Log in

View Full Version : Questions About SH5, Steam and Difficulty


Naval Arlo
10-02-18, 01:22 AM
Hi folks,


I've been playing Silent Hunter 4 with TMO (with Training Wheels, because time is limited) for the past month and have been enjoying it a lot, but I recently got interested in playing Silent Hunter 5 and have a few questions about it.


I'm interested in getting the Steam version (Boxed copies are hard to come by and/or ship to where I'm from) and was planning to mod it with TWOS since that seems to be the mod that fixes a lot of the problems I've heard about that game when it launched nearly a decade ago as well as some additions to gameplay. Is the Steam version as easily moddable as Silent Hunter 4 was?


And as for the difficulty, I ran the Training Wheels version of TMO since it was appropriate for the limited time I had while also having quality of life improvements that stock were not present in SH4. Does TWOS also have the same level of difficulty options? Can I gradually scale the difficulty in TWOS as I go along?


Thanks all!

Aktungbby
10-02-18, 01:50 AM
Naval Arlo!:Kaleun_Salute:

Fifi
10-02-18, 02:23 AM
Welcome NA :salute:

Yes Steam version is fully compatible with TWOS and other mods.

Yes difficulty level is adjustable, and you will find more life than in TMO in my opinion.
I had fun with TMO with training wheels, but TWOS is at an other level to me.

Happy hunting!

Naval Arlo
10-03-18, 10:10 AM
Thanks for the warm welcomes, all and for the advice, Fifi. :) I got the game last night with TWOS and so far am trying to grasp with the big changes in control scheme and management (ID'ing ships and managing the UI are two things I'm having trouble with) but having a good time so far :Kaleun_Cheers:

THEBERBSTER
10-03-18, 03:02 PM
A Warm Welcome To The Subsim Community > Naval Arlo
Subsim <> Make A Donation <> See The Benefits <> Support The Community (http://www.subsim.com/radioroom/showpost.php?p=2027002&postcount=1)
SH3 – 4 - 5 Tutorials > downloads > Other Useful Information > See Links in My Signature Below

The TWoS mega mod has over 100 mods and patches and is 100% ctd free.
Adding mods to TWoS should only be done if you have knowledge and experience of what each mod does.
I have a list of compatible mods in my SH5 tutorial.
This is my current mod list.
All non TWoS mods showing are compatible and 100% ctd free

Generic Mod Enabler - v2.6.0.157
[D:\Ubisoft\Silent Hunter 5\TWoS_Parts]

TWoS DeckGun Friendly Waves
TWoS FX_Reduc. Fires and Expl._Incr. Flooding via Zones
TWoS Harbors Chimney Smoke
TWoS Map Contact Colors
TWoS Neutrals Illuminated Only_Until [Date]
TWoS SV Interior QR1 QR2 Rooms
TWoS UI cmd_Auto Target ID
Critical hits v 1.2
DeckKannon
one ship, one torpedo v1.00
MightyFine Crew Mod 1.2.1 Stock faces
Speech Recognition_MiTons_NewUI_Editon_v0.4.1_english
TWOS restore captain's icon 4 by JCWolf
Unscratched Optics for Large Optics v1.4
Binoculars with bearing by Torpedo v1
Church's SHV 1.01 Keyboard Commands v1.1
Chart Colour Scheme 3
TWoS Glass Covered GUI Dials
GramophoneShuffler
Red U-Marker

Note that TWoS soes not use the folder name MODS fro JSGME but a folder called TWos_Parts.
You might find this of interest.

Post #433 A Pictorial Step By Step Guide Through The Wolves Of Steel (TWOS) Installer > Pictorial (http://www.subsim.com/radioroom/showpost.php?p=2553876&postcount=433)

Post #435 You Can Have More Than 1 Silent Hunter 5 Game By Using the MultSH5 Application > Pictorial (http://www.subsim.com/radioroom/showpost.php?p=2553878&postcount=435)

Naval Arlo
10-04-18, 02:42 AM
Thanks THEBERBSTER. I figured out the mod locations and how to get around TWoS but your tutorials have been super helpful in getting the game up and running. :up:

I have one last question before I set sail and figure out the rest on my own, but when a contact shows up on the map, is there really no more info on its approximate heading and speed like in Silent Hunter 4? (I have turned off 'No Map Contact Update' in Gameplay Settings and turned off Real Navigation in JGSME)