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View Full Version : SH5 Let's play. Fluffer at sea Video series


Boomfunkmc
03-05-19, 10:51 PM
Episode 1 - Stretching her legs, and back into the game after many years break.

https://www.youtube.com/watch?v=CCAiRxvynQw

THEBERBSTER
03-06-19, 11:21 AM
Hi Boomfunkmc
Nice first video.

The Ships Journal in TDW’s Options File Editor Viewer is where you can setup your U-Boat number and your Captains Name which you can then see in your game.
https://i.postimg.cc/ryjDNTjw/capture-004-06032019-140916.jpg

I notice you are using U45 on your video title so am assuming you got that number from KSDCommander?

The Enigma crypted messages will only appear if you have enabled the mod and you will not see an English translation.
If you are not going to use it then disabling the mod IIRC will still continue to show messages crypted until you end the patrol.

I notice your watch crew went AWOL you will need to save and reload your game.

You can push your deck watch further back behind the hatch by using this mod.
sobers 7A_B deck crew moved for Shaefer > Enable JSGME (http://www.mediafire.com/file/1h8mar38bzz3xmg/sobers+7A_B+deck+crew+moved+for+Shaefer+SH5.zip)

This mod is where your crews beards are from.
It gives you the option to be able to start your mission with your crew not to have beards but to introduce them after they have been at sea after sometime.
Swapping between the 2 mods can be done any time the game is not running.

Peter
http://www.subsim.com/radioroom/downloads.php?do=file&id=1572

Boomfunkmc
03-06-19, 11:39 AM
Episode 2 - Breaking the Fortress - Scapa Flow
https://www.youtube.com/watch?v=uuZ_Qq4KX94&feature=youtu.be

Boomfunkmc
03-06-19, 11:42 AM
Oh wow, thanks for that info @THEBERBSTER

I will do what you recommend immediately!

THEBERBSTER
03-07-19, 03:48 PM
Hi B
You said in your last video you are getting ctd's in a certain situation.

TWoS is 100% ctd free, so what is going on?
Just checking to make sure you are loading your game from manual saves you have made and not using the automatic ones?

Did you also experience any ctd's in the Baltic Operation mission?

Please post your mod list.
Post #9 JSGME How To Export Your Mod List To A Subsim Post > Pictorial (http://www.subsim.com/radioroom/showpost.php?p=2182975&postcount=9)
Peter

Boomfunkmc
03-07-19, 04:26 PM
I have noticed that the game tends to crash as I open my torpedo tubes, and the sound effect is about to start. I am willing to bet the problem is some kind of crash with DBSM that causes the crash.

Here is the modlist as it was when I made the video. Btw, Yes I have normally loaded up saves that the game produces, and not manually made saves, I did not know that was a bad thing.

Generic Mod Enabler - v2.6.0.157
[F:\Silent Hunter 5\TWoS_Parts]

TWoS UI cmd_Auto Target ID
TWoS Campaign Start_Type VIIB
TWoS Real Navigation
Stormy`s DBSM 1.3

*Latest video will be re-uploaded tonight because I did not notice the horribly bad pixelations caused by wrong settings in my export settings in Adobe Premiere Pro. Old video will be deleted, and replaced with the new.

Boomfunkmc
03-07-19, 08:56 PM
Here is a little-bit of an update.. This is a video to highlight some problems I am having with the game.

https://www.youtube.com/watch?v=DRTj0lsz4d4&feature=youtu.be

Sjizzle
03-08-19, 02:39 AM
I have noticed that the game tends to crash as I open my torpedo tubes, and the sound effect is about to start. I am willing to bet the problem is some kind of crash with DBSM that causes the crash.

Here is the modlist as it was when I made the video. Btw, Yes I have normally loaded up saves that the game produces, and not manually made saves, I did not know that was a bad thing.

