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View Full Version : Allied AI aggressiveness and accuracy


DvlHownd
02-10-19, 12:51 AM
Not well versed in this stuff so here goes... So it's March, 1945 and I'm cruising along shadowing an allied task group consisting of a SoDak BB and 2 Wisconsins, 4 Brooklyns, along with six tin cans. They come on head to head with a similar configured INJ task group of 2 Yamato's, a Kongo, 4 CA's and six tin cans. The INJ destroyers start engaging and the allied screening DD waits until the IJN DD gets closer before opening return fir, CA's and BB's are silent. Finally, the heavies open up and their rounds are all over the place. Overs, unders, wide... They couldn't a bull in the butt with a bass fiddle. The IJN always sinks the US DD then closes with the allied task group. The IJN DD eventually gets sunk and the IJN heavies open up while the US ships are silent. Then the other IJN DD's come in and start popping at the Brooklyn's and end up sinking them. As the IJN BB's close, the US BB's start to engage only one of the opposing BB's and after taking withering fire, it just keeps absorbing hits. Then two task groups merge and the US BB's main guns don't engage and remain silent while every IJN ship is blasting away at everything. I ended up with a Japanese CA surrounded by 3 BB's and they had a very hard time sinking it and only with the secondaries. Main guns would not engage. So..... how does one change the aggressiveness of allied ships, minimum/maximum engagement ranges and their accuracy?

Fifi
02-10-19, 02:38 AM
Wich mod are you playing?

DvlHownd
02-11-19, 09:18 AM
Wich mod are you playing?

Stock 1.4

Aktungbby
02-11-19, 11:39 AM
DvlHownd!:Kaleun_Salute: AFTER A FIVE YEAR SILENT RUN!

Sniper297
02-11-19, 11:50 AM
Far as I know there's no setting for it, and the game was actually designed for the "lone hero against impossible odds" melodrama. I made a mod;

http://www.subsim.com/radioroom/downloads.php?do=file&id=4358

Intended to simulate a battle alongside allied forces, but the way the game is programmed it doesn't work very well even after many hours of debugging.

First thing is you can't change it without making a mod, either editing an existing .mis file or making a new one, using the Sh4MissionEditor.exe program. Each ship you place on the map has a crew rating;

POOR
NOVICE
COMPETENT
VETERAN
ELITE

It defaults to VETERAN but I found I had to set all to ELITE to at least reduce the number of idiotic things they do. Tweaking the mod takes a lot of work, if the battle is too unbalanced either add more ships on the side that always loses, or increase crew competence on the losers and decrease it on the winners until it feels more even.

I have one I never uploaded that's really silly, a USS SOMERS destroyer with an elite crew against a FUSO battleship and two MOGAMI cruisers with poor crews, the destroyer wins every time. :doh: