Yamato_Omega
02-23-19, 10:15 AM
Greetings Skippers,
I have been tempted for the last few months to dust off my copies of SH4 Gold and SH5. I have been "rigged for silent running" on these forums for ages and thus haven't kept up to date or abreast at what has been going on.
But first, a little briefing on what I have done myself over these past years:
Since the time I fell silent, I have been responsible for a Historical Mod Project for an Age of Sail Game called Age of Pirates: Caribbean Tales. As Lead Developer under the alias Modder01, using C source code, I helped make as much of the game historical as it would allow and with the help of a modder from another forum I updated that game's engine to a newer version and made it a standalone game from the original. This change now supports higher resolutions and other quality of life improvements to this game. On the Armored Vehicles side of the house, under the alias Panzercross, I started and I am still maintaining a Historical Mod Project for the Online WWII Tank Arcade Game World of Tanks which promises to add historical visuals to the game and the descriptions and designations of vehicles updated to give them some much needed history.
Anyway, I finally coerced myself to reinstall SH4 and try TMO 2.5 which was my go-to mod back in the day, only to find a lot of annoyances with the Deck Guns and AA guns only firing at will when I had manual control of one of them. It seems my shooting accuracy has decreased since I last played this game in the long term since I seemed to not hit any planes with the AA guns nor was very accurate shooting the deck gun. The non-realistic sound implementation of TMO really bugged me and the graphics seemed a lot more polygonal at maximum settings than I remembered back then.
Since I had reached my download quota last night, I thought about giving up, but the feeling I felt when I torpedoed a Takao class cruiser with my Porpoise boat was thrilling despite the annoyances with TMO so I came back here to get some suggestions about what mods would contribute to the immersion factor in Silent Hunter 4 such as visuals, sounds, music, realistic sinking/special effects and game-play fixes in order for me to still play with a 55% faux realism, while being immersed in the game-play of a WWII submarine captain on German, Japanese and American Sides. In addition, I would like suggestions from the Silent Hunter 5 Modding portion of this community for mods that would contribute to the immersion factor of Silent Hunter 5 and if there are any Alternate Campaigns for the British or Americans during the Atlantic War. I would also be open to Playable Surface Ship mods on both games as I did use them extensively when I played back in the day.
I am open to any suggestions you have for me. Please let me know if you have any questions.
I have been tempted for the last few months to dust off my copies of SH4 Gold and SH5. I have been "rigged for silent running" on these forums for ages and thus haven't kept up to date or abreast at what has been going on.
But first, a little briefing on what I have done myself over these past years:
Since the time I fell silent, I have been responsible for a Historical Mod Project for an Age of Sail Game called Age of Pirates: Caribbean Tales. As Lead Developer under the alias Modder01, using C source code, I helped make as much of the game historical as it would allow and with the help of a modder from another forum I updated that game's engine to a newer version and made it a standalone game from the original. This change now supports higher resolutions and other quality of life improvements to this game. On the Armored Vehicles side of the house, under the alias Panzercross, I started and I am still maintaining a Historical Mod Project for the Online WWII Tank Arcade Game World of Tanks which promises to add historical visuals to the game and the descriptions and designations of vehicles updated to give them some much needed history.
Anyway, I finally coerced myself to reinstall SH4 and try TMO 2.5 which was my go-to mod back in the day, only to find a lot of annoyances with the Deck Guns and AA guns only firing at will when I had manual control of one of them. It seems my shooting accuracy has decreased since I last played this game in the long term since I seemed to not hit any planes with the AA guns nor was very accurate shooting the deck gun. The non-realistic sound implementation of TMO really bugged me and the graphics seemed a lot more polygonal at maximum settings than I remembered back then.
Since I had reached my download quota last night, I thought about giving up, but the feeling I felt when I torpedoed a Takao class cruiser with my Porpoise boat was thrilling despite the annoyances with TMO so I came back here to get some suggestions about what mods would contribute to the immersion factor in Silent Hunter 4 such as visuals, sounds, music, realistic sinking/special effects and game-play fixes in order for me to still play with a 55% faux realism, while being immersed in the game-play of a WWII submarine captain on German, Japanese and American Sides. In addition, I would like suggestions from the Silent Hunter 5 Modding portion of this community for mods that would contribute to the immersion factor of Silent Hunter 5 and if there are any Alternate Campaigns for the British or Americans during the Atlantic War. I would also be open to Playable Surface Ship mods on both games as I did use them extensively when I played back in the day.
I am open to any suggestions you have for me. Please let me know if you have any questions.