Generic Mod Enabler - v2.6.0.157
[F:\Silent Hunter 5\TWoS_Parts]

TWoS UI cmd_Auto Target ID
TWoS Campaign Start_Type VIIB
TWoS Real Navigation
Stormy`s DBSM 1.3

*Latest video will be re-uploaded tonight because I did not notice the horribly bad pixelations caused by wrong settings in my export settings in Adobe Premiere Pro. Old video will be deleted, and replaced with the new.

remove Stormy`s DBSM 1.3

THEBERBSTER
03-08-19, 05:21 AM
Hi B
Stormy's DBSM is a large sound mod with additional optional mods that can be enabled on top of it and that shows how comprehensive this base mod is.
When you open a tube door you have a clash of a number of files from different sources all needing to be activated at the same time and that is your problem so you will always have a ctd at some point at a crucial point in your game.
Sjizzle quite rightly points out that you need to remove the mod and the problem will be solved.
Peter

vdr1981
03-08-19, 07:53 AM
Here is a little-bit of an update.. This is a video to highlight some problems I am having with the game.

https://www.youtube.com/watch?v=DRTj0lsz4d4&feature=youtu.be
Try to delete Sh.sdl file from your DBSM 1.3 mod and reenable the mod again. I'm not sure about sober's mod...DO NOT pump the mods in if you don't know how to edit files manually.
Decide will you use TWoS or your own custom modlist...

Sjizzle
03-08-19, 08:40 AM
Try to delete Sh.sdl file from your DBSM 1.3 mod and reenable the mod again. I'm not sure about sober's mod...DO NOT pump the mods in if you don't know how to edit files manually.
Decide will you use TWoS or your own custom modlist...


yup 100% agree with you... also DBSM 1.3 it's a really old mod and not compatible with any other sound mods or any other mods which one change the sounds in SH5...
also in TWoS u have "My Sound Mix" mod wich one 100% it;s not compatible with DBSM 1.3 and other sound mods like gap-sound for Dinamic env. sober no foot step etc. etc. players need only to read what mods do u have in TWoS...

Boomfunkmc
03-08-19, 09:14 AM
I removed DBSM, and the crashes are gone now. It really is too bad its not compatible. The sounds the mod adds are fantastic. Absolutely fantastic. There should have been a way to add the crew sounds into the game. I really don't care about the music files or anything, but only the crew sounds. For example, when you emergency dive, you really get a feel that its urgent as the alarm goes off, and people are scrambling. Also, the fantastic crew sound when the ship is being water bombed by enemy DDs. Awesome..

Alright, problem solved Sir.. Thanks for the help :Kaleun_Salute:

Sjizzle
03-08-19, 10:09 AM
I removed DBSM, and the crashes are gone now. It really is too bad its not compatible. The sounds the mod adds are fantastic. Absolutely fantastic. There should have been a way to add the crew sounds into the game. I really don't care about the music files or anything, but only the crew sounds. For example, when you emergency dive, you really get a feel that its urgent as the alarm goes off, and people are scrambling. Also, the fantastic crew sound when the ship is being water bombed by enemy DDs. Awesome..

Alright, problem solved Sir.. Thanks for the help :Kaleun_Salute:

u will get copyright strike for any sounds from Das Boot movie... if u make a let's play and u will upload them on youtube...

THEBERBSTER
03-08-19, 12:32 PM
Removed Sh.sdl file as instructed and tested in the bunker with no ctd when tube doors are opened which was the fault being reported on YouTube.
Removed 2 non TWoS mods which would have been over written by DBSM.
Requires changes to be made in the OFEV due to keyboard bindings being changed by Stormy's keyboard which I already have a list of what needs to be be changed having used his keyboard previously in TWoS.
Currently in the bunker waiting to start the next mission which is good timing so will continue testing.
Peter

Boomfunkmc
03-09-19, 06:32 PM
Something might, or might not have happened at AN55.
https://www.youtube.com/watch?v=76hRTKaJZxM&t=27s

Boomfunkmc
03-11-19, 07:30 AM
A quick little video showing how I do my quick manual setup of the TDC using no map calculations, or lock on. Hope you enjoy :Kaleun_Salute:

https://www.youtube.com/watch?v=H-VQAbc7iSQ&feature=youtu.be

Fifi
03-11-19, 09:28 AM
:up:

That’s always how i proceed in any silent hunter serie :03:

Deepseadiver
03-11-19, 11:03 AM
[QUOTE=Boomfunkmc;2596218]A quick little video showing how I do my quick manual setup of the TDC using no map calculations, or lock on. Hope you enjoy :Kaleun_Salute:


You guessed the AOB from the target view?

