Eastwa
02-18-20, 08:36 AM
Evening All :Kaleun_Salute:
question how does the game recognize the identity of targets
For example here are some sinking off one of my patrols you notice how some ships have the name and full inventory and some just give the basic info is it to do with getting close to the ship before sinking it or something like that ?
Anybody know how the game determines it ?
11.12.41. 1158 Grid CH 75 Ship sunk! SS Cap Tarifa (Small Freighter), 2220 tons (3000). Cargo: Wine/Spirits. Crew: 35. Crew lost: 32 1225 Grid CH 75 Ship sunk! SS City of Lancaster (Small Merchant), 2569 tons (2569). Cargo: Phosphates. Crew: 48. Crew lost: 24 12.12.41. 1718 Grid CH 75 Ship sunk! Medium Merchant 18, 5176 tons (6000) 1945 Grid CH 75 Ship sunk! Medium Merchant 04, 5940 tons (6500) 2232 Grid CH 75 Ship sunk! SS Rothesay Castle (Empire-type Freighter), 8004 tons (8004). Cargo: Grain. Crew: 41. Crew lost: 27
question how does the game recognize the identity of targets
For example here are some sinking off one of my patrols you notice how some ships have the name and full inventory and some just give the basic info is it to do with getting close to the ship before sinking it or something like that ?
Anybody know how the game determines it ?
11.12.41. 1158 Grid CH 75 Ship sunk! SS Cap Tarifa (Small Freighter), 2220 tons (3000). Cargo: Wine/Spirits. Crew: 35. Crew lost: 32 1225 Grid CH 75 Ship sunk! SS City of Lancaster (Small Merchant), 2569 tons (2569). Cargo: Phosphates. Crew: 48. Crew lost: 24 12.12.41. 1718 Grid CH 75 Ship sunk! Medium Merchant 18, 5176 tons (6000) 1945 Grid CH 75 Ship sunk! Medium Merchant 04, 5940 tons (6500) 2232 Grid CH 75 Ship sunk! SS Rothesay Castle (Empire-type Freighter), 8004 tons (8004). Cargo: Grain. Crew: 41. Crew lost: 27