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View Full Version : LSH 2015; h.sie patch tanker fix, yes or no?


Pandur
11-26-17, 12:22 PM
Ahoy;

guys, do i need the "tanker fix" in h.sie patch for LSH 2015? there was something with a crash related to this patch in LSH2015. is this fixed or resolved?

am i supposed to use the tanker fix or will it crash?
also i am not sure if i need the sun fix, my sun has no sunflares or anything, its a white round disk, do i need the fix? should there be sunflares?


have to say i am extremely impressed with LSH2015, with AA and AF maxed out in my gfx card it look rly nice.
installation was more or less hassle free for a SH game, all work right away.

great stuff!

THEBERBSTER
11-26-17, 03:51 PM
Hi Pndur
Check out this link
http://www.subsim.com/radioroom/showpost.php?p=2315732&postcount=3
Peter
https://s18.postimg.org/bvkdukwux/lsh3_support_download_banner.gif

Pandur
11-27-17, 12:34 PM
hey thanks, so it nowhere says that it is fixed in the full version, so i go use the patch as it is written down. wish me luck :P

CaptBones
11-27-17, 02:15 PM
One thing to be aware of...

If you have used or plan to apply "English_To_German_Names_M1" to get a slightly more "authentic" feel to your game (or you've made any other changes to the en_menu.txt file), the Tanker Bug Fix will undo those changes. You will have to go back and re-install the German names/labels.

I used the "English_To_German_Names_M1" MOD's "read me" information and made those changes manually rather than through JSGME.