View Full Version : Crew Fatigue and You
Malwulf
03-19-20, 10:37 PM
Hello all,
I just recently got my copy of Silent Hunter 3 properly modded and just discovered the glory that is SH3 Commander! The amount of options is absolutely amazing, however I am a bit concerned regarding the 'Fatigue Model'.
I am using the latest version of GWX which appears to have its own modified Fatigue System, however coming from Silent Hunter 5 I have not really dealt with a system like this before. So to my question:
As a new player (who goes for realism) would you advise using the GWX Fatigue Model or disabling the Fatigue system entirely? I just started a patrol using the GWX system and discovered that I have no replacement officers for when they get tired, so this has caused a bit of confusion. Should I draft more crew when starting a new patrol?
Long story short: GWX Fatigue system worth it, or should I just disable Fatigue so the gameplay is more like SH4, SH5?
Thanks in advance!
Fatigue model is a bit screwed up by time compression...
After quick search on forum, you’ll find few threads about that, and nice explanations: https://www.subsim.com/radioroom/showthread.php?t=159822
Kpt. Lehmann
03-20-20, 02:24 AM
Hello all,
I just recently got my copy of Silent Hunter 3 properly modded and just discovered the glory that is SH3 Commander! The amount of options is absolutely amazing, however I am a bit concerned regarding the 'Fatigue Model'.
I am using the latest version of GWX which appears to have its own modified Fatigue System, however coming from Silent Hunter 5 I have not really dealt with a system like this before. So to my question:
As a new player (who goes for realism) would you advise using the GWX Fatigue Model or disabling the Fatigue system entirely? I just started a patrol using the GWX system and discovered that I have no replacement officers for when they get tired, so this has caused a bit of confusion. Should I draft more crew when starting a new patrol?
Long story short: GWX Fatigue system worth it, or should I just disable Fatigue so the gameplay is more like SH4, SH5?
Thanks in advance!
Ultimately in the end, it will really come down to your interpretation of realism. SH3 like any game, SH3 forced us all on many occasions to build workarounds. Take your time and read through the link Fifi posted. That being said, although we don't have the gorgeous graphic candy that SH5 does, SH3 has immersion in spades! :arrgh!: Welcome aboard.
Levyathan89
03-20-20, 08:43 AM
I've always played without fatigue. To me, it's a feature that makes things more difficult, but not more entertaining. Playing with manual targeting, for instance, makes things harder, but also more fun. Constantly dragging crew members around because they're tired to me is nothing but annoying. However, that's just my opinion, other players like the crew management system.
John Pancoast
03-20-20, 10:50 AM
I'm a fan of the Rub and NYGM systems. But only by experimenting will you decide which if any you like.
Malwulf
03-20-20, 07:25 PM
Thank you all for the replies and links!
One follow up question: If I have GWX installed, do I need to activate the 8 hour fatigue model through SH3 Commander? Or is the new 8 hour fatigue model technically the new 'default' since I installed GWX?
In other words, is the GWX default fatigue and GWX 8 hour through Commander the same thing? Do I need to activate it through Commander?
Also, do you recommend maxing out the amount of crew on board when starting a career? They always seem a bit understaffed and I do not know if that is intentional with GWX or SH3C?
Hope this makes sense and thank you all again!
Kpt. Lehmann
03-20-20, 09:54 PM
Thank you all for the replies and links!
One follow up question: If I have GWX installed, do I need to activate the 8 hour fatigue model through SH3 Commander? Or is the new 8 hour fatigue model technically the new 'default' since I installed GWX?
In other words, is the GWX default fatigue and GWX 8 hour through Commander the same thing? Do I need to activate it through Commander?
Also, do you recommend maxing out the amount of crew on board when starting a career? They always seem a bit understaffed and I do not know if that is intentional with GWX or SH3C?
Hope this makes sense and thank you all again!
GWX 8 hour is the default. However, it is modified by a number of conditions. Read the GWX manual regarding influences on crew fatigue in GWX. Pages 58-61.
Kpt. Lehmann
03-20-20, 09:56 PM
I'm a fan of the Rub and NYGM systems. But only by experimenting will you decide which if any you like.
If you prefer anything other than GWX, your friends won't love you anymore.:D
John Pancoast
03-20-20, 10:29 PM
If you prefer anything other than GWX, your friends won't love you anymore.:D
Not a problem; I like GWX too..........but I use the Rub or NYGM fatigue/crew models with it :o
Kpt. Lehmann
03-20-20, 10:31 PM
Not a problem; I like GWX too..........but I use the Rub or NYGM fatigue/crew models with it :o
Such heresy! Someone get the dish rack!
(No one expects the Lehmann Inquisition!:haha:)
John Pancoast
03-20-20, 10:44 PM
Such heresy! Someone get the dish rack!
(No one expects the Lehmann Inquisition!:haha:)
NOOOOOOO !!!!! Not the dish rack !!!! You promised never again !!
Historically, the crew stood watches lasting 4 hours, except the engine room crew, which lasted for 6.
In really bad weather, the captain could authorize a reduction for the bridge watch to 2 hours, and of course, if the sub was at battle stations then the crew would stay on duty for as long as required.
I'm too lazy to pay attention to such details, so if I remember I will follow the rules, but I am a bit of a rogue, and if I forget, it's all good.
If the crew is really burned out, then I will dive, and let them rest in peace until their fatigue and morale improves.
HootOwl
04-10-20, 10:22 AM
Not a problem; I like GWX too..........but I use the Rub or NYGM fatigue/crew models with it :o
John,
Where can I find the NYGM fatigue/crew mod?? I've searched extensively and can't find anything that isn't a dead link from 2006. I'd love to incorporate it into my SH3 Commander for GWX.
Thanks!
John Pancoast
04-10-20, 10:33 AM
John,
Where can I find the NYGM fatigue/crew mod?? I've searched extensively and can't find anything that isn't a dead link from 2006. I'd love to incorporate it into my SH3 Commander for GWX.
Thanks!
I have it on my media fire account, here (http://www.mediafire.com/file/ew9vaghzd6f3wpu/Not_Your_Grand_Mothers_Crew_Management_Mod_1.1.zip/file) you go. Let me know if any problems.
HootOwl
04-10-20, 10:51 AM
I have it on my media fire account, here (http://www.mediafire.com/file/ew9vaghzd6f3wpu/Not_Your_Grand_Mothers_Crew_Management_Mod_1.1.zip/file) you go. Let me know if any problems.
John,
Thanks! So looking through the documentation, I need to edit the Menu.ini, install the mod with JSGME, and then edit the cfg files in SH3 Commander?
Thanks again!
John Pancoast
04-10-20, 11:14 AM
John,
Thanks! So looking through the documentation, I need to edit the Menu.ini, install the mod with JSGME, and then edit the cfg files in SH3 Commander?
Thanks again!
From memory, yes. Regarding the menu.ini file, I copy the one in the game to the crew mgmt. JSGME mod folder and edit that one vs. the one already in the game.
That way easier to swap things in and out then.
The cfg files you just put right into the Commander folder.
If you don't have a menu.ini renumbering program, Stiebler's is very good and easy.
http://www.mediafire.com/file/yiqbpshwg8aoibz/SH3Menu_Renumber.7z/file
Sailingowl
04-12-20, 07:41 AM
First thing I looked for was a mod to turn off fatigue. The captains job isn't too babysit the crew like that. It was just frustrating without adding anything for me.
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