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Skybird
12-14-19, 08:01 AM
RACEROOM starter read:

Physics overview:
https://forum.sector3studios.com/index.php?threads/physics-update-tyres-force-feedback-ai-and-general-developments.14049/

How to tune FFB:
https://forum.sector3studios.com/index.php?threads/ffb-guide-december-2019.14067/
AND:
https://forum.sector3studios.com/index.php?threads/ffb-guide.55/page-36#post-191042

Latest patch (Decembre 2019) readme:
https://forum.sector3studios.com/index.php?threads/december-update.14056/

Remarks on the background of cars updated in Decembre:
https://forum.sector3studios.com/index.php?threads/physics-update-gt2rs-gt3-gt4.14052/
https://forum.sector3studios.com/index.php?threads/physics-update-touring-classics-dtm-1992-group-4-procar.14050/

An obligatory must-have in any race sim: Mr. Belowski'S CrewChief app, whcih now seems to be available for every major racing title, originally it was a Raceroom exclusive thing. It does a lot of things, but the most important thing is its spotter function to raise your situational awareness for things happening in close vicinity around you, and the great rise in immersion it provides due to the chatter radio. You must want to get this thing. And for the sake of evertyhign that is holy: listen to your spotter!!
http://thecrewchief.org/

The Car Lookup list, so that you know which car is on what physics status. I just realise that the old physics are practically gone, so there are no longer three but just two standards: "New" and "Newest" You can almost ignore the difference now, the "Old" physics were what had to be avoided. Before "Old", we had the "Floaty Boat" physics. :D
https://forum.sector3studios.com/index.php?attachments/upload_2019-12-14_11-30-58-png.19153/

In the FFB section, Thomas recommends:

Force Feedback Intensity: 100%
Smoothing: 0%
Force Feedback Spring: 0%
Force Feedback Damper: 30%

Steering Force Intensity: 60%
Force Feedback Minimum Force: 0%
Understeer: 10%
Vertical Load: 50%
Lateral Force: 50%
Steering Rack: 30%

Slip Effect: 0%
Engine Vibrations: 0%
Kerb Vibrations: 20%
Shift Effect: 0%
Collision Effect: 0%

I recommend much the same, but in the last four lines you can experiment with higher values, and if the wheel in general feels too light for your taste, increase Force Feedback Spring to something around 10-14%. This value makes a huge impact so handle with care.

Note what they say about the difference between heavy duty motors in expensive wheels, and lighter consumer wheels a la Logitech. Note that hardware option presets in the wheel driver can interact with the in-sim options setup, so act with reason there. In the sim, in the key command options, you can attach a key to the ffb tracker to switch it on and off - USE THAT thing to optimise your FFB so that you avoid clipping and too low feedback as well. Raceroom can be difficult to have wheel and FFB set up completely, but its worth it to get there.

Also, the rotation angle of the wheel must be correctly set in the sim. Logitech has 900° rotation, Fanatech 1080, DD wheels obviously limitless. You control that in a car in the pitbox, in the setup options there, in the runnign session. Set it such that the virtual wheel moves in synchronicity with thebhardware wheel. There is also a steering lock, you use that to increase the sensitivity of the simlated car steering. On some tracks, namely Macau, you do not get around certain tight corners if not increasing the lock! Its no deficit of the sim, its like it is in real life.


Finally be advised that you can alter FFB strength individually per car in the pitbox car setup screen. I think its called FFB multiplier. I do not use it, but that FFB can be individually influenced on a car-to-car basies should be mentioned. The whole screen layout for pitbox car setup has been revamped in recent update, before it all was on one single screen, now they have several tabs and a new design.

There are quite some ingame commands of interest, that are not linked to a keyboard key by default, you must do that manually. Its worth to take a deep look at the keyboard list in the options, to learn what there is in hidden functionality that is unknown to the newcomer. Hint: the replays (you can switch off auto-recording, btw.), can look extremely well when using various in-cockpit perspectives, or the auto-director feature and external cameras. In VR, i do not use that, but in single screen times, i used it a very lot.

A word on Adaptive AI, which is often misunderstood. This setting does not alter the AI in a running race, but it alters the AI level in car class choosen over a series of sessions you have done, means: it takes the first complete lap you do in a session and sees how you perform. After three or four such sessions, you have a base score from where further corrections are done in small changes only. The system works, but you usally get a very weak AI in first try (it starts at minimums), a stronger one in second try, a less strong in third, an increase in fourth race, and so forth. You need to train the adaptive AI, that means, and it all depends on doing clean first full laps, means: the lap after your exit lap is what counts, complete that, and you then can leave the session to have it scoring. For just getting a taste of Raceroom's AI, it probably is better to use a fixed setting of lets say somethign around 97-103, if you are a very fgood driver, of course a higher setting. Like always, alien drivers will never be satisfied with the aI, not in any sim there is. The range is from 80-120. The AI skill varies over car classes, the faster and more agile, aggressive the car is, the greater the chance the AI fails due to too small margins for error - which often are being turned into problems by human players overestimating their own capabilities and beign too optimistic when attacking...!!! Ai cars cannot just vanish when yu turn into them, you need to leave them the room "to breath", like with just any human-driven car. Te slower open-wheeler classes work more forgivingly than the very fast ones.

