View Full Version : New game from Killerfish : War on the Sea - Released
Amiral Crapaud
04-02-20, 11:01 PM
Oooh look at who's back in business & kicking :)
It's going to be great, you people are really spoiled as of late if I dare say!
https://www.youtube.com/watch?v=8sjPhyvhD1s
Onkel Neal
04-02-20, 11:04 PM
Game Page:
http://killerfishgames.com/games/war-on-the-sea
A blend of “Great Naval Battles” and “Task Force 1942″ combined with our previous games Cold Waters and Atlantic Fleet.War on the Sea puts you in command of task forces, convoys and submarines as well as tactical use of aircraft to secure the South Pacific during World War II. Heavily inspired by the classic computer games “Great Naval Battles” and “Task Force 1942″, War on the Sea is coming soon to PC and Mac.
1942: The world is at war
The Japanese Empire expands throughout the Pacific where Allied forces attempt to halt its spread. A desperate struggle for control of the Solomon Islands is now underway.
How will you protect your transports as they deliver troops and supplies in the South Pacific? Will you deploy precious aircraft carriers to provide air cover? Do you screen the area with submarines? Or attempt to lure the enemy navy into a decisive surface engagement?
XenonSurf
04-03-20, 01:57 AM
This should be very interesting :up:
I'm already full of compliments for Cold Waters whith a very good compromise of easy UI and good simulation - and of course amazing grafics...
@Killerfish,
I'm looking forward for it, but this time....hummm....please make planes or objects placed on a ship *fall down* when the ship sinks :=)
XS
Is this Killerfish responding to Drydock Games TF Admiral
nikimcbee
04-03-20, 02:13 PM
Pacific War? Japanese submarines? :Kaleun_Salute::Kaleun_Thumbs_Up: Sign me up!
blackswan40
04-03-20, 02:51 PM
Wow be like a remake of Taskforce 1942 with bells on watching progress upates on this for sure :Kaleun_Thumbs_Up:
Texas Red
04-03-20, 03:40 PM
I really hope that the torpedoes actually come out of the tubes instead of just appearing in front of the sub in the release. Actually to me looks like Victory at Sea Pacific
But looks like it could be a great game!
Kpt. Lehmann
04-03-20, 06:41 PM
Looks pretty cool. I've been happy with Killerfish games so far. :up:
Commander Wallace
04-03-20, 09:04 PM
This looks really interesting. I can't wait to see it. :Kaleun_Thumbs_Up:
Killerfish Games
04-03-20, 09:33 PM
Is this Killerfish responding to Drydock Games TF Admiral
Nope.
War on the Sea is the game we have always wanted to make since Pacific Fleet all those years ago and it has been in development for years, well before we learned of TF Admiral.
Plus that's just not how we do things, we have to be passionate about the games we create and have always focused on making games we want to play ourselves.
Amiral Crapaud
04-03-20, 10:23 PM
Originally Posted by Chief https://www.subsim.com/radioroom/smartdark/viewpost.gif (https://www.subsim.com/radioroom/showthread.php?p=2659770#post2659770)
Is this Killerfish responding to Drydock Games TF Admiral
Nope.
War on the Sea is the game we have always wanted to make since Pacific Fleet all those years ago and it has been in development for years, well before we learned of TF Admiral.
Plus that's just not how we do things, we have to be passionate about the games we create and have always focused on making games we want to play ourselves.
At any rate in some sense, TF Admiral is more of a reply to Killerfish than the other way around. If it hadn't been for them to lead the way and show the world that the niche still had potential, we wouldn't have started making our own game anyway. So kuddos to them.
Then in terms of gameplay element & content, clearly the only thing we share is a common love for the naval part of PTO, and that's about it. They have a strategic layer that we didn't plan to approach before way later in the series, and taking GNB2 & TF1942 as inspirations in that regard are a guarantee that it cannot go wrong.
