View Full Version : Campaign advance verifier definition?
bstanko6
03-18-18, 12:30 AM
I’ve been searching the threads and I am only looking for an idea of what this mod does.
I use it. It seems to work...gives positive message.
When it works does it mean I will successfully move into the next campaign without issue?
I assume this “fixes” the issue or that when I play it will move forward come the time.
Thanks
vdr1981
03-18-18, 02:22 AM
When it works does it mean I will successfully move into the next campaign without issue?
s
That's the idea behind it...
bstanko6
03-18-18, 02:44 AM
Anybody ever tell you VDR that you are the man!!!!
vdr1981
03-18-18, 02:53 AM
Anybody ever tell you VDR that you are the man!!!!
Why? That's been said in mods description after all...:)
Read more about campaign transfers from twos documentation to get some notion what is going on...
Cheers!:salute:
skin-nl
03-18-18, 06:44 AM
I found out that the alternative campaign transfer is not needed.
I save the game on the date when the campaign ends, i exit the game and also close uplay. Then start it all up and load the game, use time compression and the campaign ends successfully :D
I found this out because i didn't know what the new sub was so i saved the game.The new sub was the type VII/Flak and have only 4 torpedoes in the front..so i reloaded my saved game :up:
Michael
XenonSurf
03-18-18, 11:29 AM
By following my GUIDE, you will have total freedom about where you start in the campaign, you can freely choose your date and starting port.
http://www.subsim.com/radioroom/showthread.php?t=236272
fitzcarraldo
03-18-18, 11:45 AM
The verifier works, but you can have some "false postives", or "false negatives".
So, it is not 100% secure. But works well. Not excellent.
Regards.
Fitzcarraldo :Kaleun_Salute:
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