Finally, if somebody likes Raceroom and wants to start with it, the way to go is to buy the Premium pack. You save hilariously ammounts of money and get everything that is available at that time. When I want into the sim, this did not exist, thats why I by now have paid 3-4 times as much as somebody would need to pay for the premium pack - and I did buy mainly smaller packs as well already! Really - its a no-brainer. A starter NEVER should start buying individual cars and tracks. If you buy all stuff there is this way, you end up in the four digit range of a total costs. The premium packs costs you 100 coins over here, in sales even less - and you get EVERYTHING there is so far. EVERYTHING.

Skybird
12-15-19, 01:00 PM
Be advised that with the massive changes to physics and FFB in the decembre 2019 update, some of the cars have issues at some tracks, namely - apparently - cars with loose tails that tend to spin at certain tracks and chicains and then sitting on the track, causing white flags. The AI seems to have not been fully adapted to the FFB and physics changes. This is not the normal status in Raceroom, which usually has an outstanding AI, normally. It will get fixed, but it maybe take them time to sort it out. For the time being, be careful with for example the Porsche classics cup car and the Porsche Cayman Trophy at Salzburg and Falkenberg, I know from experience that these cars are affected there. The GT3 class, touring classics and DTM92, which i also tried since the update, work flawlessly on both these tracks. Bilsterberg and Knutstorp also was not affected.


Its temporary a problem, I am certain.

Skybird
12-17-19, 05:27 AM
A word of warning unfortunately is due.



The decembre update with its very fundamental changes to ffb and physics, has broken some things in the AI. many reports now are coming in of ai cars spinning, blocking races, taking lines off the track. Sounds as if they really overlooked something really big.


If you are new and want to try it, this is currently not the best time. Give it a wait. I will report when they have fided it. But it could take them some time.


I must say that it is very unusual and not typical that Sector3 messes something up this dramatically.And i know the game since 5 years.

Skybird
12-17-19, 02:58 PM
Beta testers speaking with autority by Sector3 have confirmed that the team is aware of some car classes being affected by a dysfunctionality (my word :) ) of deeper complexity, which will take them some time to sort out. So: some car classes tend to spion on some of the bracks, easily, frequently, constantly. The issue is a.) known, b.) confirmed, and c.) being worked on, and it is d.) new, was not there before. Comes time, comes happiness, says Yoda.

Skybird
12-20-19, 01:51 PM
A Hotfix today ended the spinning car issue, at least for me and with the cars and tracks where I was aware that it happened. Status is back on green. Already had two great sessions this afternoon.

This weekend, from Decembre 20th to 23rd, all tracks and all cars are free to play .

Skybird
12-02-20, 10:35 AM
Lets get some sound-porn done! This is a direct comparison of the sounds in Assetto Corsa Competizione, and Raceroom, which both happen to be my racing sims of choice. And yes, these two have the best sounds in the genre. I used to think of Raceroom being the benchmark in racing sounds, but then came Competizione, and it stole the crown and sneaked away with it.


Pump up the volume!


https://www.youtube.com/watch?v=i_2eX5KznX0&feature=emb_logo

Skybird
12-04-20, 11:47 AM
I just learned that Raceroom will get Watkins Glen soon, a track I really like to use since it provides a nice flow and enjoyable driving! :yeah:


https://forum.sector3studios.com/index.php?threads/watkins-glen-international.16000/

Skybird
12-09-20, 11:17 AM
Raceroom will get a 1977 VW Scirocco (Group 2) soon. I may be wrong, but its the first Scirocco I learn about to be represented in any race sim.

Those classical cars in Raceroom usually are always solid fun and solid challenge. Nice!

Skybird
12-19-20, 05:18 PM
Gotta love their humour.


https://www.youtube.com/watch?v=CsZWYUqg2Fk&feature=emb_logo


Its happening. Has been a several-years wait, the running gag of race sims, so to speak.

