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skirich
09-17-19, 10:39 PM
Beside gamma which affects the whole screen I think there is a setting for ambient light that shines downward on the sub deck when surfaced.
Ever since the late balao upgrade of paint job the sides of the boat are too bright and the deck too dark.

I’ll poke around the sub files but I’m hoping someone just knows the file and parameter to tweak for it.

skirich
09-18-19, 10:39 PM
Still cant find this.


I have toyed with the parameters in scene.dat
I really have a nice water color now. More accurate.


I thought in scene.dat NODE: Light - Ambient would have been it but I dont want to change the color. I tried tweaking the attenuation which was set to 1, so I set it to 255 and I cant tell a difference.


What does attenuation do? I assumed it mutes things but no luck either way.

propbeanie
09-19-19, 04:03 PM
When you see a setting at "1", that can sometime mean 100%, or a "full" multiplier, such that a "0.5" would mean half of the value... going above 1 will sometimes do nothing. Sometimes they use "-1" to turn things off. Is there a "comment" of any sort on the same line, such as " ; >0" or some such? :salute:

skirich
09-19-19, 05:00 PM
When you see a setting at "1", that can sometime mean 100%, or a "full" multiplier, such that a "0.5" would mean half of the value... going above 1 will sometimes do nothing. Sometimes they use "-1" to turn things off. Is there a "comment" of any sort on the same line, such as " ; >0" or some such? :salute:


No comment, scene.dat is a binary, so you have to use S3D editor to mod it.
No difference in 255 vs 1, so I'll try a lower number.


I've been comparing several mods to see what their settings are.
Websters 100' Clear water, and Real Environment.
Websters is set to 1 and RE is set to 255.


It could just be the textures for the boat are really dark. During daytime it looks fine, its just nightime that the deck is black. Which in of itself isnt a problem, except the side paint, the grey's are way too luminous and appear way to bright in comparison.
For that matter, anything grey is way to bright. The guns almost look like they are illuminated.

I found some files in the filters folder called timeofday which may hold a secret here.
They have sub files which contain times and color/contrast settings.

Thats text. Will play some more.

propbeanie
09-19-19, 06:28 PM
Another thing that can affect the way the game looks is your graphics card settings. Fifi has a good set-up, as does Front Runner, if you have an nVidia card. If you have an AMD / ATI, we'd have to wait for someone to post about theirs. This Win10 laptop I'm on, with onboard Intel graphics is very strange. Everything displays fine, but the color of my OM with Fifi's Compilation has a strange almost turquoise ocean, as compared to what the nVidia card on my desktop shows. Anything "wet" on this laptop is almost luminescent, especially at night. :salute:

Fifi
09-20-19, 12:51 AM
Yes, rendering can greatly differ from a computer to an other, even with same video settings.
That is problematic as nobody will see the exact same rendering.
Not to say about monitors! It multiply the problem...

For the ambiant light ingame, it’s not a matter of one file to adjust IMHO.
It should be a subtile combination of some files in scene.dat and Env files...
Just have to find wich ones :haha: