View Full Version : GWX Scope tick marks
in default sh3 the tick marks on the scope view are calibrated like so
periscope 4x = small ticks 0.25 , large ticks 1.25,
periscope 6x = small ticks 0.15 , large ticks 1.15
In GWX the scope was changed (zoom levels ect), did the mod
retain the same values regarding the tick marks ????
thanks 8-)
Hi!
those values are all wrong.
As historically corect, both Attack Scope and Observation Scope had 1,5x zoom and 6x zoom. Field of View was about 38 degrees (1,5x zoom) and 9 degrees (6x zoom).
Reticle vertical marks in reality were scaled in mills (miliradians, x10^-3 radians) not in degrees - to measure the distance "on the fly". Distance=Mast Heigth/tangent alpha
If alpha is in radians - tangent alpha = alpha for small angles. So Herr Kaleun can easily count.
Look around in the forum like here: http://www.subsim.com/radioroom/showthread.php?t=232121
There are several mods, especially by Hitman, which repair that issues with graticle/fov/distance/etc. You can also modify file cameras.dat if you know how.
If you have properly scaled graticule, "10" mark means 100 mills which corresponds to 5,7 degrees on stadimeter for 1,5 zoom
Then the following formulas are true for attack scope:
1 mark=20mills
D=H/tan alpha = H*50/(number of marks for 1,5 zoom)= H*200/(number of marks for 6x zoom) = H*1000/(mills for 1,5 zoom) = H*4000/(mills for 6Xzoom)
Or use Hitman's Entfernungstabelle (Distance table)
Hey thanks for all the info, ive found it does help to have known values
to calculate unknown values :hmmm: i had already done a search and come across
the OLC GUI which comes with a target disk and rangefinder and i am about to get stuck in but i will also try your recommendation and give the Hitman
mod a try. I stopped playing SH3 when starforce became incompatible but
just purchased the silent hunter package on steam, i was amazed too see SH3
has still got a very active community :)
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