Skybird
12-21-20, 08:07 AM
Raceroom has a jumpstart for christmas this year. The update's content illustrates why I am loyally staying with Raceroom as one of my two race sims of choice, beside both Assetto Corsas. Raceroom since years now keeps getting better and bigger. That it is an old DX9 engine just does not matter. It just does not matter.

https://youtu.be/X82IRH2yM4s

Skybird
03-14-21, 09:21 AM
No other racing AI I ever played against writes verses like this into my poetry album. https://forum.sector3studios.com/styles/default/xenforo/clear.png

The video was done with a screen recorder by Cyberlink which is not intended to run film making projects like this, thats why there is no sound. I have no screen video grabber, since I usually do not do such videos, only real world videos on squirrels with wildlifecam and bicycle tours with actioncam.

Nothing special, just me (orange car #30) trying to sack the AI car in front of me on the Nordschleife. I am no monster driver, and I do not set up the cars. I just use the default setup, and have the AI at I think 98. With most car classes, and that setting of AI skill, I mostly flow in the middle of the pack. The scene is from unlimited practice. I usually run simple practice sessions and then fight with whatever crosses my way out on the track.

The AI does not give up. It does not let go, it takes revenge. In other games, namely AC and ACC, once overtaken the AI immediately calls it a day and falls back. Not in Raceroom! It stays by my side. It goes over the green just to rub its door on mine. It tries immediate countermoves. It is not unfair, but it is determined. It does not ram, and despite being aggressive, stays predictable and somewhat reliable and responsive. The race is nothing special, nor is my driving displayed, but it illustrates perfectly why I like the Raceroom AI so very much. For my - limited - driving skills, it is a perfect opponent who keeps me fully occupied. This video shows why I keep coming back to RR time and again.


https://www.youtube.com/watch?v=vHjeOJq4Rsk

Skybird
06-25-21, 02:33 PM
New, new, its all new... the FFB. New, brandnew, from scratch.



https://www.youtube.com/watch?v=DSrFmxFt_Rw&t=463s

mapuc
06-27-21, 10:49 AM
Finally downloaded Raceroom

I have found how to go up in transmission-but I can't find the key to go the other way...down. Q makes the transmission go up..but if I want to go from 4 to 2nd what key do I use.

I don't have a steering wheel and pedals(yet)
How do I change use of keys.

Want to use my W,A,S,D as steering my car.

Markus

Skybird
06-27-21, 10:57 AM
Go into the menu and there look for the keyboard mapping. There is also a new search function now (that I have not tested since I did not needed it so far). - P.S. You can also switch to automatic gear. Take your time and look around, the sim is complex, and complex in setup and other options. But its all there, just maybe not springing right to the eye the moment somethign is looked for. Some functions also are not keymapped by deault, but must be manually mapped first.

The new FFB I am split over. teh effects may be more subtle in feedback, btu the generla feel for my opinion is way too light, lacking to give a feel for the real mass, the weight of the car.

Everyvbody, mind you, you need to start forms cratchj an d have a default setiup scheme for your hardware, the n remap evertyhing new, else it does not work properly.

mapuc
06-27-21, 11:31 AM
Went back to auto. again It was there in the setting I changed from automatic to man.

Toke a few practice round. Now I only need a good steering wheel and a good two-par pedals.

Markus

Skybird
03-14-22, 09:19 AM
Sector 3 Studio is now KW Studios. Which to me just makes sense. KE Suspensions is behind the Raceroom franchise since - well, since very many years. Without KW, the Raceroom show probably would not even exist anymore - who knows.

https://www.kw-studios.com/

The text seems to imply they are working on a new engine capable to serve the next generation consoles.

Its still one of my three to-go-to race sims, and still has the best AI I have ever seen in any racing sim. I was able to adress some of the issues I had with their new FFB by replacing some of my hardware, so the title is back in business for me.

Skybird
05-02-22, 06:44 AM
Raceroom gets Interlagos "soon". :Kaleun_Applaud:

Skybird
05-20-22, 10:15 AM
https://www.racedepartment.com/news/all-raceroom-content-free-to-access-until-end-of-may.617/

All raceroom content free to access until end of May. Your opportunity to test all stuff out, namely tracks.

Threadfin
05-23-22, 08:52 AM
I installed it this weekend and had a quick bash around Mid-Ohio in the Ferrari 488. Felt good. I had just driven the 458 at Mid-Ohio in rFactor the day before so it was a good comparison.

The main issue is few in our group run RaceRoom, but I've added to the quiver, making it racing sim number six in my rotation

Automobilista Motorsport Simulator 2 -- Probably my favorite right now. It's quick and easy to set up a server but what really sets it apart is the ability to add AI to the multiplayer races. With filling out a field with humans an impossibility, having AI to fill it out is great. A friend and I ran a couple races yesterday, first in Formula Trainers at Virginia International, then GT cars at the Daytona Road Course in a multi-class race. We set it up to have a full day-night cycle over a fairly short race and it was great. AMS2 is probably the most visceral of these sims, combining excellent force feedback and soundscape.

