View Full Version : AI flooding
itadriver
05-08-17, 08:12 AM
I have two ships (nelson and kgv), with the same boxes structure (same kind of boxes on each side). I have set the flloding in zone.cfg. The problem is that the nelson, when hit, begins to flood on one side, kgv is always straight. how is it possible?
Kendras
05-08-17, 08:30 AM
FlotUpper boxes on Nelson, and not on KGV ?
itadriver
05-08-17, 08:44 AM
No. They have flotupper.
...same kind of boxes on each side...
:)
Kendras
05-08-17, 08:49 AM
Chek in the .sim file : the gravity center !!!
:salute:
PS : when you say "on each side", you mean "on each side of one ship", or "on both ships" ?
itadriver
05-08-17, 08:54 AM
Both ships.
how the gc influence the buoyancy?
Kendras
05-08-17, 09:04 AM
If the gc_height is increased, the ship is more able to capsize ! :yep:
itadriver
05-08-17, 09:17 AM
I will try. Thanks
Kendras
05-08-17, 09:23 AM
By the way, it seems that you have worked on the Zones.cfg file. Did you create a kind of excel file with all the new values (HP, Flooding Time, etc.) ?
Because I have changed the values too, and maybe it would be good to compare our versions ?
:Kaleun_Wink:
itadriver
05-08-17, 11:53 AM
GC is not the solution.... :(
itadriver
05-08-17, 02:51 PM
@kendras
i'm working to find a good solution for warships flooding. I will send you the file when it will be ready. The boxes structure on each side of the BB (1000 points and 96 armor) is:
109_109_109_109
111_112_112_112_112_112_112_111
111 have 15 % flooding and 240 points
112 have 25 % flooding and 240 points
109 have 20 % flooding and 200 points
No one is destructible.
Flood start immediately (0,001).
They take around 360 to be completely flooded.
It works fine (and it's spectacular :) ), with most warships but I don't understand why for KGV, DOY, Hood and Renown it doesnt work.
I have no more ideas :(
Kendras
05-08-17, 03:05 PM
When you see "begins to flood on one side", you mean flooding on port or starboard side, right ? not from the bow or from the stern ?
itadriver
05-08-17, 11:54 PM
Yes, sorry. Starb and port are the problem.
Bow and stern works
Kendras
05-09-17, 10:32 AM
Okay, so I don't know ! :)
Are you sure there are no other zones boxes on the KGV ?
iambecomelife
05-12-17, 11:31 AM
Are the boxes adjacent to the ones you are working on exactly identical and exactly the same distance apart in both ships? All damageable boxes can take splash damage from a torpedo hit, so even if you have identical size and hp value for compartments on two battleships sinking behavior may be very different. Likewise, weapons systems, masts, boats, guns, and funnels all take splash damage from torpedoes so making two different battleships have identical sinking behavior is hard.
iambecomelife
05-12-17, 11:36 AM
My theory is KGV has more lifeboats, light turrets,. small zone boxes, etc soaking up splash damage making it less likely to list or capsize.
itadriver
05-12-17, 12:08 PM
Solved!!!!
Points and armor values in .zon ship were wrong.
Now I have a good flooding realism for all BB (but not with values that I posted in previous post).
Next step BC and CA.
Thanks to all.
If hansolo agree, I will post pics.
@iambecomelife this new flooding mod is for the new surface mod i'm making (for wac 5.0).
@kendras as soon as possible i will send a pm. ;)
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