Decoman
07-10-18, 05:27 AM
I remember playing SH5 years ago, but didn't like seeing how bad the game mechanics were, having had high hopes that after SH3 & SH4, that SH5 would be a solid improvement when it came to the game mechanics.
Sadly, I've forgotten most of the old issues, but I KNOW there were plenty (even with mods after launch of SH5).
I would like some feedback on the following questions if possible:
1) With the existing mods, can I expect the AI crew to both properly spot and properly engage hostile or enemy aircraft by their own?
2) With the existing mods, can I expect the AI sonar crew to properly detect and report contacts, both when submerged and while on surface? (Presumably, the sonar can be used to some extent while on surface, or correct me if I am wrong.)
3) Do AI properly detect the player submarine, and do they react properly?
4) Are there aspects to SH5 that are game breaking, or aren't working properly, because those things aren't/couldn't be fixed by modding? One small example of something that couldn't be changed, but heh not exactly game breaking: I remember running into a blocker trying to mod the look of the torpedo graphics for the torp loadout screen as I remember, was how the alpha channel for torpedoes was hard coded, which made it impossible to use two different masks when adding custom rendered images for electric and "regular" torpedoes (because the rear part simply looks different).
5) Have modders somehow managed to add new features to SH5?
6) Are there unrealistic or "unbalanced" issues to the gameplay that moddern's can't fix?
7) Is the crew skill system working ok? (or does the crew become "overpowered" over time?)
I still remember playing the very first hour of SH3, and thought the gameplay and the experience was awesome, until the awareness of all the shortcomings came about ofc.
Sadly, I've forgotten most of the old issues, but I KNOW there were plenty (even with mods after launch of SH5).
I would like some feedback on the following questions if possible:
1) With the existing mods, can I expect the AI crew to both properly spot and properly engage hostile or enemy aircraft by their own?
2) With the existing mods, can I expect the AI sonar crew to properly detect and report contacts, both when submerged and while on surface? (Presumably, the sonar can be used to some extent while on surface, or correct me if I am wrong.)
3) Do AI properly detect the player submarine, and do they react properly?
4) Are there aspects to SH5 that are game breaking, or aren't working properly, because those things aren't/couldn't be fixed by modding? One small example of something that couldn't be changed, but heh not exactly game breaking: I remember running into a blocker trying to mod the look of the torpedo graphics for the torp loadout screen as I remember, was how the alpha channel for torpedoes was hard coded, which made it impossible to use two different masks when adding custom rendered images for electric and "regular" torpedoes (because the rear part simply looks different).
5) Have modders somehow managed to add new features to SH5?
6) Are there unrealistic or "unbalanced" issues to the gameplay that moddern's can't fix?
7) Is the crew skill system working ok? (or does the crew become "overpowered" over time?)
I still remember playing the very first hour of SH3, and thought the gameplay and the experience was awesome, until the awareness of all the shortcomings came about ofc.