Assetto Corsa Competizione -- Second favorite. Great driving feel, focused on a single series, with excellent racing against the AI.

Assetto Corsa -- Don't drive it all that much, but my son loves drifting old 'Ruf's in it. It has the most dissimilar feeling FFB of all these sims, but stll a great one in it's own right.

rFactor 2 -- Another top sim, but a little older and feels like it. Good AI racing, lots of content -- much of it free -- and a great chassis setup side. I only run my own setups and rFactor is one of the best in terms of options and interface.

RaceRoom -- Too new to me to judge really, but in the brief time I drove it it felt really nice. I was big in to GTR and GTR 2 back in the day and this is the evolution of those sims (even if ACC feels like the actual spiritual successor)

F1 2021 -- Some slag it as simcade, but I love it. Slick presentation and excellent AI racing. The modes are fantastic, especially standard driver career and My Team. With the added two-player career mode the options here are really strong. The ability to talk to my pitwall is a game changer.


One of my friends is nudging me toward iRacing too, so I'll probably be adding that soon.





Here's some of yesterday's action. Formula Trainers at VIR


https://simhq.com/forum/ubbthreads.php/ubb/download/Number/42104/filename/FTVIR2.jpg






Me in my C8 at Daytona. Excuse the focus issues. It's an oddity with AMS2's photo mode


https://simhq.com/forum/ubbthreads.php/ubb/download/Number/42105/filename/C8Daytona.jpg

Skybird
05-23-22, 11:10 AM
I must say that the aI in racertoom is one of the thigns were it shines. It varies with car classes a bit, but generlaly its my bechnmark in this remark. I have experienced incredible things happening with it, attacking, counter-attacking, -re-counterattacking endlessly, or going on the Nordschleife and fightign it out with the AI door to door and bumper to bumper over half of the lap - a nd no crahsing into me. I come from behind, I blitz beyong it on the one side, it disappears, I have no sight of it ij the mirrors, think its gone away already, and a seocnd later it hisses by on the other side.
It may nbe dependent on driver skill a bit, and I am no alien driver, not even a really fast driver, I focus on being a fighting but safe driver. For my style, the AI in Racveroom is a perfetc match that I prefer to open server any time, and even to what I have tried ( a bit) in closed server racing. It suits my demands and abilities perfectly.



ACC with RR's AI - that would be my dream. AC's and ACC's AI are reliably avoiding crashes, but are too pacifistic. Raceroom's AI is notoriously in a bad mood and evades no fight, also gives up not easily, but is not unfair. But it presses the palyer, if it can. Also, devs said the simulate osme psyhcological factors. If you hunt an aI car and press it very closely, and danc ein its mirrors, you may provoke the "stress" level going up and the AI then may make a mistake.

All my best AI experiences in racing have been done with RR's AI. Its even a little bit erratic, imperfect - just so to avoid getting the idea of dealing with a perfect computer AI, but racing against a human with the usual set of human flaws.

Track Bilsterberg is a secret tip for you to try. ;) Some touring or GT class of car, old mobiles. Not so much for open wheelers and space interceptors. The flow on that track is remarkable. In Germany it is known as the Nordschleife's little brother.


And Salzburg also has somethign in it. It just keeps you logging laps, you cannot stop.

Threadfin
05-23-22, 12:05 PM
Its even a little bit erratic, imperfect


Yes, this is key for me, and my number one gripe with both F1 2020/21 and to an extent in ACC is how AI-like the AI is. I want retirements, mistakes, chaos, crashes and cars running wide. Just a touch of all that, it makes for a more believable racing sim.


AMS2, rFactor, and I reckon RaceRoom on your testimony are all much more convincing in this regard. Cars wiggle, run wide, get out of shape and make contact, imparting the impression that they are piloted by humans.

I'll run a race in RR and see what I think. Can you put AI in MP races in RR?

Skybird
05-23-22, 01:15 PM
I'll run a race in RR and see what I think. Can you put AI in MP races in RR?Dont know from own experience, but I think yes.

Know what the adaptive AI function is about.

https://forum.sector3studios.com/index.php?threads/adaptive-ai.14262/

It does not adapt within a race, but from race to race, tuning the setting up and down but in smaller and smaller intervals, per track, and I think per car class. That means you can get a weak AI in first race, a too strong one in the next on that track, a moderate in the third, and then maybe a matching one in the fourth. You get the idea. But relevant is always just the second lap of a race (the first full lap). So make sure that one is a clean one, no off-track, no contacts, everything fine and legal. You could quickly tune things by doing two laps in a race, and then break it off and start new.