On our end, we're more of a Carriers at War affair on amphetamines. GNB2 & TF1942 never made CaW irrelevant, and the other way around is true enough too. At the end we might have some common stuff in surface combat as far as mechanics go, but it isn't our focus right now - just like over-detailed carrier ops are probably not to be the main feature of WotS either (tell me if I am wrong of course KF ^^). So everything is fine and there will be plenty of stuff for everybody. More than that, I think that we will be filling different expectations within the same niche, and it's more than alright by me. I am a player too, and I know that I want to play War on the Sea as much as you people do :)
Cheers & best of luck!
diamondthree
04-04-20, 07:50 AM
HOLY COW
I've been wanting a remake of TF1942 for 25 years. IT'S HAPPENING :o
diamondthree
04-04-20, 08:03 AM
Also this is the first I've heard of TF Admiral as well. I still pull out my Complete Carriers at War here and there and get my ass whooped! Love that game too. I'll be watching both of these games very carefully!
moose1am
04-04-20, 11:01 AM
I wish that someone would make a game like PAW 1942 where you could play the strategy game and also jump into an airplane and fly the plane in combat.
Ad some submarines and surface ships to a game like PAW 1942 and man what a game that would be. With modern graphics and joysticks added to the game.
gunner200013
04-04-20, 01:53 PM
Totally understand this, to this day wish someone would remake/finish Pacific Storm: Allies, always loved the game, just to many bugs!
10-4 Gent's, thanks for the Input.
Chief
USN/USCG Retired
adrians69
04-05-20, 01:54 AM
Cannot wait for this to be released. Looks excellent, I'm already a player of Atlantic Fleet and Cold Waters. Bring it on Killerfish!!
This is most excellent news! Looking forward immensely to more information and release. :Kaleun_Thumbs_Up:
Killerfish Games
04-07-20, 09:27 PM
War on the Sea Steam page is now live
https://store.steampowered.com/app/1280780/War_on_the_Sea/
We've also rolled a lot of questions being asked about War on the Sea into the following FAQ:
War on the Sea FAQ
What is War on the Sea?
War on the Sea is a tactical and strategic naval combat game where you command fleets of warships, submarines and supply convoys as well as tactical use of aircraft. The game is primarily set in the South Pacific during the early stages of World War II.
War on the Sea contains a series of single missions based on historical engagements as well as a dynamic campaign where you are tasked with securing control of the Solomon Islands during the early stages of World War II.
Release date?
To be determined. As with our previous titles, once War on the Sea is at a point in development where we are happy with it, we will prepare it for release.
Price?
Pricing has not yet been finalised.
Is War on the Sea turn-based like Atlantic Fleet and Pacific Fleet were?
No. War on the Sea is real time naval combat. Campaigns are also played in real time.
Are both sides playable?
Yes. You can play as Allied Forces or Imperial Japan.
What ships are in the game?
Most destroyer and cruiser classes from the early war period of both navies are included along with a select few of the most relevant transport, oiler, battleship, aircraft carrier and submarine classes. Over 50 classes in total are currently represented.
What aircraft are in the game?
Early war carrier borne fighters, dive bombers, torpedo bombers from both sides are available as well as a select few land-based medium and heavy bombers. Over 10 aircraft types are currently represented.
Will there be a Single Mission/Skirmish editor?
This is a very high priority and something we want to take further than we were able to with Cold Waters.
How is War on the Sea similar to previous games by Killerfish Games or others?
Many aspects of our previous game are reflected in War on the Sea. Ultimately it is the game we always wanted to make since working on Pacific Fleet back in 2009. Like our previous games Cold Waters and the Fleet series (Atlantic Fleet, Pacific Fleet), it contains a lot of small details in order to provide many tactical decisions for players.
Some of our favourite games from back in the day, "Great Naval Battles" and "Task Force 1942" have also been a major source of inspiration.
The following summarises major aspects of War on the Sea and what they resemble from other games:
Cold Waters and Fleet series - external-view based theatrical game play
Cold Waters - submarine warfare, level of simulation and dynamic campaign
Atlantic Fleet - surface action, navy wide control of ships and historical missions
Great Naval Battles - combat, damage control and dynamic campaign
Task Force 1942 - setting and scope as well as some campaign elements
Will Online Multiplayer be available, PvP or Co-Op?
Multiplayer is a large and time consuming feature to add to the game. So we can say with 100% certainty that it will not be available in the initial release.
What can be modded in the game?
Data describing vessels, aircraft, weapons, sensors, sonar model, campaigns, single missions and environment setup/lighting can be edited. In addition all language and messages are exposed for translations or adding your own flavour to the content in game. The user interface is fully modifiable.
