Turm
03-05-18, 07:07 PM
Hello All,
I'm looking for advice on the damage modelling & repair in TWoS and also the crew injury/death system. I've searched high and low but am struggling to find answers. First a little background.
After a disappointing time playing SH5 at launch in 2010, I struggled on with it for a while with some of the early mods made that year. However, I have never fully 'dived' (sorry) back into the game since then, partly due to the lack of any GWX-style overhaul as for SH3, partly due to real life / other interests. Now, with UBOOT on the horizon (as well as the board game), I was in the mood to give SH5 another go. I had a quick look at vanilla SH5 to remind myself of what was - and wasn't - included, then installed TWoS. It looked a bit daunting, having not been around for the last several years of SH5 modding and being new to the many mod acronyms that have 'surfaced' (sorry once again), even though I'm quite happy editing files and folders as necessary.
Overall, getting goes with TWoS was quite a steep hill to climb. Several hours in total of reading documents and forum threads to get acquainted, plus experimenting in single missions. It's a pity there's no collective manual covering the main gameplay & interface changes, but I appreciate it's a mix of many mods made to be as compatible as possible. Overall it's a great effort.
Now, I've no issues with the complexity added by TWoS and started a campaign with real navigation and the Enigma enabled. The more in depth the better, for the most part! I enjoy the challenge...
Patrol 1: On reaching my patrol area near Danzig, I spotted two Polish DDs which disappeared into the fog. Whilst at periscope depth and 32x TC, it appears they came back some hours later - the first I knew about it was when one rammed me, 5 seconds after I dropped out of TC following a contact report. Grr! (Just like the old SH5 frustrations I remember with TC :doh:)
The bow section quickly flooded to 100%, others partially, and I sank to the bottom. On the seabed at 110m, I am now quite stuck. Can't even manage half a knot forward or back (seabed friction?), even with manual dive plane controls, and my compressed air's almost out. I accept my fate is likely to be sealed - and that I'm the first casualty of the war early on 1st Sept 1939 - but I'm not dead yet... :D
I've just spent a whole hour at 1x TC on the seabed (to avoid extra damage from collision glitches) trying to figure out the repair system, in the hopes of getting my sub off the bottom... maybe. But I'm still clueless. I activated the CE's abilities for faster repair and reduced flooding, for what it's worth.
So on to the questions about damage / repair:
Are red sections at 0% considered destroyed? Although they can't be repaired, I occasionally see one go from 0% condition to 1%, though it later goes back.
When selecting a sub-system, sometimes the animated hammer icon shows. Does this actually do anything at all? Or is the prioritisation of repair completely beyond the player's control? (As was reported in another thread, the hammer icon resets if you switch to another tab and back.)
Do repairs happen in multiple sections simultaneously, or do the simulated repair crew only work on a single item at at time?
I did have a section with a heavily damaged pressure hull (50-60%). The section slowly flooded up to 60% but by that time the crew had repaired the pressure hull to > 80% and the flooded amount started to reduce. So I see the correlation between rate of flooding with the pressure hull condition. But beyond that, but I want to actually understand the damage/repair feature. Unless it's fully automatic, I want to feel I have a vague idea of the best course of action.
(I have read this thread about RSD but it hasn't really helped: http://www.subsim.com/radioroom/showpost.php?p=2108261&postcount=1)
Most of my crew were wounded (I think) by the impact. So on to the questions about crew health/condition:
Many of the portraits along the bottom of the screen flashed red, though often they returned to normal and turned back to red later. Does this indicate injury, or does it correspond to urgent messages which they report into the message log?
After a while, my radioman's portrait changed to a cross icon. I presume he's dead? The UI tries to block his commands if you click his icon but they are easy enough to make appear and use (move the mouse up above where the icons normally appear and then back down - the command bar pops up). As he's the medic (if I recall) how could he have been saved? Would he recover 'naturally' if he wasn't too wounded?
Again, I'm just looking to understand how the 'health system' works, if possible.
The crew status/skill percentages are another mystery, with their skill level etc. I know the original SH5 system was poor and has been overhauled, but not entirely sure how... perhaps a topic for another thread, I didn't search that topic yet).
Given all the grey areas in TWoS and difficulty getting started, I do feel like switching back to a lightly modded vanilla game. It's limited, but most of it works and the interface is clear. After all, I have limited time and want to enjoy it. For the hours I've spent faffing with TWoS so far I could have done a few patrols. With TWoS there are lots of tricks that you have to know or watch out for, e.g. starting a campaign, a lengthy process just to set your U-boat number & name, being on patrol on certain dates and so on). Some UI aspects are a bit clunky. The forums here contains lots of "how-tos" (click this, do that) but not many "whys". If I don't know "why" I do something I don't really understand it.
I really want to use/like TWoS but I'm finding various quirks with the crew interactions that I don't understand, making it hard to get to grips with.
Also, I couldn't find any way to send a radio contact report like in vanilla SH5? But I did notice that after I spotted the Polish DDs, my primary objective had been completed, as if a report had been sent. Didn't understand that either...
