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ShadowSSXD
12-27-18, 01:43 PM
For some weird reason, now the time compression stops at 1024, making almost unbearable doing long range patrols, if someone knows how to fix it please tell me

propbeanie
12-27-18, 03:00 PM
Well, what is your mod list? Use JSGME, and click on the blue "Tasks..." in the middle of it, then left-click on "Export activated mod list to >" and choose "Clipboard". Paste that into your next post. If you have a 64-bit OS, are you using the LAA (Large Address Aware) utility (http://www.subsim.com/radioroom/showthread.php?p=2452635#post2452635) on your SH5.exe?

ShadowSSXD
12-27-18, 03:49 PM
I currently dont have any mod installed, because when I happened that problem I thought that reinstalling SH5 would fix it, and it didnt

propbeanie
12-27-18, 06:26 PM
How about that LAA app, in the link? While that thread I pointed you to is in the SH4 Mods area, it applies to all versions of Silent Hunter, and to all version of Windows since Vista 64-bit, with only slight modifications.

THEBERBSTER
12-27-18, 06:41 PM
A Warm Welcome To The Subsim Community > ShadowSSXD
Subsim <> Make A Donation <> See The Benefits <> Support The Community (http://www.subsim.com/radioroom/showpost.php?p=2027002&postcount=1)
SH3 – 4 - 5 Tutorials > Downloads > Other Useful Information > See Links in My Signature Below

Time compression in SH5 can be found in your main cfg file.
Go to C:\Documents\SH5\data\cfg\ here you will find your cfg main file

[TIME COMPRESSION]
; The first value is the default one, the second value is used when 'travel mode' is activated.
; The two values should be separated by a comma.
; If only one value is specified, that value is used for both default and travel mode.
TimeStop=0
RealTime=1
LandProximity=1,64
CriticalDamage=1
CrewEfficiency=512
AirEnemyDetected=1,32
SoundEffects=4
CharacterAnim=64
FriendDetected=512
EnemyDetected=8,64
RadioReport=512
Particles=32
PrayState=8
HunterState=8
3DRender=512
Maximum=512 < You are showing 1024 here.
You can change this to 2048

ShadowSSXD
12-27-18, 07:15 PM
Ok, now its all fixed, thank you very much