I tried it years ago, it worked okay, but I ended up with returning to setting it manually, usually in the range of 97, 98, something like that. I do not/cannot slaughter the field, but must drive to my best abilities (which may be limited...), but can go with the flow in the centre of the action, having many duels in the middle of the field. Since it is AI, I do not care that much for winning, but for the fighting that leads me to the end of the ace, and hopefully in one piece and after having driven fightfully, but clean. Thats where I get my satisfaction from. My sense for competion was stronger when I was younger... They say the travel itself is the goal. Well, thats true here. :)

https://forum.sector3studios.com/index.php?threads/adaptive-ai.14262/

For trying things out it is better to use a fixed setting and see how it works. Say 95 or 98 or whatever matches your abilities.

The AI in RR years ago was more Klingon,i extremely liked it, it had the perfect frequency of unexpected events happening, too too many, not too few: AI breaking to late and needing to correct it, spinning out, or you whop ovber a hill and see two AI cars in the sandpit, and so forth. The AI was in a constantly angry mood... :) I think it was perfect, and I often rubbed my doors against theirs, so9me people'S endless compalints that tiem and agai n they get shgot off the track I sijply cnanot confirm, it happens EXTREMELY rarely, and it must eb years since it happened to me. I think driver'S owndroiving has muchz to do, if you leave the AI on the inside turn no space to breathe and no room to evade into, then it MUST contact you if the inside of the turn is a wall, right? But there are players who think even an overtakign attemnpt in a stupid situation must reward them and even player's excessive own driving must see the AI avoiding them by magic and miracle. Well, sector 3 has nevertheless tuned down the aggressiveness of AI events a bit, since many players complained, I think that are those players who race like maniacs and then complain about the AI slamming into them after they provoked an incident with their own too aggressive driving. These things happen still, you need to be on your guard, but they happen not as often anymore as I would like to see . Personally I have no issues with the AI slamming into me, on no track and in no cars. Since years it is like this.

And then there are those two or three AI drivers that stick like glue to you, and always have a comeback after you think you have left them behind. Then you look into the mirror and curse "Oh no, not him again..." :D

Skybird
05-24-22, 07:20 AM
Had a lot of racing this night. If you still test out Raceroom, do not miss the Swedish rumble pits, the little unknown tracks, and there use slower and older cars, stockcars style racing where cars mutually rub their paoint off on each other. Its wonderful old fashioned dog-fighting action in two dimejnsions, so to speak. The Scirocco works great there, for example. Or the DTM classics and touring classics.

Another tip: front wheelers at Macau. Note that the killer hairpin near the end has a overtaking prohibtioon in reality and the game has it for the AI as well, you are well-advised to stick to that yourself, too, as you get chaos in there if you try to ov ertake in that turn. Let it be, keep the race going. The steering wheel must be tightened in rotaiton angle, else you cannot cut that damn thing, he margin of error when deviating frorm the ideal line is hilariously small, almost non-existent. Its the tightest turn I know on any race track. Its a fantastic visual showcase rack.

The two hillclimb tracks also look great. Try in the BMW M1 and the KTM XBox.

Skybird
06-01-22, 06:33 AM
Raceroom Summer Sale! The once-per-lifetime Premium Pack for 50€. Get ALL tracks, ALL cars, ALL skins for a steal, or fill the gaps in your collection if these are still huge.

https://forum.sector3studios.com/index.php?threads/summer-sale.18368/#post-237407

Considering the quantity and quality of content, this is not just a steal - this is hilarious. Cheaper it never gets.

Threadfin
06-04-22, 07:08 AM
Even though I had only picked this up in the recent free access promotion, and hadn't even driven it an hour total, I bought the premium pack, all the content. Somehow the premium pack was marked down farther for me, despite the fact I've not spent a dime on it previously, but it calculates the price based on the content you already have. So I guess I had some stuff that wasn't free before? No idea, but now I have it all.

It's a good sim, I like it fine, but I have a bit of an overflow in racing sims.

Assetto Corsa Competizione
Assetto Corsa
Automobilista
F1 2020/21
rFactor 2
RaceRoom
WRC 10
Dirt Rally 2.0

And all DLC


All but two of those titles were picked up in the past two months. Too many sims!

Skybird
06-04-22, 12:50 PM
See, thats why I decided against AMS 1 and 2, F1 series, rF2, WRC series. I have tried rF2 many years ago, the first build they released for free as a demo, and back then I even did not like it, but I understand that it has changed a lot since then. Still, I do not try these titles, since I feel my wishes and needs all are being met by the sims I already use: AC, ACC, RR; DR2, Wreckfest, ETS2. I in no way imply or mean to say the others ar enot good, but I can only usefully play so and so many titles in a day, week, and not more. Thats why I reject the others, and currently am not even interested in other, new developments (Rennsport, for exmaple).