Users should be able to tailor vessel and weapon characteristics to their liking and author single missions as well as entire campaigns themselves.
XenonSurf
04-08-20, 04:28 AM
Will the game be moddable to the same extent like Cold Waters? For example, will it be possible to add mods that reflect operations other than in the Salomon Islands? Or do you plan to add yourself maps for theaters of operations, like Midway, Philipines, Java Sea, chineese sea, Japan sea etc..all important places during the Pacific War ?
To give you a suggestion for these theatres of operations, please refer to the game Silent Hunter I (editor).
Platapus
04-08-20, 06:02 AM
focused on making games we want to play ourselves.
I think that is an important part of game design. :up:
Dammit_Carl!
04-10-20, 10:42 AM
A "Day 1," purchase for sure. Thanks, Killerfish! :rock:
like it already. Will there be a non-steam version down the line. I really want to have a physical copy in my library.:Kaleun_Wink:
What i mean will it be available for download off killerfish website?
XenonSurf
04-11-20, 11:13 AM
Please bring it on GOG also !
Thanks.
:Kaleun_Cheers:XS
Are there any plans to include PT boats?
Bilge_Rat
04-14-20, 07:00 AM
really looking forward to this game.
WW2 naval surface combat, especially the night actions in the Solomons in 1942-43, has aways been a dream sim for me, ever since I got my first war-game, the Avalon Hill board game "Bismarck" in the early 70s.
LoneWolf_gabo
04-16-20, 09:57 AM
I wish that someone would make a game like PAW 1942 where you could play the strategy game and also jump into an airplane and fly the plane in combat.
Ad some submarines and surface ships to a game like PAW 1942 and man what a game that would be. With modern graphics and joysticks added to the game.
:timeout:
i'm developing such game :D
https://www.subsim.com/radioroom/showthread.php?t=243983
But i'm far from having the graphics quality as the titles mentioned in the post
JuanLiquid
04-21-20, 07:28 PM
I hope to see this game in any DRM free way or in GOG please
Anita1986
04-22-20, 06:55 PM
Totally understand this, to this day wish someone would remake/finish Pacific Storm: Allies, always loved the game, just to many bugs!
I totally agree!
Not sure if you have seen this but you can find a 10GB fanmade patch here along with a teaser for a new similar game.
https://www.pacificfury.net/pacific-storm-fury :)
Overkill
05-13-20, 08:12 PM
Look'n forward to this one for a long time! :D
Very interesting....
I like the complexity of underwater warfare. But how do you learn this?
My problem with the vast majority of simulators is that the "academies" "youtubes" etc. made by people who know it all very well, while a novice still knows nothing. Too often they assume foreknowledge ... They more often show how well they know than they attempt to teach a nitwit something. .. eg an incident that vexed me wildly: On Youtube: We sail from Kiel to Kristiansand. Here rises a problem for a novice: How the hell do I get my boat in Kiel ??
Often the type of English is downright bad. Mostly for a non-Englishman, way, way too fast ...
To my taste, there should be "in game" lessons, in a calm manner, in plain English, clear sound, without abbreviations, with a clearly visible pointer, constantly targeting the target audience, the pointer not constantly flying across the screen etc. etc.
First with the help of a teacher, where you can easily take steps back ("what did he mean exactly?"),not only with an explanation WHAT you have to do but also WHY you have to do something, then the same exercise without a teacher. Because submarine warfare is so complex, you should actually have an education expert check the lessons.
In this way you will grow even more enthusiasts of this kind of simulators ...:D
easy
nikimcbee
11-13-20, 10:11 PM
Any news?
Bilge_Rat
11-16-20, 01:38 PM
The Devs are active on STEAM. Looks like a early-mid 2021 launch if I read it correctly.
Sonarman
01-23-21, 04:52 AM
Just announced. - Great news... Killerfish games new wwii naval stategy game inspired by classics like Task Force 1942 & the Great Naval Battles series “War on the Sea” is launching in Feb 2021.
