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View Full Version : How to find out if mod load order is correct?


KirinFrost
10-21-17, 09:34 AM
Have always been wondering about this. I love sh5 and mods but how can i be sure that they are in the correct mod load order? is there an application for it?

Cause right now my tonnage bar is not filling up which i did experience previously on my old computer. The sort of ix boat mod is not working as well when i checked my fuel range in distance using shift key + 8. :(

my mod list:

Church's SHV 1.01 Keyboard Commands v1.1
Critical hits 1.1 Torpedos
Damage assessment
DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - 5.c Ambient Settings - Darker Nights-No Murky Waters
DynEnv v2.9 - No Underwater Impurity Patch
MQK Gradient_IO
MQK LocationMaps_IO
MQK ShapeTextures_NO
NewUIs_TDC_7_5_0_alt_officer_wounded_by_Torpedo
NewUIs_TDC_7_5_0_AltAdvSpeedGraphics_by_naights
NewUIs_TDC_7_5_0_ByTheDarkWraith
NewUIs_TDC_7_5_0_New_radio_messages_German
NewUIs_TDC_7_5_0_No_Snorkel_Exhaust_Smoke
No Damn Bubbles, No Damn Halo Mod
Realistic ammo amount for AA and deck guns
SH5_7A_Conning_Fix
SH5_Sinking_ship_hydro_fix
sobers game loading tips V8 SH5
sobers mega mod fog V6 SH5
sobers smoke screen V1 SH5 (DynEnv compatible)
TDW_Mines_Subnets_Detectable_in_hydro (OH II )
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
Thomsen's Sound Pack V3.2cg
OPEN HORIZONS II v2.5
OH II v2.5 Grid Request fix Patch SH5
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
sort of. IX BOAT MOD v1a


Thanks for any help in advance:Kaleun_Salute:

THEBERBSTER
10-21-17, 11:10 AM
Hi KF
Needs to be last as nothing should overwrite your keyboard.
Church's SHV 1.01 Keyboard Commands v1.1
You also need to add these fixes.
Post #31 Stop Those Circling Torpedoes (http://www.subsim.com/radioroom/showpost.php?p=2188233&postcount=31)
Peter

KirinFrost
10-21-17, 11:13 AM
Ok thanks for the heads up.

but i still cant figure out why am i not getting the stats from the sort of ix boat mod xD