:Kaleun_Cheers:

Boomfunkmc
03-11-19, 12:16 PM
Hello Deepseadiver :Kaleun_Salute: , yes I guessed the AOB to the best of my abilities. Unless you are WAY off on your AOB, it usually is forgiving on close to medium range. At long range, say at about 6km out, you need a more accurate estimate of the AOB.

Deepseadiver
03-11-19, 12:19 PM
Hello Deepseadiver :Kaleun_Salute: , yes I guessed the AOB to the best of my abilities. Unless you are WAY off on your AOB, it usually is forgiving on close to medium range. At long range, say at about 6km out, you need a more accurate estimate of the AOB.

AOB is what i struggle with. So i assume you just imagined yourself on the bridge of the target ship and guessed it from that position rather than from your subs position?

Boomfunkmc
03-11-19, 01:22 PM
So i assume you just imagined yourself on the bridge of the target ship and guessed it from that position rather than from your subs position?

That is correct. I imagine myself standing on the bridge of the enemy ship, looking directly at my submarine

Sjizzle
03-11-19, 02:13 PM
That is correct. I imagine myself standing on the bridge of the enemy ship, looking directly at my submarine

there are charts to help u to get accurate AOB... there is also the attack disk which can help u to get an accurate AOB...

Fifi
03-11-19, 03:04 PM
Hello Deepseadiver :Kaleun_Salute: , yes I guessed the AOB to the best of my abilities. Unless you are WAY off on your AOB, it usually is forgiving on close to medium range. At long range, say at about 6km out, you need a more accurate estimate of the AOB.

Exactly :up:

Speed is more important factor than AOB.
You can wait last second to enter 90 AOB when ship is full 90° in your scope.
Little AOB error, you’ll hit anyway.
Little speed error, you’ll miss for sure...

THEBERBSTER
03-11-19, 04:51 PM
Hi Guys
Fully tested Stormy's DBSM v1.3 SH5 v1.3 Basemod with the Sh.sdl file removed and is 100% compatible in game to date having sunk a number of ships no ctd's.

Stormys DBSM v1.3 (http://www.mediafire.com/download/zu48fzq7ci48ldg/Stormys_DBSM_SH5_v1.3.rar)

How To Make Stormy's DBSM SH5 v1.3 Basemod Compatible With TWoS (https://www.mediafire.com/file/7ack5gmml5rsv6a/How_To_Make__Stormy%27s_DBSM_SH5_v1.3_Basemod_Comp atible_With_TWoS.zip/file)
Add the mod last unless using the TWoS Real Navigation Mod which should then be placed last.
Peter

Deepseadiver
03-11-19, 06:56 PM
there are charts to help u to get accurate AOB... there is also the attack disk which can help u to get an accurate AOB...




Which chart do you suggest for a simpleton like me to quickly get AOB? The attack disk looks far too complicated for me.

Deepseadiver
03-11-19, 06:57 PM
Hi Guys
Fully tested Stormy's DBSM v1.3 SH5 v1.3 Basemod with the Sh.sdl file removed and is 100% compatible in game to date having sunk a number of ships no ctd's.

Stormys DBSM v1.3 (http://www.mediafire.com/download/zu48fzq7ci48ldg/Stormys_DBSM_SH5_v1.3.rar)

Add the mod last unless using the TWoS Real Navigation Mod which should then be placed last.
Peter





im going to install that into my TWOS game..is it just a straight load of Stormys DBSM SH5 v1.3 Basemod mod with JSGME?

cheers :Kaleun_Salute:

Deepseadiver
03-11-19, 06:58 PM
Exactly :up:

Speed is more important factor than AOB.
You can wait last second to enter 90 AOB when ship is full 90° in your scope.
Little AOB error, you’ll hit anyway.
Little speed error, you’ll miss for sure...


:Kaleun_Cheers:I have worked out a few things..speed of target, ID of target range, my patrol zone etc..but AOB eludes me. Also worked out how to get more KM's out of my boat. My other problem is locating targets.


I do hydrophone searches and even use the scripts but nothing!!