A new trailer has also been released ....
https://youtu.be/Co3KBUp2gd4
Sonarman
01-23-21, 06:26 AM
More info on the game’s Steam page...
https://store.steampowered.com/app/1280780/War_on_the_Sea/
BungoJungo
01-23-21, 08:41 PM
Insta-buy for me! :Kaleun_Thumbs_Up:
Bilge_Rat
01-27-21, 10:06 AM
that is great news, looking forward to this game.
The only problem with those games is that never have multiplayer
Cold Waters and all other would be amazing in MP
Bonfleck
01-27-21, 03:50 PM
Great, yet another teaser for those of us who have had to abandon the PC life. Will anyone EVER make cool games for a user friendly console? :06:
Platapus
01-27-21, 06:04 PM
Great, yet another teaser for those of us who have had to abandon the PC life. Will anyone EVER make cool games for a user friendly console? :06:
Hey, you gots Animal Crossing, what more does ya want?
Platapus
01-27-21, 06:05 PM
The only problem with those games is that never have multiplayer
Cold Waters and all other would be amazing in MP
It would be nice to have that as an option for those who enjoy MP. I would not buy any game that is only MP
It would be nice to have that as an option for those who enjoy MP. I would not buy any game that is only MP
Me too, I hate the MMORG and only MP games.
prowler3
01-28-21, 06:23 PM
Great, yet another teaser for those of us who have had to abandon the PC life. Will anyone EVER make cool games for a user friendly console? :06:
The problem, as I see it, is that consoles do not provide the "resources" needed to really run these simulations?
Sonarman
01-30-21, 04:29 AM
The xbox one x and new series x capable of 4k gaming many Pc games have been ported successfully to them including huge triple A titles like Red Dead Redemption at 100+GB so the computing power is not an issue, mainly just the controls. Wired keyboards and mice can be connected to the xbox one x but its down to the game developer to include support in tne game for them, problem is very few users add keyboard & mice to their console.
On the tablet front if you dont have a gaming Pc its now possible to rent an online streaming gaming server that you pay for monthly at around $15 and play steam games direct to your Ios and android device from tne cloud.
BadKarma1001
02-02-21, 04:57 PM
I was utterly surprised when i recognised the mail from steam that WOTS was released!
Onkel Neal
02-02-21, 06:22 PM
Yep, wondering if someone screwed up. :haha:
Been reading that people using Win 7 are having problems getting the game to launch, anyone here have that problem?
Onkel Neal
02-03-21, 04:12 PM
I downloaded it and started a tutorial but I'm going to put it aside and wait for the first couple of patches to put any time into it.
Thanks Neal, good idea. Patch for Win7 users is being worked on as we speak, Plus making the UI easier to read,lol
Parmenides
02-04-21, 04:30 AM
The only problem with those games is that never have multiplayer
Cold Waters and all other would be amazing in MP
I am so happy with single player :)
james_nix
02-04-21, 05:18 PM
The reviews on Steam are really being overcritical and nit-picking. There are so few games in the genre, they should be supported, not torn apart for small things that will get fixed eventually.
The reviews on Steam are really being overcritical and nit-picking. There are so few games in the genre, they should be supported, not torn apart for small things that will get fixed eventually.
I disagree. I bought the game and refunded before I read the negative reviews. After reading the reviews, I agree with the points that are brought up and being criticized, rightfully so. The game has a lot of potential, but many things needs a lot of work to be done to be enjoyable. I love Killerfishgames other games, but this one was rushed out and the asking price is way high for what you get.
I disagree. I bought the game and refunded before I read the negative reviews. After reading the reviews, I agree with the points that are brought up and being criticized, rightfully so. The game has a lot of potential, but many things needs a lot of work to be done to be enjoyable. I love Killerfishgames other games, but this one was rushed out and the asking price is way high for what you get.
Refunded here too, mistook it for Task Force Admiral, American carrier battles, will wait for that one instead.
Bilge_Rat
02-05-21, 02:23 PM
Bought it, tried it, like it so far. Not sure about all the negative reivew, it has not been my experience so far. The game is stable, no CTDs or freezes so far. It does have a steep learning curve and following the tutorials is key. I fought one of the battles and that is where the game shines, surface naval combat.
Bilge_Rat
02-05-21, 05:38 PM
had a chance to spend a couple of hours on this, the night "Single Battles" are very well done, accurate OOB, gunnery, torpedo attacks, damage control, very immersive and really what I was looking for. They also modeled most of the surface battles in 42-43 in the Solomons. The night is clearer than I would like and the AI plans need to be tweaked (although not bad as is), but no real issues so far.
