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View Full Version : Do escorts ever run out of depth charges?


gutted
02-28-19, 03:20 PM
Asking for a friend :D

Sjizzle
02-28-19, 03:33 PM
Asking for a friend :D

nope....

bstanko6
02-28-19, 03:43 PM
In SH3 they did... I know in NYGM the number of charges were changed for historical accuracy.

vdr1981
03-01-19, 05:16 AM
In SH3 they did... I know in NYGM the number of charges were changed for historical accuracy.

I think it's the same with SH5 as well. I'll test this...:yep:

bstanko6
03-01-19, 05:21 AM
I really think they do. Some destroyers only had 2 or 4 charges. I've been attack with 2 and the escort leaves. So I really think it's in effect.

gutted
03-01-19, 10:14 AM
I really think they do. Some destroyers only had 2 or 4 charges. I've been attack with 2 and the escort leaves. So I really think it's in effect.

In TWoS, i've been pounded by over 100 depth charges (counted them using the chalkboard). But there were multiple destroyers above me so i dunno.

bstanko6
03-01-19, 12:02 PM
Yeah they do that. One listens while the other slaps you.

I know it’s modeled in SH3. One time the escort ran out of charges, I was in shallow water, so he could still hear me. He followed me non stop until I reached deeper water.

vdr1981
03-01-19, 03:22 PM
In TWoS, i've been pounded by over 100 depth charges (counted them using the chalkboard). But there were multiple destroyers above me so i dunno.

40 per launcher...Except some MK2 DC racks which have only 6?! Not really sure why. Could be an error or lack of understanding by some moder who has previously edited files currently used in TWoS...:hmmm: The file is guns_radars_01.sim. Maybe it's intentional as well. I could use some comments regarding this one...

BrokenPrism
03-04-19, 03:56 AM
The only thing i found this:

The typical loadout on a fleet destroyer was about 30 depth charges, while dedicated escort ships had a very large loadout, of as many as 300 depth charges.

I hope I can find a bit more, but we will see... But what i can say with certainty is that 6 charges is way to low. Most destroyers would launch a series of 6 DC, listen for the sub again an repeat. Even in de early stages of the war a destroyer would have enough to make at least 2-3 of these runs before running out.

Edit: It appears that most DC launchers could hold 12 charges at once, with 2 on board most vessels that would be 24 DC, i couldn't find any info on how many additional ones where carried, as well as how many the K- and Y-Launchers had in stock, but i think these would be the captains choice, depending on the task of his vessel...