THEBERBSTER
03-11-19, 07:11 PM
Instructions

How To Make Stormy's DBSM SH5 v1.3 Basemod Compatible With TWoS (https://www.mediafire.com/file/7ack5gmml5rsv6a/How_To_Make__Stormy%27s_DBSM_SH5_v1.3_Basemod_Comp atible_With_TWoS.zip/file)
Peter

bstanko6
03-12-19, 01:28 AM
@deepseadiver...
AOB Can be a very confusing topic. But in all reality there are only Five angles we need to be associated with. Zero, 180, 90, 135, and 45. Port or starboard doesn’t matter it’s the same for both sides. All we need to really concentrate on our those angles and as long as we can recognize them you can easily adjust by Eye the finer AOB you need.

abaileyatd
03-12-19, 02:32 AM
RAOBF :Kaleun_Cheers:

Deepseadiver
03-12-19, 06:48 AM
@deepseadiver...
AOB Can be a very confusing topic. But in all reality there are only Five angles we need to be associated with. Zero, 180, 90, 135, and 45. Port or starboard doesn’t matter it’s the same for both sides. All we need to really concentrate on our those angles and as long as we can recognize them you can easily adjust by Eye the finer AOB you need.

I will just have to keep practising:Kaleun_Salute:

THEBERBSTER
03-12-19, 07:49 AM
A Warm Welcome To The Subsim Community > abaileyatd
Subsim <> Make A Donation <> See The Benefits <> Support The Community (http://www.subsim.com/radioroom/showpost.php?p=2027002&postcount=1)
SH3 – 4 - 5 Tutorials > Downloads > Other Useful Information > See Links in My Signature Below

Boomfunkmc
03-12-19, 11:50 AM
Huge Convoy in sight menne!!!

https://www.youtube.com/watch?v=h_QEvexs2EA&t=25s

Boomfunkmc
03-12-19, 12:33 PM
A little off topic from SH5, but there will be a livestream on my channel in not too long showing the brand new game Wolfpack! Come join and say hi why don't you :) I was given early access so I can be one of those who has the pleasure of previewing the game to you all a few days early!

https://www.twitch.tv/booomfunkmc

https://www.youtube.com/watch?v=rsg3hbAQn_8&feature=youtu.be

gutted
03-12-19, 12:57 PM
[edit] double post

gutted
03-12-19, 12:59 PM
A quick little video showing how I do my quick manual setup of the TDC using no map calculations, or lock on. Hope you enjoy :Kaleun_Salute:

https://www.youtube.com/watch?v=H-VQAbc7iSQ&feature=youtu.be

your math is way more complicated than it needs to be.

Kts = (190.6m / 43s) * 1.94


or you could simply use the RAOFB and put away your digital calculator :)

Boomfunkmc
03-14-19, 01:18 PM
Enigma Action

https://www.youtube.com/watch?v=Ct6m8Amn-H4&feature=youtu.be

Boomfunkmc
04-03-19, 08:07 PM
U-53 on patrol EP6

https://www.youtube.com/watch?v=3rFNBW4E9Ys

tomandre81
04-04-19, 02:38 PM
Hi B
You said in your last video you are getting ctd's in a certain situation.

TWoS is 100% ctd free, so what is going on?
Just checking to make sure you are loading your game from manual saves you have made and not using the automatic ones?

Did you also experience any ctd's in the Baltic Operation mission?

Please post your mod list.
Post #9 JSGME How To Export Your Mod List To A Subsim Post > Pictorial (http://www.subsim.com/radioroom/showpost.php?p=2182975&postcount=9)
Peter




No game is 100 % CTD free. twos is not ctd free either. It has CTD on me a couple of times, but that has more to do with the fact that the base game was glitchy, buggy and unstable as hell at release.
I would say it's 98 % CTD free.

Boomfunkmc
04-06-19, 08:18 AM
Task-Force sighted

https://www.youtube.com/watch?v=P0xjLB1r_Bw&t=3s

Boomfunkmc
12-04-19, 03:13 PM
Getting back into making SH5 vids, now that I have a brand new computer. I am however wondering something.

You guys remember that guy Shaefer, also called Einherjar on YT, he had a tutorial vid where he went through step by step go get the UI/HUD to dissapear after a few seconds. Now, yet AGAIN he has deleted his videos #genious, so I cant find that tutorial, and I cant find anything on the forums about that HUD mod. You do it throught OptionFileEditor I seem to remember.

protocol_Hero
05-22-22, 11:59 PM
i miss him too, he had the best voice for it too, i found his new youtube page after he lost his 1st one, but he has removed the vids , im gutted and cant find a way to contact him