:up:
Threadfin
02-09-21, 11:36 AM
The reviews on Steam are really being overcritical and nit-picking. There are so few games in the genre, they should be supported, not torn apart for small things that will get fixed eventually.
I'll echo what kozel said. The quoted bit above is something I disagree with. The paying customers have no obligation to soften the blow for the developer. You say that these things will be fixed eventually. If they are, the reviews will reflect that.
Sniper450
02-09-21, 11:54 AM
The positive reviews are climbing. Now only 28% neg reviews. Glad to see Killerfish so active on the fixes.
Bilge_Rat
02-09-21, 01:28 PM
well I have been playing it a lot, there are some issues and bugs, some mechanics are simplified, but on the whole a very nice game:
-surface warfare is on the whole well done: gunnery, damage control, star shells, formation control, radar. Shell/torpedo damage and damage control seem about right.
-submarine and ASW is fairly basic;
playing through the tutorials and reading the manual is a must. A lot of stuff in there, the Devs may have tried to stuff too much into one game.
Still have not tried carriers, air battles, the campaign, having too much fun replaying the historical night surface actions in the Solomons: Savo Island, Cape Esperance, both Naval battles of Guadalcanal, Tassafaronga, Kula Gulf, etc.
If you are into WW2 surface naval warfare, this is a must buy. :up:
Sniper450
02-09-21, 01:43 PM
Good info! It’s on my radar for sure. Been checking the steam discussions daily.
stevieshae
02-10-21, 04:24 PM
NEEDS mods, so many ships missing...:Kaleun_Cheers:
Sniper450
02-14-21, 10:52 AM
Found on steam forums...
Weeks
- Get on top of the launch bugs! We're working hard to get them resolved.
Month/Months
- UI improvements. This is a high priority!
- Closely examine any balance issues, both in the campaign and combat.
- Assess player feedback and suggestions and determine how they overlap with our vision of the game.
- Assist and support the modding community.
Year
Within the year we would like to;
- Continue to polish the UI.
- Expand modding capabilities.
- Add more campaigns, ships and aircraft. Some free, some as part of DLCs.
- Ongoing enhancements.
Long Term Support
Our plan has always been to support War on the Sea for the long term. This is our most ambitious title to date and as we've mentioned before, this is the game we always wanted to make since Pacific Fleet.
War on the Sea has been designed with future expansion in mind and we are keen to see the entire Pacific theatre (41-45) represented; as well as eventually revisiting the Atlantic, and perhaps extending content as far as the Mediterranean theatres.
Aktungbby
02-27-21, 11:24 PM
Totally understand this, to this day wish someone would remake/finish Pacific Storm: Allies, always loved the game, just to many bugs!Gunner200013!:Kaleun_Salute:...somewhat belatedly.:oops:
Sniper450
02-28-21, 08:30 AM
And it’s back
Aktungbby
03-14-21, 12:15 PM
BadKarma1001!:Kaleun_Salute: & stevieshae!:Kaleun_Salute:nice silent runs!:up:
nikimcbee
04-04-21, 10:52 PM
Found on steam forums...
Weeks
- Get on top of the launch bugs! We're working hard to get them resolved.
Month/Months
- UI improvements. This is a high priority!
- Closely examine any balance issues, both in the campaign and combat.
- Assess player feedback and suggestions and determine how they overlap with our vision of the game.
- Assist and support the modding community.
Year
Within the year we would like to;
- Continue to polish the UI.
- Expand modding capabilities.
- Add more campaigns, ships and aircraft. Some free, some as part of DLCs.
- Ongoing enhancements.
Long Term Support
Our plan has always been to support War on the Sea for the long term. This is our most ambitious title to date and as we've mentioned before, this is the game we always wanted to make since Pacific Fleet.
War on the Sea has been designed with future expansion in mind and we are keen to see the entire Pacific theatre (41-45) represented; as well as eventually revisiting the Atlantic, and perhaps extending content as far as the Mediterranean theatres.
Is Steam the forum that the Devs pay attention to?
