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bacchusxxx22
03-28-20, 12:13 PM
After watching tons of sh3 videos, am I the only one who plays without.

Makes me feel like a child game with map contact.

To all you supersinkers, try with off.

Fifi
03-28-20, 01:30 PM
I too use to play without.
Only thing annoying me is no hydro contacts lines when untucked.
There is a solution to keep hydro lines with no contacts on, but huge work to give all sea folder ships transparent tga with photoshop (around 250 ships for GWX, more than 380 for Ccom!)

But you’re right, it’s an other world without contacts.

Randomizer
03-28-20, 02:37 PM
And if you;re in a late war career with snorkels, no map contacts mean inevitable death from unseen aircraft or surface ships. What a great way to play...

-C

bacchusxxx22
03-28-20, 03:03 PM
I never played late war.
What are hydrolines?

Jeff-Groves
03-28-20, 04:15 PM
There is a solution to keep hydro lines with no contacts on, but huge work to give all sea folder ships transparent tga with photoshop (around 250 ships for GWX, more than 380 for Ccom!)



One could create a batch file/program to scan all folders and replace said tga files with a properly blanked tga.

Fifi
03-28-20, 04:34 PM
I never play late war.
What are hydrolines?

Hydrophone contact lines

One could create a batch file/program to scan all folders and replace said tga files with a properly blanked tga.

Excellent idea :up:

Jeff-Groves
03-28-20, 04:37 PM
Myself? I'd write a script for 010 to do the job.
But not everyone uses the program sadly.
If Modding? I can't even imagine doing without it!

Write the script and run it? All files would be replaced in mere seconds!

bacchusxxx22
03-28-20, 05:43 PM
Ah ok.

When you surfaced you have the nachster sichtkontakt button. If officer is on post, you get all info to draw the lines yourself .that's the way you get course of ships. No you need to be fast to be exact.

I'm not sure the lines are of need.
Then you just follow lines and Mark with pencil. Ends up same as map contact on.

Manually to figure out the ships course is the real way to play
That's what real captains do. Hehe

John Pancoast
03-28-20, 06:32 PM
Ah ok.

When you surfaced you have the nachster sichtkontakt button. If officer is on post, you get all info to draw the lines yourself .that's the way you get course of ships. No you need to be fast to be exact.

I'm not sure the lines are of need.
Then you just follow lines and Mark with pencil. Ends up same as map contact on.

Manually to figure out the ships course is the real way to play
That's what real captains do. Hehe




Actually, that's what real *navigation officers/weapons officers* do. :03:.


Harder does not in itself mean more realistic. Having said that, I'm a fan of the assisted plotting mod, similar to what you're mentioning.

derstosstrupp
03-28-20, 07:59 PM
That’s one of those things that no subsim has gotten completely right. As far as U-boats went, the first watch officer did all surface shooting through the UZO, with the skipper giving his input or overriding him if necessary. Of course, for submerged attacks it was completely the skipper’s domain. He alone sat at the scope and made the decisions and called the values. However, every effort was made to estimate The values while surfaced before the boat submerged, Either by plotting, or more often by matching.

The assisted plotting mod is very slick and offers a pretty good compromise.

bacchusxxx22
03-29-20, 02:53 AM
That’s one of those things that no subsim has gotten completely right. As far as U-boats went, the first watch officer did all surface shooting through the UZO, with the skipper giving his input or overriding him if necessary. Of course, for submerged attacks it was completely the skipper’s domain. He alone sat at the scope and made the decisions and called the values. However, every effort was made to estimate The values while surfaced before the boat submerged, Either by plotting, or more often by matching.

The assisted plotting mod is very slick and offers a pretty good compromise.


Stosstrupp: mein man!

I see no reason to turn on map contact.

It's like a cheat with on

To use transparent tga is a nice idea.
However, with map contact off it's a simulation.
With on it's a action game.

derstosstrupp
03-29-20, 07:45 AM
Stosstrupp: mein man!

I see no reason to turn on map contact.

It's like a cheat with on

To use transparent tga is a nice idea.
However, with map contact off it's a simulation.
With on it's a action game.

That’s my preference as well. I play with nothing on.:yep:

Sailor Steve
03-29-20, 09:44 AM
I've used the Assisted Plotting Mod for years. I'm terrible at math and could never have been a submarine captain, or any other kind for that matter. I let the IWO do the plotting, and use h.sie's mods to create inaccurate plotting and I leave the periscope up for a time to simulate the risk of being spotted.

bacchusxxx22
03-29-20, 10:03 AM
Hehe

I never do the deckshooting.
Always crew.
---------

There where real hero's out there...

derstosstrupp
03-29-20, 12:27 PM
I could not live without the h.sie fixes. The inaccurate range is a must. I use that, adds a great element of uncertainty. Really forces you to try and plot over decent amount of time and fair the plot, if you have the time and are in a good position to do so.

bacchusxxx22
03-29-20, 02:14 PM
Have you a download link for the inaccurate range mod.
This mod is new to me. Sounds more realistic.

derstosstrupp
03-29-20, 02:24 PM
It’s part of this:
https://www.subsim.com/radioroom/showthread.php?t=174225

It patches your executable file, and includes several realism items.

bacchusxxx22
03-29-20, 02:48 PM
Ah this v16- won't run on my sys.
Not with my org and not with the scratch exe.
I have no idea why not.
It's a pitty

John Pancoast
03-29-20, 04:14 PM
Ah this v16- won't run on my sys.
Not with my org and not with the scratch exe.
I have no idea why not.
It's a pitty




What are you using for a sub damage/repair model ? H.sie's patch has a good version of that.

