)


Here are the Manos files. Which would you recommend?

M.E.P v5 - VisualSensors for WAC v5.2

M.E.P v5 - VisualSensors for WAC5

M.E.P v6 - VisualSensors for WAC v5.2

M.E.P v6 - VisualSensors for WAC5

ManosEnvironmentPro v1.1

ManosEnvironmentPro v2.1

ManosEnvironmentPro v3 +FIX pack+Sensors

ManosEnvironmentPro v4.2

ManosEnvironmentPro v5

ManosEnvironmentPro v5 with GREEN Water

ManosEnvironmentPro v6

Update M.E.P v4.2 to v4.3



Thankyou!

John Pancoast
04-17-20, 01:20 PM
Thanks again for your help John.

Next mod I want to try is Manos environments. This is confusing as there are several choices in the folder. Itried before but I wasn't sure if it was doing anything different.

My setup so far is:

4gb patch.

JGSME

Running Win7

Nvidia card. (Not sure which type?)


Here are the Manos files. Which would you recommend?

M.E.P v5 - VisualSensors for WAC v5.2

M.E.P v5 - VisualSensors for WAC5

M.E.P v6 - VisualSensors for WAC v5.2

M.E.P v6 - VisualSensors for WAC5

ManosEnvironmentPro v1.1

ManosEnvironmentPro v2.1

ManosEnvironmentPro v3 +FIX pack+Sensors

ManosEnvironmentPro v4.2

ManosEnvironmentPro v5

ManosEnvironmentPro v5 with GREEN Water

ManosEnvironmentPro v6

Update M.E.P v4.2 to v4.3



Thankyou!


You have several versions of his work there; 1,2, 4, 5, and 6. You only need one in the game at a time, 6 is the latest if that matters to you.
However it is a 20k visual distance mod which may tax your pc if it's an older one.
I have used 5 and 6 but do not any longer but they're all excellent work. I liked his green work vs. the blue of the others, but that's me.

The various sensor files are only for the mod/manos version listed.

The main mod itself is the ones listed "ManosEnvironmentPro vX". MEP is the acronym used on the forum for the same mods.

Be sure to read his readme and info for install info.

Compans57
04-17-20, 01:41 PM
I take it that by 'ManosEnvironmentPro vX' you're just referring to any of the modes listed above and not a particulat mod called ManosEnvironmentPro vX?

I read the read me but it's not clear If I put the whole folder ie 'ManosEnvironmentPro v6' in the JGSME and move to column on the right or unpack specific folders within this to MODS folder ie 'M.E.P v6' and move that to right followed by other sensors etc?


Thanks,

Comp

John Pancoast
04-17-20, 02:07 PM
I take it that by 'ManosEnvironmentPro vX' you're just referring to any of the modes listed above and not a particulat mod called ManosEnvironmentPro vX?

I read the read me but it's not clear If I put the whole folder ie 'ManosEnvironmentPro v6' in the JGSME and move to column on the right or unpack specific folders within this to MODS folder ie 'M.E.P v6' and move that to right followed by other sensors etc?


Thanks,

Comp


Correct, "X" just means the version number.

Inside the ManosEnvironmentPro v6 folder is the main mod folder you move to the right in JSGME; it's called M.E.P. v6.

Then you would install any of the optional mods desired (I recommend the FSF (flat sun fix) and ShipsVanishingHull mods. See readme for install order and info.).

Then you would install the 20k visual sensor for the megamod listed if you're using one of those.
If not, ignore them. However, for the main MEP mod to work you need some 20k sensors from some where and it doesn't provide them on it's own. The readme does tell how to edit the sensor files one is using instead of those provided, but I'm not sure you're up for that.
I'd recommend only using the MEP mods with one of the megamods it has sensor files for.

The Stiebler folder is if you're using his patch too. If not, ignore it.

Compans57
04-17-20, 02:25 PM
Thanks this is working now!

One thing...I loaded the green water mod but the water's blue, not green?

John Pancoast
04-17-20, 02:32 PM
Thanks this is working now!

One thing...I loaded the green water mod but the water's blue, not green?




The green doesn't really show well unless it's cloudy or an external/above view.
It's subtle green but if you ever take a look at his blue versions, you'll notice the difference.

Compans57
04-17-20, 04:56 PM
John you're a star!

I think I figured out the problem. In the U boat compilation/data/cfg I think there was stuff that overides the fatigue. Anyway, I removed the whole folder from the mod and it seems to work fine now with everything else and fatigue is back.

Warning...I may have further questions for you at a later date.

Cheers mate!

Strykr
04-17-20, 05:17 PM
The U-Boat compilation looks great.
It WAS a must have for me.

But lately.....
I've been just running with FM interiors, and a good Fubar skin.
They mess with the Mega mods sensors... and apparently fatigue,
which I play without anyway.

I learned this from John also. :Kaleun_Salute:
And others.
He asks a lot of questions..... and has a lot of answers.
Lol

Compans57
04-17-20, 05:21 PM
Very useful thanks.

I enjoy some real time in the sim and interiors add something to do.

One minor problem is the animations don't work in the mod like I've seen in videos...ie hatches, flags on/off etc. Do I have to assign keys and if so where?

I'm being picky but I find the Manos green water too intense blue along with his blue water.. Are there any mods I can use with it that make the water greener or closer to the stock water?

Also there's a bigger explosions and torp explosion mods somewhere?

Strykr
04-17-20, 06:17 PM
I find the combination of FM interiors and ARB GUI to be pretty good,
as far as freedom of movement and open hatches.
I like to move when on the bridge !!!

You don't typically assign the keys.....but learn them.
Different Mod combos do different things.

The Mods you mention, are in the download section.
The best thing I can say is try different environments.
For GWX I've settled on it's 16k Mod.
For me days look good, and nights are DARK.

My opinions are my own......and will differ from others !!! :salute:

John Pancoast
04-17-20, 06:58 PM
John you're a star!

I think I figured out the problem. In the U boat compilation/data/cfg I think there was stuff that overides the fatigue. Anyway, I removed the whole folder from the mod and it seems to work fine now with everything else and fatigue is back.

Warning...I may have further questions for you at a later date.

Cheers mate!




Thanks Compans57, glad you're enjoying it ! Any questions, ask away. It's a great community.

John Pancoast
04-17-20, 07:01 PM
Very useful thanks.

I enjoy some real time in the sim and interiors add something to do.

One minor problem is the animations don't work in the mod like I've seen in videos...ie hatches, flags on/off etc. Do I have to assign keys and if so where?

I'm being picky but I find the Manos green water too intense blue along with his blue water.. Are there any mods I can use with it that make the water greener or closer to the stock water?

Also there's a bigger explosions and torp explosion mods somewhere?


Any mod that opens the hatches, etc. will have a commands.cfg file with it.

Look to see if it's been overwritten by another mod. One of the main things to remember when applying mods; the last one applied overwrites anything before it, if there is anything.

In JSGME, you'll get a warning notice that the mod you're applying wants to overwrite another and any actually overwrote mods will be NOT highlighted in your applied mod list.

John Pancoast
04-17-20, 07:06 PM
Also another good interior and actually the one I prefer is Diving Duck's work which some of the other's are based on.

http://www.mediafire.com/file/lo4c3s49r84v7b6/DD_OH_V3.09_20091209162038.7z/file