Sniper450
04-05-21, 08:42 AM
Yes! Take a look for yourself and see.
mookiemookie
06-23-21, 01:59 PM
Just bought this on sale on Steam and am working my way through the tutorial. This looks super deep. I am gonna get steamrolled by the AI as I have no knowledge of strategy. Looking forward to it though.
BungoJungo
06-23-21, 09:01 PM
Just bought this on sale on Steam and am working my way through the tutorial. This looks super deep. I am gonna get steamrolled by the AI as I have no knowledge of strategy. Looking forward to it though.
I've been getting thoroughly steamrolled myself, but I've been watching some campaigns on youtube which has helped quite a bit. I still feel there is a definite lack of a "patrol" order where you can specify a sector and forget about the unit(s). The game is in much better shape than at launch.
EAF274 Johan
06-25-21, 06:17 AM
Bought it two weeks ago. I find it a very enjoyable game. Unless I missed something big in recent years, this could be the best experience since Task Force 1942... though not surpassing it.
There are a couple of UI quirks or limitations that can make controlling ships in battle a little awkward and I wish there was a way to delegate a division to an AI commander. Ship formations need improvement. I think the campaign represents certain aspects quite well (supply runs through The Slot, importance of air cover, IJN vs USN torpedoes). Just don't expect a day-by-day recreation of historical events. Some game mechanics favour the use of aircraft and subs, which is a pity since surface engagements is what this game does best. Air vs air combat is cumbersome, to say the least).
Happy I came across this title, I think it has enough to keep me interested until Task Force Admiral comes along.
mookiemookie
06-25-21, 03:17 PM
I was playing around with one of the canned scenarios and got into a CL vs DD battle with me being the cruisers. It was fun beating up on the little guys until subs started hitting me with torps. What kind of cruiser task force wouldn't have at least a DD or two as a screen?
Guess I gotta build my own scenario.
FireDragon76
06-27-21, 08:35 PM
I got this recently. This is playable, but it's got an "early access" feel all over it. The interface isn't all that great and the AI is really bad in places (it drives right into itself alot, and the AI has a fair chance of capsizing ships in rough seas).
If you play with Americans, it's incredibly grinding and tedious to perform ASW missions using sonar. Japanese sonar is so much better. If it rains or it's sea state 4 or above, you can forget finding any contacts unless you like spending hours on fruitless searches with maybe a one off chance of finding anything. According to the Steam forums, air power is more effective at killing Japanese subs.
The subs in this game have gutsy, brash AI and have a nasty habit of unloading a full salvo of torpedoes on any surface ship they encounter, including destroyers. They aren't choosy. Which makes alot of ASW engagements dicey in the opening moves. And you still might not find them due to the fact the game lacks ways to plot search areas on the map. Ships in this game are nearly blind to subs that are traveling slow and not cavitating (which is often the case). I know that's realistic, but without the right tools, ASW is a real chore, and it really shouldn't have to be that way.
You can sometimes spot subs by their water disturbances: masts, periscopes, or the shadow they produce on the water at shallow depth, using binoculars. But your crew is so dumb they don't seem to see this themselves.
Without a way to auto-resolve encounters or plot out replenishing patrols or air stations, the game is extremely heavy on micromanagement.
In short, this game is really not ready for prime time. Not unless you can deal with an unpolished game that won't be many peoples cup of tea. Many of Killerfishes games have had this quality to a much lesser degree, I guess Cold Waters was a one-off experience and they got everything more or less right.
BungoJungo
06-28-21, 09:12 AM
The subs in this game have gutsy, brash AI and have a nasty habit of unloading a full salvo of torpedoes on any surface ship they encounter, including destroyers. They aren't choosy. Which makes alot of ASW engagements dicey in the opening moves. And you still might not find them due to the fact the game lacks ways to plot search areas on the map. Ships in this game are nearly blind to subs that are traveling slow and not cavitating (which is often the case). I know that's realistic, but without the right tools, ASW is a real chore, and it really shouldn't have to be that way.
You can sometimes spot subs by their water disturbances: masts, periscopes, or the shadow they produce on the water at shallow depth, using binoculars. But your crew is so dumb they don't seem to see this themselves.
100% spot on here. I've put in several more hours since my last comment and have been getting the hang of the game and it's quirks. It's absolutely a click fest, in fact my right hand is sore from all of the clicking!