Malwulf
03-29-20, 10:35 PM
Hello fellow captains and crew,

Using the Map Contact Update option is a pretty interesting topic as it really changes how you need to play the game. I've recently tried to stop using it and manually track all targets, but I'm finding life quite difficult without a nicely detailed Attack Map.

It would be really nice to see a play through or tutorial series which used 100% realism. I'd love to know how people properly track and intercept targets without any assistance.

derstosstrupp
03-29-20, 11:26 PM
Hello fellow captains and crew,

Using the Map Contact Update option is a pretty interesting topic as it really changes how you need to play the game. I've recently tried to stop using it and manually track all targets, but I'm finding life quite difficult without a nicely detailed Attack Map.

It would be really nice to see a play through or tutorial series which used 100% realism. I'd love to know how people properly track and intercept targets without any assistance.

If you are OK with the tutorial using Wolfpack instead, please see my series below. And the rest of my channel. Despite the fact it’s Wolfpack, it still demonstrates the concepts. This is no rec manual, historical procedures.:Kaleun_Thumbs_Up:

https://www.youtube.com/playlist?list=PLmnGKpyJ8KwA0MxU9YKmmdOnDd_zDSBBg

bacchusxxx22
03-30-20, 03:16 AM
What are you using for a sub damage/repair model ? H.sie's patch has a good version of that.

gwx gold 3.0 is my platform

What's the deal with the v16- how to install properly.

Is it my old org sh3 exe with starforce

John Pancoast
03-30-20, 04:22 AM
gwx gold 3.0 is my platform

What's the deal with the v16- how to install properly.

Is it my old org sh3 exe with starforce

Starforce is most likely the problem. Are you using the stock repair model then, no other damage/repair mod ?

bacchusxxx22
03-30-20, 04:39 AM
Whatever uses gwx gold 3.0 is my configuration.

Why is it not working with scratch exe.

Is it my win xp?

John Pancoast
03-30-20, 04:43 AM
Whatever uses gwx gold 3.0 is my configuration.

Why is it not working with scratch exe.

Is it my win xp?

In that case, the damage/repair model you're using is "unrealistic". Definitely should try to get H.sie's patch going.

I'd bet it's not working for you because of star force.

John Pancoast
03-30-20, 05:01 AM
Hello fellow captains and crew,

Using the Map Contact Update option is a pretty interesting topic as it really changes how you need to play the game. I've recently tried to stop using it and manually track all targets, but I'm finding life quite difficult without a nicely detailed Attack Map.

It would be really nice to see a play through or tutorial series which used 100% realism. I'd love to know how people properly track and intercept targets without any assistance.

Fairly simple really. I'm not convinced playing without map updates is more realistic, in fact it cane be argued it is less so, but you just have to place marks on the map to determine the targets course, etc. via his true bearing from your position.

That can be explained if desired.

bacchusxxx22
03-30-20, 05:15 AM
At the point ship spotted you see all info about the ship. Especially the direction. Wich is a very important aspect of realistic.

Off map contact you have a harder time to identify this.

John Pancoast
03-30-20, 06:26 AM
At the point ship spotted you see all info about the ship. Especially the direction. Wich is a very important aspect of realistic.

Off map contact you have a harder time to identify this.




I wouldn't consider being able to see a ship and thus determining it's direction as being unrealistic.


Smoke, bow, etc., all would visually give a good sense of that. Maybe you're talking about contacts on the map that show the contact tail, speed, etc. ?


If so, there are contact on the map mods that don't show that. I.e., only show an icon; no tail, etc.

Sailor Steve
03-30-20, 10:43 AM
That's another reason to like the Assisted Plotting Mod. It only shows one contact at a time. It doesn't keep track of a target you can't see. Unless you mark the target's position on the chart you lose track of it. It's a great asset.

John Pancoast
03-30-20, 10:59 AM
That's another reason to like the Assisted Plotting Mod. It only shows one contact at a time. It doesn't keep track of a target you can't see. Unless you mark the target's position on the chart you lose track of it. It's a great asset.


Agreed. Still have to do something the skipper wouldn't be necessarily doing himself, but it's a great mod.

bacchusxxx22
03-30-20, 01:30 PM
I do like the map contact optics.

I dl the assistet plo mod

Will give it a try

Levyathan89
03-31-20, 07:41 AM
No map contact update? Maybe one day. Frankly, I've been playing with automatic targeting until a few months ago. Yeah I'm a filthy casual alright :)