Do no underestimate Wreckfest, nobody! They had a terrible many years-long Early Access development drama and desaster show running, but what they finally gave birth to is a silver-shining, wonderful beauty of a swan. Very solid immersion, good driving physics (really, believe it, they are good in the meaning of beign believable and meetign the expectations), and the whole thing makes an incredible lot of fun. I sometimes drive in it and laughing loud half of the time, serious!

If there is one title that is missing in the list of yours and that you nevertheless want to try out despite your overdose in titles you already own, than this one: Wreckfest. You can have an amok frenzy with it, if that is what you want. You can also have a really solid and super-proper racing sim, if that is your poison. Or you get your fun from both worlds. Its up to you. I play it on the ultra-huge movie screen in a virtual cinema via my VR headset, and that way even this originally non-VR game becomes a completely new ballgame. Jawdropping! :yeah: Its the only racing game I care to play despite offering no true VR - usually I am the type of "no VR - no drive".


When you try RR, do not underestimate the apparently unspectacular, slow cars, I find them to make more fun thatn the super fast ones, or the open wheelers. Try for excmaple the Scirocco (think that is Group 4), or DTM 92, and then a less-known scandinavian rumble pit, AI, to start your personal preference tuning, set to lets say 96 or 97. Get ready to rumble! The AI varies a bit in competence with different car classes, thre superfast, super agile ones it finds more difficult to handle, with things like the GT3 and 4, the front wheelers and that speed range, it probably rumbles best.

Threadfin
06-04-22, 01:09 PM
Yeah, maybe, I'll give it a look, but I really shouldn't keep adding to the pile.
You've mentioned ACC a few times and seem to like it?

I failed to entice you to join us in online racing, but what about a hotlap challenge?

Every few days I start a new one. The idea is to take any car on the track nominated for the event and post up your best lap time? Any car, any mode, any conditions. We started by also selecting the car for everyone to run, but since then I've made it open to allow more freedom.

I change the track every four or five days. interested? It's just for fun and personal improvement. Check it out here

SimHQ Hotlap Challenge (https://simhq.com/forum/ubbthreads.php/topics/4599089/simhq-hotlap-challenge#Post4599089)

mapuc
06-04-22, 01:15 PM
I have decided to get my hand on a decent Steering Wheel with pedals. A decent cost around 3-500 Dollars.

Raceroom-Well had it installed less than a week then I uninstalled it again.
(This has to do with black screen in 5-7 sec before and after gameplay-I know very well from other games it will end in a no-signal problem)

I don't know how the other racing game act on my computer.
But Raceroom will not be installed anymore.

So now I'm saving money for a decent Steering Wheel with pedals.

I have two driving game where my desktop come forth directly after I have ended the game-Those are ETS 2 and ATS. It's for those I'm going to buy this set

Markus

Threadfin
06-04-22, 01:22 PM
At which wheel(s) are you looking?


Sim racing's in a great place at the moment. Come on aboard!

mapuc
06-04-22, 01:39 PM
At which wheel(s) are you looking?


Sim racing's in a great place at the moment. Come on aboard!

Here is what I've been looking at

Thrustmaster T150 Ferrari Force Feedback Wheel

Thrustmaster T150 Force Feedback Wheel - Black/Blue

Logitech G29 Driving Force

Thrustmaster T248 Racing Wheel and Magnetic Pedals - Black

Logitech G923 Driving Force Racing PC/PS4 - Black

Markus

Threadfin
06-04-22, 01:46 PM
I was originally in for the Fanatec setup, and was prepared to spend the money. But what I wanted wasn't in stock so I bought the Thrustmaster T-248.

The T-248 is a hybrid FFB system, that uses a combination of gears and belts. The wheel's good enough I reckon, but what I really like about this bundle is the pedals. They are fantastic and are Hall sensors. Magnetic so no old-school potentiometer trouble like we used to have with this type of gear (and in this price range)

I've been more than happy with it. In the $300 range it's a solid choice.

If I did it over again I might opt for the T-300 just because it has detachable rims (the wheel part). But the T-300 is still bundled with inferior pedals. The T-300 with my current pedals (T3PM) would be really a good spot for me so I can swap rims to whichever discipline I'm running at the mo, from open wheel, to GT to vintage, but still have the pedals I prefer.



