Windward
12-22-17, 09:14 AM
What is the best strategy for a second, manual targeting attack on an escorted merchant convoy? While the remaining targets seem to more-or-less follow their initial course, they do so somewhat chaotically; some might be zig-zagging at regular intervals, others just act weird. Sometimes two of them are within yards of each other.
I did find in a previous, campaign before my computer died, that an attack on a zig-zagging target planned as follows had a fair chance of success:
Sub within 800 yds or so of torpedo imact point.
Zero-gyro, ninety degree attack.
Calculated lead angle same as for target moving in a straight line.
I also did a graphical analysis of the net course and speed of a zig-zagging target. I'll post that in a separate thread.
I’m playing the vanila campaign with Webster’s all-in-one mod.
Cy
I did find in a previous, campaign before my computer died, that an attack on a zig-zagging target planned as follows had a fair chance of success:
Sub within 800 yds or so of torpedo imact point.
Zero-gyro, ninety degree attack.
Calculated lead angle same as for target moving in a straight line.
I also did a graphical analysis of the net course and speed of a zig-zagging target. I'll post that in a separate thread.
I’m playing the vanila campaign with Webster’s all-in-one mod.
Cy