I've noticed when you begin an encounter, if you don't spot surface ships within the first 10 secs or so, there's already a salvo of torpedos coming your way. So you have to individually click each ship, click "Break", throttle full, and hard rudder port or starboard each time. Then, send your destroyers to the area where the torps look to have originated from.
I always seem to have a sea state of 5, so I rush my destroyers to where I think the torps originated and immediately throttle back to <10kn. Sometimes, I even set it around 3 kn if I get desperate. You are correct and that you need to zoom out and look for the shadow of the sub yourself as your crew is absolutely blind and the sonar absolutely sucks.
So basically, my strategy has been keep a bunch of subs in rotation, lone wolf style. I was able to sink a Yamato class this way with a single sub and some creative use of the fore and aft torpedo tubes.
My convoys I use to level up my bases and such are basically just some C3's, a Cimarron, and maybe 3-4 destroyers. I've found the Japanese subs much more dangerous to my convoys than any sort of massed fleet in the early game so far.
On patrols and my previously mentioned lack of a patrol search area option, I believe the game wants you to upgrade your airbases and naval yards as that expands the area of detection around them and is in, in essence, your "patrol". In practice, I'm doing an awful lot of clicking manually sending aircraft out in search of enemy subs on the surface or fleets.
The game has good bones, but it is absolutely a click-fest. I intend to keep playing, but I sincerely hope some QOL improvements get patched in. I'd like to focus on my strategy and not straining my wrist sending out constant air patrols or making tedious sub patrol routes.
P.S. If the US torpedo "dud" rate is historically accurate, I feel for our sailors. It's insane how many duds I've seen so far!
FireDragon76
06-28-21, 08:58 PM
I've noticed when you begin an encounter, if you don't spot surface ships within the first 10 secs or so, there's already a salvo of torpedos coming your way. So you have to individually click each ship, click "Break", throttle full, and hard rudder port or starboard each time. Then, send your destroyers to the area where the torps look to have originated from.
Victory at Sea has automatic torpedo evasion, and does a good job at least trying to avoid these kinds of long distance torpedo attacks. In the current build of War on the Sea, on the other hand, ships can barely avoid hitting each other most of the time. And that, as you note, adds up to alot of unnecessary micromanagement.
Alot of Killerfishes games are like this, though, strategy games with too many "sim" features implemented poorly. It's a bit schizophrenic. Sims are sims, and strategy games are strategy games, and the two don't generally mix well in terms of gameplay without having a great deal of ingenuity behind it.
I always seem to have a sea state of 5, so I rush my destroyers to where I think the torps originated and immediately throttle back to <10kn. Sometimes, I even set it around 3 kn if I get desperate. You are correct and that you need to zoom out and look for the shadow of the sub yourself as your crew is absolutely blind and the sonar absolutely sucks. Occasionally you do get lucky and I have sank a few subs doing something similar, but without plotting tools it's difficult to stay oriented on the map.
So basically, my strategy has been keep a bunch of subs in rotation, lone wolf style. I was able to sink a Yamato class this way with a single sub and some creative use of the fore and aft torpedo tubes.
My convoys I use to level up my bases and such are basically just some C3's, a Cimarron, and maybe 3-4 destroyers. I've found the Japanese subs much more dangerous to my convoys than any sort of massed fleet in the early game so far.
That does seem like an appropriate strategy early in the game. Alot of Guadalcanal's action involved small vessels, subs, and air power. Ships are fun, but unless you have a decisive edge, the results are predictable and its mostly down to attrition at high cost.
Later in the game, the AI will start pulling out battleships and massing them (sometimes two at a time) into large task forces that could slaughter your convoys. You're going to need subs, air power, or a task force to stop them- the destroyers won't be able to protect your convoys.
P.S. If the US torpedo "dud" rate is historically accurate, I feel for our sailors. It's insane how many duds I've seen so far!If anything, it's probably a bit too conservative in the use of duds. US torpedoes early in the war were poor, full of duds and not having alot of explosive power. On the other hand, the Japanese torpedoes were generally very good, reliable weapons with alot of explosive power.
nycoroner05
09-01-21, 08:52 PM
This game is awesome!
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