Good luck in your choice and if I can help let me know.

mapuc
06-04-22, 01:54 PM
I was originally in for the Fanatec setup, and was prepared to spend the money. But what I wanted wasn't in stock so I bought the Thrustmaster T-248.

The T-248 is a hybrid FFB system, that uses a combination of gears and belts. The wheel's good enough I reckon, but what I really like about this bundle is the pedals. They are fantastic and are Hall sensors. Magnetic so no old-school potentiometer trouble like we used to have with this type of gear (and in this price range)

I've been more than happy with it. In the $300 range it's a solid choice.

If I did it over again I might opt for the T-300 just because it has detachable rims (the wheel part). But the T-300 is still bundled with inferior pedals.



Good luck in your choice and if I can help let me know.

Thank you I will ask you and Skybird for help when I got my hand on either the one you have or one of those I mentioned-Steering Wheel.

I found your Thrustmaster T-248 in a Danish computer store price 2126 Danish kroner or around 306 Dollar.

Maybe I will buy the same device.

Edit
I have the money right here-Still I'll wait some month and save some more-Reason The electricity bill keeps on going up and the food price also. Since I don't know who much more the bill have gone up next time I shall pay it I better hold back.

Maybe it will come some campaign in the near future. where you can buy this Thrustmaster cheaper than 306 Dollars
End edit

Markus

Skybird
06-04-22, 03:19 PM
Congratulations, Threadfin, have good fun with your wheel. Take good time to tune and experiment with the FFB, especially in RR, which can be tricky a bit to do. I mean the ingame FFB options.

Threadfin
06-04-22, 03:32 PM
So you won't be joining us in the hotlap thing? :)

mapuc
06-04-22, 03:46 PM
Let me make one thing clear I really liked Raceroom even though I only had my keyboard W-A-S-D. But I don't like these 5-7 sec of black screen before and after gameplay. I had same problem with FS17 and FS19-And here I ran into no-signal problem.

Somehow it's like the computer can find the game at start-up and after it seems like it can't find back to computer.

Markus

Skybird
06-04-22, 07:37 PM
So you won't be joining us in the hotlap thing? :)
Most likely not. I have not done a single "challenge" in ACC either. These things simply do not interest me. I ran a couple of seasons over the years, but that is as far as I get with regular or career or comeptitiuon things. I usually just decide on car and track and then eitehr start a practice session with AI, or a race of 10-15 laps with mandatory pitstops in the middle third.



Im a simple mind, dont confuse me with online things. :D

Threadfin
06-05-22, 06:35 AM
It's not online, it's putting up your fastest lap you've run offline in any car in any mode. Essentially what you do every time you play. Suit yourself. But if you'd like to get involved with some folks who share your interest in sim racing hit us up.

Skybird
06-05-22, 07:03 AM
I shed tears the past two hours - laughing. I do not fire this one up too frequently, but whenever I do, its the same mess: tears, noisy laughter, and good vibes colouring the room as if I were on an LSD trip.

https://www.youtube.com/watch?v=9Ig5uPm3GaY

Skybird
06-08-22, 06:46 PM
And its out:


https://www.youtube.com/watch?v=7Gj1CgiMDJ4&t=47s

Skybird
12-14-22, 08:06 AM
It has been a great year for Raceroom, content-wise. Not only new cars (whcih are not so much interest, mostly), but also four new tracks, with the present seeing the release of a last pack this year, great track and nice cars.

https://www.youtube.com/watch?v=vDQmH7WzDtE&t=486s

Also, despite Sector3 having been transformed into KW Studios, they seem to have no intention to let the title go, after 10 years. They are hiring coders. I take from this that they are planning, still, for a graphics engine update or a new title. The latter makes little sense, due to the immense, very very immense amount of top content they would lose if moving to a new sim. Its 40+ car brands, 65 racing classes, hundreds and hundreds of cars, and almost 60 track locations with around 150 track variations, last but not least top class sounds! And racing against the AI is where Raceroom leaves all others behind, outclassing other titles' AI.



And different to what some people say: VR in RR works. Very, very, very well. I have tested it with two totally different headsets now, and an outdated graphics card (1080). It just works splendid.


https://www.kw-studios.com/#company

Threadfin
12-16-22, 10:27 AM
I like Race Room a lot. Got it for free of course, tried it out, really liked it and then bought the works when they ran a sale. Really nice feel of the road, soundscape, physics. So visceral.

I've rather made it my main sim for hotlapping the Ring. Since I was running out so many whips around the Ring, I decided to see which cars I could go fastest with and document it all. I did a thread at SimHQ sort of like Top Gear's Stig segment, slotting in each car as it was run.

The results. Fastest car was easily the Formula RR X-17 and my all time fastest lap 'round the Norschliefe, 5:19. Insane.


https://simhq.com/forum/ubbthreads.php/topics/4602483/ring-running-stig-style#Post4602483

Skybird
12-16-22, 06:24 PM
This Charade track and the Mazdas and 95Fs are one of the best DLCs RR has ever released. Beautiful track both regarding the driving, and the beauty of the place. It has been years a track-car combo gave me so much fun, enjoyment and satisfaction. Superb pack, I wholeheartly recommend it. The 95S has a loose tail and still can be caught most of the time, can be controlled, is challenging in a relaxed, entertaining way. Very, very good pack.

Skybird
06-13-23, 08:12 AM
Raceroom is anything but dead. They are preparing a new rocket stage to ignite. There is definitely plenty of future in it: years and years - plural! This podcast reveals it. Wowh!

https://forum.kw-studios.com/index.php?threads/raceroom%E2%80%99s-fightback-plan-with-studio-lead-jean-fran%C3%A7ois-chardon-podcast-interview.19017/

Its here to stay.


And Pau is the next track release in Octobre. I know it from an AC mod, it drives really well and exciting, and is a visually detail-enriched place.


They are hiring, to form the core team for coding a new engine.

Skybird
06-18-23, 10:07 AM
Free access to ALL content until June 25th ! :up:

Skybird
06-25-23, 01:50 PM
Summer Sale: -50% on everything!

Skybird
03-25-24, 02:20 PM
Long awaited Pau is out. But their data centre had a water leak, all data has to move to a different server farm, currently the shop is down. The track however looks - mouthwatering.


https://www.youtube.com/watch?v=YTk86LfKSXA&t=48s


Next Monday Nordschleife for ACC. Its a golden week for racing!

Threadfin
04-11-24, 10:06 AM
I'm making the switch. For the past year I've made AMS2 my pick-up sim, firing it up whenever I'm in the mood to drive, and not drive F1 23.

But I have become increasingly annoyed by certain things in AMS2 so I decided to swap over to RaceRoom. I will still drive AMS2, after all I'm a big fan of 1960s F1 cars and that is really good in AMS2. But for most of it I'll run RR.

Picked up the Ferrari 296 GT3 last night and then spent four hours sticking my name on the leaderboards. Just had such a good time, and many of the things that annoy me about Automobilista are gone and the experience is just better for me, as a hotlapper. RR is older, and looks it. And I miss AMS2's ghost system which is great. But otherwise I'm liking RR more. It's just better designed for players who play like me.

So if anyone's in to this one, grab the 296 and give my laps a go. The leaderboards don't get wiped once every month or two in RaceRoom.

Skybird
04-11-24, 01:23 PM
Try Pau, its looking really fantastic. One of the most beautiful and most detailed tracks in RR. Nicely matched with older cars.

Threadfin
04-11-24, 01:33 PM
I will but maybe next sale. It is the only track I do not own. Street tracks aren't me jam, but I'll add it eventually. If I do drop any more money on this sim in the near future it will be on cars I reckon. There's a DTM version of the 296 don't you know :)

Skybird
04-11-24, 02:43 PM
https://www.youtube.com/watch?v=rC8oQO0XqnM

Nice views from 11:40 on (TV camera from tracksides):
https://www.youtube.com/watch?v=s3X9A_jLhX8

Skybird
04-11-24, 03:02 PM
I know the title of this video, because I have said this phrase so often myself: Its the most heavily underrated racing sim on the market.


https://www.youtube.com/watch?v=qpTpZwUIWT8

Threadfin
04-15-24, 07:43 AM
Yeah, I have to agree. It's a stupid name and that can't help. RaceRoom.

But the driving is excellent. The sounds are glorious. The physics feel great, the force feedback and feel of the tarmac as as good as any, and honestly I feel like the feedback here is probably most useful. More than other sims I can feel the onset of traction loss and correct it before it gets away from me.

The car set is extensive and varied. The track list is really good too, but this in one area where the competition probably has a leg up. And they aren't exactly pumping out the tracks.

I picked up the 2023 DTM pack yesterday so I would have both Ferrari 296s lol. Immediately took it round the Nordschliefe to compare to the GT3 and was two seconds slower :)

I entered most of this week's competitions, leaderboard challenges and that's good fun.

Not much I can point to about RR that I don't like. I haven't dropped AMS2 altogether, but this switch was a good one and I am loving my driving at the mo.

Skybird
04-15-24, 07:55 AM
For newbies its a steal. With a special offer they can get EVERYTHING currently available for just 100 coins. Really, everything. Once-in-a-lifetime-deal. Over 60 tracks locations, over 130 track layout variations. Close to 50 car brands. Around 80 car classes.


Incredible bang for the buck.