Sorry for the long post. I'd be glad for any tips! :salute:
I'm looking for advice on the damage modelling & repair in TWoS and also the crew injury/death system. I've searched high and low but am struggling to find answers. First a little background.
After a disappointing time playing SH5 at launch in 2010, I struggled on with it for a while with some of the early mods made that year. However, I have never fully 'dived' (sorry) back into the game since then, partly due to the lack of any GWX-style overhaul as for SH3, partly due to real life / other interests. Now, with UBOOT on the horizon (as well as the board game), I was in the mood to give SH5 another go. I had a quick look at vanilla SH5 to remind myself of what was - and wasn't - included, then installed TWoS. It looked a bit daunting, having not been around for the last several years of SH5 modding and being new to the many mod acronyms that have 'surfaced' (sorry once again), even though I'm quite happy editing files and folders as necessary.
Overall, getting goes with TWoS was quite a steep hill to climb. Several hours in total of reading documents and forum threads to get acquainted, plus experimenting in single missions. It's a pity there's no collective manual covering the main gameplay & interface changes, but I appreciate it's a mix of many mods made to be as compatible as possible. Overall it's a great effort.
Now, I've no issues with the complexity added by TWoS and started a campaign with real navigation and the Enigma enabled. The more in depth the better, for the most part! I enjoy the challenge...
Patrol 1: On reaching my patrol area near Danzig, I spotted two Polish DDs which disappeared into the fog. Whilst at periscope depth and 32x TC, it appears they came back some hours later - the first I knew about it was when one rammed me, 5 seconds after I dropped out of TC following a contact report. Grr! (Just like the old SH5 frustrations I remember with TC :doh:)
The bow section quickly flooded to 100%, others partially, and I sank to the bottom. On the seabed at 110m, I am now quite stuck. Can't even manage half a knot forward or back (seabed friction?), even with manual dive plane controls, and my compressed air's almost out. I accept my fate is likely to be sealed - and that I'm the first casualty of the war early on 1st Sept 1939 - but I'm not dead yet... :D
I've just spent a whole hour at 1x TC on the seabed (to avoid extra damage from collision glitches) trying to figure out the repair system, in the hopes of getting my sub off the bottom... maybe. But I'm still clueless. I activated the CE's abilities for faster repair and reduced flooding, for what it's worth.
So on to the questions about damage / repair:
Are red sections at 0% considered destroyed? Although they can't be repaired, I occasionally see one go from 0% condition to 1%, though it later goes back.
When selecting a sub-system, sometimes the animated hammer icon shows. Does this actually do anything at all? Or is the prioritisation of repair completely beyond the player's control? (As was reported in another thread, the hammer icon resets if you switch to another tab and back.)
Do repairs happen in multiple sections simultaneously, or do the simulated repair crew only work on a single item at at time?
I did have a section with a heavily damaged pressure hull (50-60%). The section slowly flooded up to 60% but by that time the crew had repaired the pressure hull to > 80% and the flooded amount started to reduce. So I see the correlation between rate of flooding with the pressure hull condition. But beyond that, but I want to actually understand the damage/repair feature. Unless it's fully automatic, I want to feel I have a vague idea of the best course of action.
(I have read this thread about RSD but it hasn't really helped: http://www.subsim.com/radioroom/showpost.php?p=2108261&postcount=1)
Most of my crew were wounded (I think) by the impact. So on to the questions about crew health/condition:
Many of the portraits along the bottom of the screen flashed red, though often they returned to normal and turned back to red later. Does this indicate injury, or does it correspond to urgent messages which they report into the message log?
After a while, my radioman's portrait changed to a cross icon. I presume he's dead? The UI tries to block his commands if you click his icon but they are easy enough to make appear and use (move the mouse up above where the icons normally appear and then back down - the command bar pops up). As he's the medic (if I recall) how could he have been saved? Would he recover 'naturally' if he wasn't too wounded?
Again, I'm just looking to understand how the 'health system' works, if possible.
The crew status/skill percentages are another mystery, with their skill level etc. I know the original SH5 system was poor and has been overhauled, but not entirely sure how... perhaps a topic for another thread, I didn't search that topic yet).
Given all the grey areas in TWoS and difficulty getting started, I do feel like switching back to a lightly modded vanilla game. It's limited, but most of it works and the interface is clear. After all, I have limited time and want to enjoy it. For the hours I've spent faffing with TWoS so far I could have done a few patrols. With TWoS there are lots of tricks that you have to know or watch out for, e.g. starting a campaign, a lengthy process just to set your U-boat number & name, being on patrol on certain dates and so on). Some UI aspects are a bit clunky. The forums here contains lots of "how-tos" (click this, do that) but not many "whys". If I don't know "why" I do something I don't really understand it.
I really want to use/like TWoS but I'm finding various quirks with the crew interactions that I don't understand, making it hard to get to grips with.
Also, I couldn't find any way to send a radio contact report like in vanilla SH5? But I did notice that after I spotted the Polish DDs, my primary objective had been completed, as if a report had been sent. Didn't understand that either...
Sorry for the long post. I'd be glad for any tips! :salute: